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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for Chaos::Softs::FXPBDAnisotropicBendingConstraints, including all inherited members.
| AddAnisotropicBendingResidualAndHessian(const FSolverParticles &Particles, const int32 ConstraintIndex, const int32 ConstraintIndexLocal, const FSolverReal Dt, TVec3< FSolverReal > &ParticleResidual, Chaos::PMatrix< FSolverReal, 3, 3 > &ParticleHessian) | Chaos::Softs::FXPBDAnisotropicBendingConstraints | |
| AddInternalForceDifferential(const FSolverParticles &InParticles, const TArray< TVector< FSolverReal, 3 > > &DeltaParticles, TArray< TVector< FSolverReal, 3 > > &ndf) | Chaos::Softs::FXPBDAnisotropicBendingConstraints | |
| AngleIsBuckled(const FSolverReal Angle, const FSolverReal RestAngle) const | Chaos::Softs::FPBDBendingConstraintsBase | inline |
| AngleIsBuckled(const FSolverReal Angle, const int32 ConstraintIndex) const | Chaos::Softs::FPBDBendingConstraintsBase | inline |
| Apply(SolverParticlesOrRange &Particles, const FSolverReal Dt) const | Chaos::Softs::FXPBDAnisotropicBendingConstraints | |
| Apply(SolverParticlesOrRange &Particles, const FSolverReal Dt) const | Chaos::Softs::FXPBDAnisotropicBendingConstraints | |
| ApplyProperties(const FSolverReal, const int32) | Chaos::Softs::FXPBDAnisotropicBendingConstraints | inline |
| BucklingRatio | Chaos::Softs::FPBDBendingConstraintsBase | protected |
| BucklingRatioWeighted | Chaos::Softs::FPBDBendingConstraintsBase | protected |
| BucklingStiffness | Chaos::Softs::FPBDBendingConstraintsBase | protected |
| CalcAngle(const FSolverVec3 &P1, const FSolverVec3 &P2, const FSolverVec3 &P3, const FSolverVec3 &P4) | Chaos::Softs::FPBDBendingConstraintsBase | inlinestatic |
| CalcGradients(const FSolverVec3 &P1, const FSolverVec3 &P2, const FSolverVec3 &P3, const FSolverVec3 &P4, FSolverReal *OutAngle=nullptr) | Chaos::Softs::FPBDBendingConstraintsBase | inlineprotectedstatic |
| CalculateRestAngles(const TConstArrayView< FSolverVec3 > &InPositions, int32 InParticleOffset, int32 InParticleCount, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType) | Chaos::Softs::FPBDBendingConstraintsBase | protected |
| ConstraintSharedEdges | Chaos::Softs::FPBDBendingConstraintsBase | protected |
| ERestAngleConstructionType enum name | Chaos::Softs::FPBDBendingConstraintsBase | |
| FPBDBendingConstraintsBase(const FSolverParticlesRange &InParticles, TArray< TVec4< int32 > > &&InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &BucklingRatioMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessMultipliers, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &InStiffness, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffness, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness) | Chaos::Softs::FPBDBendingConstraintsBase | inline |
| FPBDBendingConstraintsBase(const FSolverParticles &InParticles, int32 InParticleOffset, int32 InParticleCount, TArray< TVec4< int32 > > &&InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &BucklingRatioMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessMultipliers, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &InStiffness, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffness, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness) | Chaos::Softs::FPBDBendingConstraintsBase | inline |
| FPBDBendingConstraintsBase(const FSolverParticles &InParticles, int32 InParticleOffset, int32 InParticleCount, TArray< TVec4< int32 > > &&InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessMultipliers, const FSolverVec2 &InStiffness, const FSolverReal InBucklingRatio, const FSolverVec2 &InBucklingStiffness, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness) | Chaos::Softs::FPBDBendingConstraintsBase | inline |
| FXPBDAnisotropicBendingConstraints(const FSolverParticlesRange &InParticles, const FTriangleMesh &TriangleMesh, const TArray< TVec3< FVec2f > > &FaceVertexPatternPositions, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection) | Chaos::Softs::FXPBDAnisotropicBendingConstraints | |
| FXPBDAnisotropicBendingConstraints(const FSolverParticles &InParticles, int32 InParticleOffset, int32 InParticleCount, const FTriangleMesh &TriangleMesh, const TArray< TVec3< FVec2f > > &FaceVertexPatternPositions, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection) | Chaos::Softs::FXPBDAnisotropicBendingConstraints | |
| FXPBDAnisotropicBendingConstraints(const FSolverParticles &InParticles, int32 InParticleOffset, int32 InParticleCount, const FTriangleMesh &TriangleMesh, const TArray< TVec3< FVec2f > > &FaceVertexPatternPositions, const TConstArrayView< FRealSingle > &StiffnessWarpMultipliers, const TConstArrayView< FRealSingle > &StiffnessWeftMultipliers, const TConstArrayView< FRealSingle > &StiffnessBiasMultipliers, const TConstArrayView< FRealSingle > &BucklingRatioMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessWarpMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessWeftMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessBiasMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &InStiffnessWarp, const FSolverVec2 &InStiffnessWeft, const FSolverVec2 &InStiffnessBias, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffnessWarp, const FSolverVec2 &InBucklingStiffnessWeft, const FSolverVec2 &InBucklingStiffnessBias, const FSolverVec2 &InDampingRatio, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType) | Chaos::Softs::FXPBDAnisotropicBendingConstraints | |
| GetConstraints() const | Chaos::Softs::FPBDBendingConstraintsBase | inline |
| GetConstraintsArray() const | Chaos::Softs::FXPBDAnisotropicBendingConstraints | inline |
| GetConstraintsPerColorStartIndex() const | Chaos::Softs::FXPBDAnisotropicBendingConstraints | inline |
| GetGradients(const SolverParticlesOrRange &InParticles, const int32 i) const | Chaos::Softs::FPBDBendingConstraintsBase | inline |
| GetIsBuckled() const | Chaos::Softs::FPBDBendingConstraintsBase | inline |
| GetRestAngles() const | Chaos::Softs::FPBDBendingConstraintsBase | inline |
| GetScalingFactor(const SolverParticlesOrRange &InParticles, const int32 i, const TStaticArray< FSolverVec3, 4 > &Grads, const FSolverReal ExpStiffnessValue, const FSolverReal ExpBucklingValue) const | Chaos::Softs::FPBDBendingConstraintsBase | inline |
| GetWarpWeftBiasBaseMultipliers() const | Chaos::Softs::FXPBDAnisotropicBendingConstraints | inline |
| Init(const SolverParticlesOrRange &InParticles) | Chaos::Softs::FXPBDAnisotropicBendingConstraints | |
| Init(const SolverParticlesOrRange &Particles) | Chaos::Softs::FXPBDAnisotropicBendingConstraints | |
| IsBuckled | Chaos::Softs::FPBDBendingConstraintsBase | protected |
| IsEnabled(const FCollectionPropertyConstFacade &PropertyCollection) | Chaos::Softs::FXPBDAnisotropicBendingConstraints | inlinestatic |
| MaxDamping | Chaos::Softs::FXPBDAnisotropicBendingConstraints | static |
| MaxStiffness | Chaos::Softs::FXPBDAnisotropicBendingConstraints | static |
| MinDamping | Chaos::Softs::FXPBDAnisotropicBendingConstraints | static |
| MinStiffness | Chaos::Softs::FXPBDAnisotropicBendingConstraints | static |
| ResetRestLengths(const TConstArrayView< FSolverVec3 > &Positions, const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps) | Chaos::Softs::FXPBDAnisotropicBendingConstraints | inline |
| SafeDivide(const TNum &Numerator, const FSolverReal &Denominator) | Chaos::Softs::FPBDBendingConstraintsBase | inlineprotectedstatic |
| SetProperties(const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps) | Chaos::Softs::FXPBDAnisotropicBendingConstraints | |
| Chaos::Softs::FPBDBendingConstraintsBase::SetProperties(const FSolverVec2 &InStiffness, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffness) | Chaos::Softs::FPBDBendingConstraintsBase | inline |
| Chaos::Softs::FPBDBendingConstraintsBase::SetProperties(const FSolverVec2 &InStiffness, const FSolverReal InBucklingRatio, const FSolverVec2 &InBucklingStiffness) | Chaos::Softs::FPBDBendingConstraintsBase | inline |
| Stiffness | Chaos::Softs::FPBDBendingConstraintsBase | protected |
| ~FPBDBendingConstraintsBase() | Chaos::Softs::FPBDBendingConstraintsBase | inlinevirtual |
| ~FXPBDAnisotropicBendingConstraints() override | Chaos::Softs::FXPBDAnisotropicBendingConstraints | inlinevirtual |