UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::Softs::FXPBDAnisotropicEdgeSpringConstraints Member List

This is the complete list of members for Chaos::Softs::FXPBDAnisotropicEdgeSpringConstraints, including all inherited members.

Apply(SolverParticlesOrRange &Particles, const FSolverReal Dt) constChaos::Softs::FXPBDAnisotropicEdgeSpringConstraints
Apply(SolverParticlesOrRange &Particles, const FSolverReal Dt) constChaos::Softs::FXPBDAnisotropicEdgeSpringConstraints
ApplyProperties(const FSolverReal, const int32)Chaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsinline
CalculateRestLengths(const TConstArrayView< FSolverVec3 > &Positions, const TArrayView< FSolverReal > &DistsToCompute) constChaos::Softs::FPBDSpringConstraintsBaseinlineprotected
FPBDSpringConstraintsBase(const FSolverParticlesRange &Particles, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const FSolverVec2 &InStiffness, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness)Chaos::Softs::FPBDSpringConstraintsBaseinline
FPBDSpringConstraintsBase(const FSolverParticles &Particles, int32 InParticleOffset, int32 InParticleCount, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const FSolverVec2 &InStiffness, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness)Chaos::Softs::FPBDSpringConstraintsBaseinline
FXPBDAnisotropicEdgeSpringConstraints(const FSolverParticlesRange &Particles, const FTriangleMesh &TriangleMesh, const TArray< TVec3< FVec2f > > &FaceVertexPatternPositions, bool bUse3dRestLengths, bool bSavePreResizedSimPosition3D, const TArray< FVector3f > &PreResizedSimPosition3D, FSolverReal MeshScale, const TConstArrayView< FRealSingle > &StiffnessWarpMultipliers, const TConstArrayView< FRealSingle > &StiffnessWeftMultipliers, const TConstArrayView< FRealSingle > &StiffnessBiasMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const TConstArrayView< FRealSingle > &WarpScaleMultipliers, const TConstArrayView< FRealSingle > &WeftScaleMultipliers, const FSolverVec2 &InStiffnessWarp, const FSolverVec2 &InStiffnessWeft, const FSolverVec2 &InStiffnessBias, const FSolverVec2 &InDampingRatio, const FSolverVec2 &InWarpScale, const FSolverVec2 &InWeftScale)Chaos::Softs::FXPBDAnisotropicEdgeSpringConstraints
FXPBDAnisotropicEdgeSpringConstraints(const FSolverParticles &InParticles, int32 InParticleOffset, int32 InParticleCount, const FTriangleMesh &TriangleMesh, const TArray< TVec3< FVec2f > > &FaceVertexPatternPositions, bool bUse3dRestLengths, bool bSavePreResizedSimPosition3D, const TArray< FVector3f > &PreResizedSimPosition3D, FSolverReal MeshScale, const TConstArrayView< FRealSingle > &StiffnessWarpMultipliers, const TConstArrayView< FRealSingle > &StiffnessWeftMultipliers, const TConstArrayView< FRealSingle > &StiffnessBiasMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const TConstArrayView< FRealSingle > &WarpScaleMultipliers, const TConstArrayView< FRealSingle > &WeftScaleMultipliers, const FSolverVec2 &InStiffnessWarp, const FSolverVec2 &InStiffnessWeft, const FSolverVec2 &InStiffnessBias, const FSolverVec2 &InDampingRatio, const FSolverVec2 &InWarpScale, const FSolverVec2 &InWeftScale)Chaos::Softs::FXPBDAnisotropicEdgeSpringConstraints
FXPBDAnisotropicEdgeSpringConstraints(const FSolverParticlesRange &Particles, const FTriangleMesh &TriangleMesh, const TArray< TVec3< FVec2f > > &FaceVertexPatternPositions, bool bUse3dRestLengths, const TConstArrayView< FRealSingle > &StiffnessWarpMultipliers, const TConstArrayView< FRealSingle > &StiffnessWeftMultipliers, const TConstArrayView< FRealSingle > &StiffnessBiasMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const TConstArrayView< FRealSingle > &WarpScaleMultipliers, const TConstArrayView< FRealSingle > &WeftScaleMultipliers, const FSolverVec2 &InStiffnessWarp, const FSolverVec2 &InStiffnessWeft, const FSolverVec2 &InStiffnessBias, const FSolverVec2 &InDampingRatio, const FSolverVec2 &InWarpScale, const FSolverVec2 &InWeftScale)Chaos::Softs::FXPBDAnisotropicEdgeSpringConstraints
FXPBDAnisotropicEdgeSpringConstraints(const FSolverParticles &InParticles, int32 InParticleOffset, int32 InParticleCount, const FTriangleMesh &TriangleMesh, const TArray< TVec3< FVec2f > > &FaceVertexPatternPositions, bool bUse3dRestLengths, const TConstArrayView< FRealSingle > &StiffnessWarpMultipliers, const TConstArrayView< FRealSingle > &StiffnessWeftMultipliers, const TConstArrayView< FRealSingle > &StiffnessBiasMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const TConstArrayView< FRealSingle > &WarpScaleMultipliers, const TConstArrayView< FRealSingle > &WeftScaleMultipliers, const FSolverVec2 &InStiffnessWarp, const FSolverVec2 &InStiffnessWeft, const FSolverVec2 &InStiffnessBias, const FSolverVec2 &InDampingRatio, const FSolverVec2 &InWarpScale, const FSolverVec2 &InWeftScale)Chaos::Softs::FXPBDAnisotropicEdgeSpringConstraints
FXPBDAnisotropicSpringConstraintsChaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsfriend
GetConstraints() constChaos::Softs::FPBDSpringConstraintsBaseinline
GetConstraintsPerColorStartIndex() constChaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsinline
GetDelta(const SolverParticlesOrRange &Particles, const int32 ConstraintIndex, const FSolverReal ExpStiffnessValue) constChaos::Softs::FPBDSpringConstraintsBaseinlineprotected
GetWarpWeftBiasBaseMultipliers() constChaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsinline
Init()Chaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsinline
MaxDampingRatioChaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsstatic
MaxStiffnessChaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsstatic
MaxWarpWeftScaleChaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsstatic
MinDampingRatioChaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsstatic
MinStiffnessChaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsstatic
MinWarpWeftScaleChaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsstatic
ResetRestLengths(const TConstArrayView< FSolverVec3 > &Positions)Chaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsinline
SetProperties(const FSolverVec2 &InStiffness)Chaos::Softs::FPBDSpringConstraintsBaseinline
StiffnessChaos::Softs::FPBDSpringConstraintsBaseprotected
UpdateLinearSystem(const FSolverParticlesRange &Particles, const FSolverReal Dt, FEvolutionLinearSystem &LinearSystem) constChaos::Softs::FXPBDAnisotropicEdgeSpringConstraints
~FPBDSpringConstraintsBase()Chaos::Softs::FPBDSpringConstraintsBaseinlinevirtual
~FXPBDAnisotropicEdgeSpringConstraints() overrideChaos::Softs::FXPBDAnisotropicEdgeSpringConstraintsinlinevirtual