UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::Softs::FPBDTriangleMeshCollisions Member List

This is the complete list of members for Chaos::Softs::FPBDTriangleMeshCollisions, including all inherited members.

FContourType enum nameChaos::Softs::FPBDTriangleMeshCollisions
FPBDTriangleMeshCollisions(const int32 InOffset, const int32 InNumParticles, const TMap< FString, const TSet< int32 > * > &FaceSets, const FTriangleMesh &InTriangleMesh, const FCollectionPropertyConstFacade &PropertyCollection)Chaos::Softs::FPBDTriangleMeshCollisionsinline
FPBDTriangleMeshCollisions(const int32 InOffset, const int32 InNumParticles, const FTriangleMesh &InTriangleMesh, const FCollectionPropertyConstFacade &PropertyCollection)Chaos::Softs::FPBDTriangleMeshCollisionsinline
FPBDTriangleMeshCollisions(const int32 InOffset, const int32 InNumParticles, const FTriangleMesh &InTriangleMesh, bool bInGlobalIntersectionAnalysis, bool bInContourMinimization)Chaos::Softs::FPBDTriangleMeshCollisionsinline
GetCollidableSubMesh() constChaos::Softs::FPBDTriangleMeshCollisionsinline
GetCollidableSubMeshDirty() constChaos::Softs::FPBDTriangleMeshCollisionsinline
GetContourMinimizationIntersections() constChaos::Softs::FPBDTriangleMeshCollisionsinline
GetDynamicSpatialHash() constChaos::Softs::FPBDTriangleMeshCollisionsinline
GetIntersectionContourPoints() constChaos::Softs::FPBDTriangleMeshCollisionsinline
GetIntersectionContourTypes() constChaos::Softs::FPBDTriangleMeshCollisionsinline
GetKinematicColliderSpatialHash() constChaos::Softs::FPBDTriangleMeshCollisionsinline
GetNumContourMinimizationPostSteps() constChaos::Softs::FPBDTriangleMeshCollisionsinline
GetPostStepContourMinimizationIntersections() constChaos::Softs::FPBDTriangleMeshCollisionsinline
GetPostStepIntersectionContourPoints() constChaos::Softs::FPBDTriangleMeshCollisionsinline
GetSpatialHash() constChaos::Softs::FPBDTriangleMeshCollisionsinline
GetTriangleGIAColors() constChaos::Softs::FPBDTriangleMeshCollisionsinline
GetVertexGIAColors() constChaos::Softs::FPBDTriangleMeshCollisionsinline
Init(const SolverParticlesOrRange &Particles, const FSolverReal MinProximityQueryRadius=(FSolverReal) 0.)Chaos::Softs::FPBDTriangleMeshCollisionsinline
Init(const SolverParticlesOrRange &Particles, const FPBDFlatWeightMap &ThicknessMap)Chaos::Softs::FPBDTriangleMeshCollisions
Init(const SolverParticlesOrRange &Particles, const FPBDFlatWeightMap &ThicknessMap)Chaos::Softs::FPBDTriangleMeshCollisions
InitFlesh(const SolverParticlesOrRange &Particles, const FSolverReal MinProximityQueryRadius=(FSolverReal) 0., const bool bUseFullMesh=false)Chaos::Softs::FPBDTriangleMeshCollisionsinline
InitFlesh(const SolverParticlesOrRange &Particles, const FPBDFlatWeightMap &ThicknessMap, const bool bUseFullMesh=false)Chaos::Softs::FPBDTriangleMeshCollisions
InitFlesh(const SolverParticlesOrRange &Particles, const FPBDFlatWeightMap &ThicknessMap, const bool bUseFullMesh)Chaos::Softs::FPBDTriangleMeshCollisions
IsEnabled(const FCollectionPropertyConstFacade &PropertyCollection)Chaos::Softs::FPBDTriangleMeshCollisionsinlinestatic
PostStepInit(const SolverParticlesOrRange &Particles)Chaos::Softs::FPBDTriangleMeshCollisions
PostStepInit(const SolverParticlesOrRange &Particles)Chaos::Softs::FPBDTriangleMeshCollisions
SetContourMinimization(bool bInContourMinimization)Chaos::Softs::FPBDTriangleMeshCollisionsinline
SetGlobalIntersectionAnalysis(bool bInGlobalIntersectionAnalysis)Chaos::Softs::FPBDTriangleMeshCollisionsinline
SetProperties(const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, const TSet< int32 > * > &FaceSets)Chaos::Softs::FPBDTriangleMeshCollisionsinline
SetProperties(const FCollectionPropertyConstFacade &PropertyCollection)Chaos::Softs::FPBDTriangleMeshCollisionsinline
UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(UseSelfIntersections, bool)Chaos::Softs::FPBDTriangleMeshCollisions
~FPBDTriangleMeshCollisions()=defaultChaos::Softs::FPBDTriangleMeshCollisionsvirtual