UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead > Member List

This is the complete list of members for Chaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >, including all inherited members.

ClearEntryAndFuture(const FFrameAndPhase FrameAndPhase)Chaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
ExtractBufferState(int32 &ValidCount, int32 &NextIterator) constChaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
GetHeadFrameAndPhase(FFrameAndPhase &OutFrameAndPhase) constChaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
Insert(const FFrameAndPhase FrameAndPhase, FDirtyPropertiesPool &Manager)Chaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
IsClean(const FFrameAndPhase FrameAndPhase) constChaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
IsEmpty() constChaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
IsInSync(const THandle &Handle, const FFrameAndPhase FrameAndPhase, const FDirtyPropertiesPool &Pool) constChaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
Read(const FFrameAndPhase FrameAndPhase, const FDirtyPropertiesPool &Manager) constChaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
Release(FDirtyPropertiesPool &Manager)Chaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
Reset()Chaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
RestoreBufferState(const int32 &ValidCount, const int32 &NextIterator)Chaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
TParticlePropertyBuffer(int32 InCapacity)Chaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inlineexplicit
TParticlePropertyBuffer(TParticlePropertyBuffer< T, PropName > &&Other)Chaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
TParticlePropertyBuffer(const TParticlePropertyBuffer< T, PropName > &Other)=deleteChaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >
WriteAccessMonotonic(const FFrameAndPhase FrameAndPhase, FDirtyPropertiesPool &Manager)Chaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
WriteAccessNonDecreasing(const FFrameAndPhase FrameAndPhase, FDirtyPropertiesPool &Manager)Chaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline
~TParticlePropertyBuffer()Chaos::TParticlePropertyBuffer< T, PropName, bNoEntryIsHead >inline