| Apply(FSolverParticlesRange &Particles, const FSolverReal Dt, const TArray< FSolverCollisionParticlesRange > &CollisionParticles) | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | |
| ApplyWithPlanarConstraints(FSolverParticlesRange &Particles, const FSolverReal Dt, const TArray< FSolverCollisionParticlesRange > &CollisionParticles, bool bGeneratePlanarConstraints) | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | |
| bDefaultUsePlanarConstraintForComplexColliders | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | static |
| bDefaultUsePlanarConstraintForSimpleColliders | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | static |
| bEnableComplexColliders | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| bEnableSimpleColliders | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| bUseCCD | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| bUsePlanarConstraintForComplexColliders | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| bUsePlanarConstraintForSimpleColliders | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| bWriteDebugContacts | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| CollisionParticleCollided | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| CollisionThickness | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| ComplexBoneData | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| Contacts | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| DebugMutex | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | mutableprotected |
| FPBDSoftBodyCollisionConstraintBase(const TArray< FSolverRigidTransform3 > &InLastCollisionTransforms, FSolverReal InCollisionThickness, FSolverReal InFrictionCoefficient, bool bInUseCCD, FSolverReal InProximityStiffness, TArray< bool > *InCollisionParticleCollided=nullptr, TArray< FSolverVec3 > *InContacts=nullptr, TArray< FSolverVec3 > *InNormals=nullptr, TArray< FSolverReal > *InPhis=nullptr, const FSolverReal InSoftBodyCollisionThickness=0.f, bool bInEnableSimpleColliders=true, bool bInEnableComplexColliders=true, bool bInUsePlanarConstraintForSimpleColliders=bDefaultUsePlanarConstraintForSimpleColliders, bool bInUsePlanarConstraintForComplexColliders=bDefaultUsePlanarConstraintForComplexColliders, const TMap< FParticleRangeIndex, FPBDComplexColliderBoneData > &InComplexBoneData=TMap< FParticleRangeIndex, FPBDComplexColliderBoneData >()) | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | inline |
| FrictionCoefficient | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| LastCollisionTransforms | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| Normals | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| OnCollisionRangeRemoved(int32 CollisionRangeId) | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | inline |
| Phis | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| PlanarConstraint | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| ProximityStiffness | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| SetWriteDebugContacts(bool bWrite) | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | inline |
| SoftBodyCollisionThickness | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | protected |
| UpdateLinearSystem(const FSolverParticlesRange &Particles, const FSolverReal Dt, const TArray< FSolverCollisionParticlesRange > &CollisionParticles, FEvolutionLinearSystem &LinearSystem) const | Chaos::Softs::FPBDSoftBodyCollisionConstraintBase | |