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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for Chaos::Softs::FVelocityAndPressureField, including all inherited members.
| Apply(FSolverParticles &InParticles, const FSolverReal Dt, const int32 Index) const | Chaos::Softs::FVelocityAndPressureField | inline |
| Apply(FSolverParticlesRange &InParticles, const FSolverReal Dt) const | Chaos::Softs::FVelocityAndPressureField | |
| CalculateForce(const TConstArrayView< FSolverVec3 > &Xs, const TConstArrayView< FSolverVec3 > &Vs, int32 ElementIndex) const | Chaos::Softs::FVelocityAndPressureField | |
| DefaultDragCoefficient | Chaos::Softs::FVelocityAndPressureField | static |
| DefaultFluidDensity | Chaos::Softs::FVelocityAndPressureField | static |
| DefaultLiftCoefficient | Chaos::Softs::FVelocityAndPressureField | static |
| DefaultTurbulenceRatio | Chaos::Softs::FVelocityAndPressureField | static |
| DefaultWindVelocitySpace | Chaos::Softs::FVelocityAndPressureField | static |
| FVelocityAndPressureField(const FCollectionPropertyConstFacade &PropertyCollection) | Chaos::Softs::FVelocityAndPressureField | inlineexplicit |
| FVelocityAndPressureField(const FSolverParticlesRange &Particles, const FTriangleMesh *TriangleMesh, const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &Weightmaps, FSolverReal WorldScale) | Chaos::Softs::FVelocityAndPressureField | inline |
| FVelocityAndPressureField() | Chaos::Softs::FVelocityAndPressureField | inline |
| GetElements() const | Chaos::Softs::FVelocityAndPressureField | inline |
| GetForces() const | Chaos::Softs::FVelocityAndPressureField | inline |
| GetVelocity() const | Chaos::Softs::FVelocityAndPressureField | inline |
| IsActive() const | Chaos::Softs::FVelocityAndPressureField | inline |
| IsEnabled(const FCollectionPropertyConstFacade &PropertyCollection) | Chaos::Softs::FVelocityAndPressureField | inlinestatic |
| MaxCoefficient | Chaos::Softs::FVelocityAndPressureField | static |
| MinCoefficient | Chaos::Softs::FVelocityAndPressureField | static |
| SetGeometry(const FTriangleMesh *TriangleMesh, const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &Weightmaps, FSolverReal WorldScale) | Chaos::Softs::FVelocityAndPressureField | |
| SetGeometry(const FTriangleMesh *TriangleMesh, const TConstArrayView< FRealSingle > &DragMultipliers, const TConstArrayView< FRealSingle > &OuterDragMultipliers, const TConstArrayView< FRealSingle > &LiftMultipliers, const TConstArrayView< FRealSingle > &OuterLiftMultipliers, const TConstArrayView< FRealSingle > &PressureMultipliers) | Chaos::Softs::FVelocityAndPressureField | |
| SetGeometry(const FTriangleMesh *TriangleMesh, const TConstArrayView< FRealSingle > &DragMultipliers, const TConstArrayView< FRealSingle > &LiftMultipliers, const TConstArrayView< FRealSingle > &PressureMultipliers=TConstArrayView< FRealSingle >()) | Chaos::Softs::FVelocityAndPressureField | inline |
| SetProperties(const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &Weightmaps, FSolverReal WorldScale, bool bEnableAerodynamics) | Chaos::Softs::FVelocityAndPressureField | |
| SetProperties(const FSolverVec2 &Drag, const FSolverVec2 &OuterDrag, const FSolverVec2 &Lift, const FSolverVec2 &OuterLift, const FSolverReal FluidDensity, const FSolverVec2 &Pressure=FSolverVec2::ZeroVector, FSolverReal WorldScale=1.f) | Chaos::Softs::FVelocityAndPressureField | |
| SetPropertiesAndWind(const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &Weightmaps, FSolverReal WorldScale, bool bEnableAerodynamics, const FSolverVec3 &SolverWind, const FRotation3 &LocalSpaceRotation=FRotation3::Identity, const FRotation3 &ReferenceSpaceRotation=FRotation3::Identity) | Chaos::Softs::FVelocityAndPressureField | |
| SetVelocity(const FSolverVec3 &InVelocity) | Chaos::Softs::FVelocityAndPressureField | inline |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(Drag, float) | Chaos::Softs::FVelocityAndPressureField | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(OuterDrag, float) | Chaos::Softs::FVelocityAndPressureField | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(Lift, float) | Chaos::Softs::FVelocityAndPressureField | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(OuterLift, float) | Chaos::Softs::FVelocityAndPressureField | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(FluidDensity, float) | Chaos::Softs::FVelocityAndPressureField | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(Pressure, float) | Chaos::Softs::FVelocityAndPressureField | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(TurbulenceRatio, float) | Chaos::Softs::FVelocityAndPressureField | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(WindVelocity, FVector3f) | Chaos::Softs::FVelocityAndPressureField | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(WindVelocitySpace, int32) | Chaos::Softs::FVelocityAndPressureField | |
| UpdateForces(const FSolverParticles &InParticles, const FSolverReal) | Chaos::Softs::FVelocityAndPressureField | |
| ~FVelocityAndPressureField() | Chaos::Softs::FVelocityAndPressureField | inline |