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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for Chaos::TTriangle< T >, including all inherited members.
| FindVertexPlanes(int32 VertexIndex, int32 *OutVertexPlanes, int32 MaxVertexPlanes) const | Chaos::TTriangle< T > | inline |
| GetCentroid() const | Chaos::TTriangle< T > | inline |
| GetClosestEdge(int32 PlaneIndexHint, const TVec3< T > &Position, TVec3< T > &OutEdgePos0, TVec3< T > &OutEdgePos1) const | Chaos::TTriangle< T > | inline |
| GetClosestEdgePosition(int32 PlaneIndexHint, const TVec3< T > &Position) const | Chaos::TTriangle< T > | inline |
| GetMargin() const | Chaos::TTriangle< T > | inline |
| GetMarginf() const | Chaos::TTriangle< T > | inline |
| GetMostOpposingPlane(const TVec3< T > &Normal) const | Chaos::TTriangle< T > | inline |
| GetNormal() const | Chaos::TTriangle< T > | inline |
| GetPlane() const | Chaos::TTriangle< T > | inline |
| GetPlane(int32 FaceIndex) const | Chaos::TTriangle< T > | inline |
| GetPlaneNX(const int32 FaceIndex, TVec3< T > &OutN, TVec3< T > &OutX) const | Chaos::TTriangle< T > | inline |
| GetPlaneVertex(int32 PlaneIndex, int32 PlaneVertexIndex) const | Chaos::TTriangle< T > | inline |
| GetRadius() const | Chaos::TTriangle< T > | inline |
| GetRadiusf() const | Chaos::TTriangle< T > | inline |
| GetVertex(const int32 InIndex) const | Chaos::TTriangle< T > | inline |
| GetVertexPlanes3(int32 VertexIndex, int32 &PlaneIndex0, int32 &PlaneIndex1, int32 &PlaneIndex2) const | Chaos::TTriangle< T > | inline |
| GetWindingOrder() const | Chaos::TTriangle< T > | inline |
| IsConvex() const | Chaos::TTriangle< T > | inline |
| LineIntersection(const TVec3< T > &StartPoint, const TVec3< T > &EndPoint, TVector< T, 2 > &OutBary, T &OutTime) const | Chaos::TTriangle< T > | |
| NumPlanes() const | Chaos::TTriangle< T > | inline |
| NumPlaneVertices(int32 PlaneIndex) const | Chaos::TTriangle< T > | inline |
| operator<< | Chaos::TTriangle< T > | friend |
| operator[](uint32 InIndex) | Chaos::TTriangle< T > | inline |
| operator[](uint32 InIndex) const | Chaos::TTriangle< T > | inline |
| Overlap(const TVec3< T > &Point, const T Thickness) const | Chaos::TTriangle< T > | inline |
| PhiWithNormal(const TVec3< T > &InSamplePoint, TVec3< T > &OutNormal) const | Chaos::TTriangle< T > | inline |
| Raycast(const TVec3< T > &StartPoint, const TVec3< T > &Dir, const T Length, const T Thickness, T &OutTime, TVec3< T > &OutPosition, TVec3< T > &OutNormal, int32 &OutFaceIndex) const | Chaos::TTriangle< T > | inline |
| ReverseWinding() | Chaos::TTriangle< T > | inline |
| Support(const TVec3< T > &Direction, const T Thickness, int32 &VertexIndex) const | Chaos::TTriangle< T > | inline |
| SupportCore(const TVec3< T > &Direction, const T InMargin, T *OutSupportDelta, int32 &VertexIndex) const | Chaos::TTriangle< T > | inline |
| SupportCoreScaled(const TVec3< T > &Direction, T InMargin, const TVec3< T > &Scale, T *OutSupportDelta, int32 &VertexIndex) const | Chaos::TTriangle< T > | inline |
| ToString() const | Chaos::TTriangle< T > | inline |
| TTriangle() | Chaos::TTriangle< T > | inline |
| TTriangle(const TVec3< T > &InA, const TVec3< T > &InB, const TVec3< T > &InC) | Chaos::TTriangle< T > | inline |