![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
This is the complete list of members for Chaos::Softs::FPBDSphericalBackstopConstraint, including all inherited members.
| Apply(FSolverParticles &Particles, const FSolverReal Dt) const | Chaos::Softs::FPBDSphericalBackstopConstraint | inline |
| Apply(FSolverParticlesRange &Particles, const FSolverReal Dt) const | Chaos::Softs::FPBDSphericalBackstopConstraint | inline |
| FPBDSphericalBackstopConstraint(const int32 InParticleOffset, const int32 InParticleCount, const TArray< FSolverVec3 > &InAnimationPositions, const TArray< FSolverVec3 > &InAnimationNormals, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection, FSolverReal MeshScale, bool bInUseGlobalIndexation=true) | Chaos::Softs::FPBDSphericalBackstopConstraint | inline |
| FPBDSphericalBackstopConstraint(const int32 InParticleOffset, const int32 InParticleCount, const TArray< FSolverVec3 > &InAnimationPositions, const TArray< FSolverVec3 > &InAnimationNormals, const TConstArrayView< FRealSingle > &InSphereRadii, const TConstArrayView< FRealSingle > &InSphereOffsetDistances, const bool bInUseLegacyBackstop, bool bInUseGlobalIndexation=true) | Chaos::Softs::FPBDSphericalBackstopConstraint | inline |
| GetBackstopDistance(int32 ConstraintIndex) const | Chaos::Softs::FPBDSphericalBackstopConstraint | inline |
| GetBackstopRadius(int32 ConstraintIndex) const | Chaos::Softs::FPBDSphericalBackstopConstraint | inline |
| GetScale() const | Chaos::Softs::FPBDSphericalBackstopConstraint | inline |
| IsEnabled(const FCollectionPropertyConstFacade &PropertyCollection) | Chaos::Softs::FPBDSphericalBackstopConstraint | inlinestatic |
| IsEnabled() const | Chaos::Softs::FPBDSphericalBackstopConstraint | inline |
| SetEnabled(bool bInEnabled) | Chaos::Softs::FPBDSphericalBackstopConstraint | inline |
| SetProperties(const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, FSolverReal MeshScale) | Chaos::Softs::FPBDSphericalBackstopConstraint | |
| SetScale(FSolverReal InScale) | Chaos::Softs::FPBDSphericalBackstopConstraint | inline |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(BackstopDistance, float) | Chaos::Softs::FPBDSphericalBackstopConstraint | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(BackstopRadius, float) | Chaos::Softs::FPBDSphericalBackstopConstraint | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(UseLegacyBackstop, bool) | Chaos::Softs::FPBDSphericalBackstopConstraint | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(BackstopMeshName, bool) | Chaos::Softs::FPBDSphericalBackstopConstraint | |
| UseLegacyBackstop() const | Chaos::Softs::FPBDSphericalBackstopConstraint | inline |
| ~FPBDSphericalBackstopConstraint() | Chaos::Softs::FPBDSphericalBackstopConstraint | inline |