UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::Softs::FPBDSphericalBackstopConstraint Member List

This is the complete list of members for Chaos::Softs::FPBDSphericalBackstopConstraint, including all inherited members.

Apply(FSolverParticles &Particles, const FSolverReal Dt) constChaos::Softs::FPBDSphericalBackstopConstraintinline
Apply(FSolverParticlesRange &Particles, const FSolverReal Dt) constChaos::Softs::FPBDSphericalBackstopConstraintinline
FPBDSphericalBackstopConstraint(const int32 InParticleOffset, const int32 InParticleCount, const TArray< FSolverVec3 > &InAnimationPositions, const TArray< FSolverVec3 > &InAnimationNormals, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection, FSolverReal MeshScale, bool bInUseGlobalIndexation=true)Chaos::Softs::FPBDSphericalBackstopConstraintinline
FPBDSphericalBackstopConstraint(const int32 InParticleOffset, const int32 InParticleCount, const TArray< FSolverVec3 > &InAnimationPositions, const TArray< FSolverVec3 > &InAnimationNormals, const TConstArrayView< FRealSingle > &InSphereRadii, const TConstArrayView< FRealSingle > &InSphereOffsetDistances, const bool bInUseLegacyBackstop, bool bInUseGlobalIndexation=true)Chaos::Softs::FPBDSphericalBackstopConstraintinline
GetBackstopDistance(int32 ConstraintIndex) constChaos::Softs::FPBDSphericalBackstopConstraintinline
GetBackstopRadius(int32 ConstraintIndex) constChaos::Softs::FPBDSphericalBackstopConstraintinline
GetScale() constChaos::Softs::FPBDSphericalBackstopConstraintinline
IsEnabled(const FCollectionPropertyConstFacade &PropertyCollection)Chaos::Softs::FPBDSphericalBackstopConstraintinlinestatic
IsEnabled() constChaos::Softs::FPBDSphericalBackstopConstraintinline
SetEnabled(bool bInEnabled)Chaos::Softs::FPBDSphericalBackstopConstraintinline
SetProperties(const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, FSolverReal MeshScale)Chaos::Softs::FPBDSphericalBackstopConstraint
SetScale(FSolverReal InScale)Chaos::Softs::FPBDSphericalBackstopConstraintinline
UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(BackstopDistance, float)Chaos::Softs::FPBDSphericalBackstopConstraint
UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(BackstopRadius, float)Chaos::Softs::FPBDSphericalBackstopConstraint
UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(UseLegacyBackstop, bool)Chaos::Softs::FPBDSphericalBackstopConstraint
UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(BackstopMeshName, bool)Chaos::Softs::FPBDSphericalBackstopConstraint
UseLegacyBackstop() constChaos::Softs::FPBDSphericalBackstopConstraintinline
~FPBDSphericalBackstopConstraint()Chaos::Softs::FPBDSphericalBackstopConstraintinline