UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::TPBDActiveView< TItemsType > Member List

This is the complete list of members for Chaos::TPBDActiveView< TItemsType >, including all inherited members.

ActivateRange(int32 Offset, bool bActivate)Chaos::TPBDActiveView< TItemsType >
AddRange(int32 NumItems, bool bActivate=true)Chaos::TPBDActiveView< TItemsType >
GetActiveRanges() constChaos::TPBDActiveView< TItemsType >
GetActiveSize() constChaos::TPBDActiveView< TItemsType >
GetAllRanges() constChaos::TPBDActiveView< TItemsType >inline
GetItems() constChaos::TPBDActiveView< TItemsType >inline
GetNumRanges() constChaos::TPBDActiveView< TItemsType >inline
GetRanges() constChaos::TPBDActiveView< TItemsType >inline
GetRangeSize(int32 Offset) constChaos::TPBDActiveView< TItemsType >
HasActiveRange() constChaos::TPBDActiveView< TItemsType >
ParallelFor(TFunctionRef< void(TItemsType &, int32)> Function, int32 MinParallelSize=TNumericLimits< int32 >::Max()) constChaos::TPBDActiveView< TItemsType >
ParallelFor(TFunctionRef< void(TItemsType &, int32)> Function, bool bForceSingleThreadedRange, int32 MinParallelSize=TNumericLimits< int32 >::Max()) constChaos::TPBDActiveView< TItemsType >
RangeFor(TFunctionRef< void(TItemsType &, int32, int32)> Function) constChaos::TPBDActiveView< TItemsType >
RangeFor(TFunctionRef< void(TItemsType &, int32, int32)> Function, bool bForceSingleThreadedRange) constChaos::TPBDActiveView< TItemsType >
Reset(int32 Offset=0)Chaos::TPBDActiveView< TItemsType >
SequentialFor(TFunctionRef< void(TItemsType &, int32)> Function) constChaos::TPBDActiveView< TItemsType >
TPBDActiveView(TItemsType &InItems)Chaos::TPBDActiveView< TItemsType >inline