UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::TUniformGridBase< T, d > Member List

This is the complete list of members for Chaos::TUniformGridBase< T, d >, including all inherited members.

Cell(const TVector< T, d > &X) constChaos::TUniformGridBase< T, d >inline
CellUnsafe(const TVector< T, d > &X) constChaos::TUniformGridBase< T, d >inline
Counts() constChaos::TUniformGridBase< T, d >inline
DomainSize() constChaos::TUniformGridBase< T, d >inline
Dx() constChaos::TUniformGridBase< T, d >inline
Face(const TVector< T, d > &X, const int32 Component) constChaos::TUniformGridBase< T, d >inline
FlatIndex(const TVector< int32, 2 > &MIndex, const bool NodeIndex=false) constChaos::TUniformGridBase< T, d >inline
FlatIndex(const TVector< int32, 3 > &MIndex, const bool NodeIndex=false) constChaos::TUniformGridBase< T, d >inline
FlatToMultiIndex(const int32 FlatIndex, TVector< int32, 2 > &MIndex, const bool NodeIndex=false) constChaos::TUniformGridBase< T, d >inline
FlatToMultiIndex(const int32 FlatIndex, TVector< int32, 3 > &MIndex, const bool NodeIndex=false) constChaos::TUniformGridBase< T, d >inline
GetNumCells() constChaos::TUniformGridBase< T, d >inline
GetNumNodes() constChaos::TUniformGridBase< T, d >inline
InteriorNode(const TVector< int32, d > &Index) constChaos::TUniformGridBase< T, d >inline
LinearlyInterpolate(const TArrayND< T_SCALAR, d > &ScalarN, const TVector< T, d > &X) constChaos::TUniformGridBase< T, d >
LinearlyInterpolate(const TArrayFaceND< T, d > &ScalarN, const TVector< T, d > &X) constChaos::TUniformGridBase< T, d >
LinearlyInterpolate(const TArrayFaceND< T, d > &ScalarN, const TVector< T, d > &X, const Pair< int32, TVector< int32, d > > Index) constChaos::TUniformGridBase< T, d >
LinearlyInterpolateComponent(const TArrayND< T, d > &ScalarNComponent, const TVector< T, d > &X, const int32 Axis) constChaos::TUniformGridBase< T, d >
Location(const TVector< int32, d > &Cell) constChaos::TUniformGridBase< T, d >inline
Location(const Pair< int32, TVector< int32, 3 > > &Face) constChaos::TUniformGridBase< T, d >inline
MaxCorner() constChaos::TUniformGridBase< T, d >inline
MCellsChaos::TUniformGridBase< T, d >protected
MDxChaos::TUniformGridBase< T, d >protected
MinCorner() constChaos::TUniformGridBase< T, d >inline
MMaxCornerChaos::TUniformGridBase< T, d >protected
MMinCornerChaos::TUniformGridBase< T, d >protected
Node(const TVector< int32, d > &Index) constChaos::TUniformGridBase< T, d >inline
Node(const int32 FlatIndex) constChaos::TUniformGridBase< T, d >inline
NodeCounts() constChaos::TUniformGridBase< T, d >inline
Reset()Chaos::TUniformGridBase< T, d >inline
Serialize(FArchive &Ar)Chaos::TUniformGridBase< T, d >inline
TUniformGridBase()Chaos::TUniformGridBase< T, d >inlineprotected
TUniformGridBase(const TVector< T, d > &MinCorner, const TVector< T, d > &MaxCorner, const TVector< int32, d > &Cells, const uint32 GhostCells)Chaos::TUniformGridBase< T, d >inlineprotected
~TUniformGridBase()Chaos::TUniformGridBase< T, d >inlineprotected