UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::TUniformGrid< T, 3 > Member List

This is the complete list of members for Chaos::TUniformGrid< T, 3 >, including all inherited members.

Cell(const TVector< T, d > &X) constChaos::TUniformGridBase< T, 3 >inline
CellUnsafe(const TVector< T, d > &X) constChaos::TUniformGridBase< T, 3 >inline
Center(const int32 Index) constChaos::TUniformGrid< T, 3 >inline
Clamp(const TVector< T, 3 > &X) constChaos::TUniformGrid< T, 3 >
ClampIndex(const TVector< int32, 3 > &Index) constChaos::TUniformGrid< T, 3 >
ClampMinusHalf(const TVector< T, 3 > &X) constChaos::TUniformGrid< T, 3 >
Counts() constChaos::TUniformGridBase< T, 3 >inline
DomainSize() constChaos::TUniformGridBase< T, 3 >inline
Dx() constChaos::TUniformGridBase< T, 3 >inline
Face(const TVector< T, d > &X, const int32 Component) constChaos::TUniformGridBase< T, 3 >inline
FlatIndex(const TVector< int32, 2 > &MIndex, const bool NodeIndex=false) constChaos::TUniformGridBase< T, 3 >inline
FlatIndex(const TVector< int32, 3 > &MIndex, const bool NodeIndex=false) constChaos::TUniformGridBase< T, 3 >inline
FlatToMultiIndex(const int32 FlatIndex, TVector< int32, 2 > &MIndex, const bool NodeIndex=false) constChaos::TUniformGridBase< T, 3 >inline
FlatToMultiIndex(const int32 FlatIndex, TVector< int32, 3 > &MIndex, const bool NodeIndex=false) constChaos::TUniformGridBase< T, 3 >inline
GetFaceIndex(int32 Index) constChaos::TUniformGrid< T, 3 >
GetIndex(const int32 Index) constChaos::TUniformGrid< T, 3 >
GetNumCells() constChaos::TUniformGridBase< T, 3 >inline
GetNumFaces() constChaos::TUniformGrid< T, 3 >inline
GetNumNodes() constChaos::TUniformGridBase< T, 3 >inline
InteriorNode(const TVector< int32, d > &Index) constChaos::TUniformGridBase< T, 3 >inline
IsValid(const TVector< int32, 3 > &X) constChaos::TUniformGrid< T, 3 >
LinearlyInterpolate(const TArrayND< T_SCALAR, d > &ScalarN, const TVector< T, d > &X) constChaos::TUniformGridBase< T, 3 >
LinearlyInterpolate(const TArrayFaceND< T, d > &ScalarN, const TVector< T, d > &X) constChaos::TUniformGridBase< T, 3 >
LinearlyInterpolate(const TArrayFaceND< T, d > &ScalarN, const TVector< T, d > &X, const Pair< int32, TVector< int32, d > > Index) constChaos::TUniformGridBase< T, 3 >
LinearlyInterpolateComponent(const TArrayND< T, d > &ScalarNComponent, const TVector< T, d > &X, const int32 Axis) constChaos::TUniformGridBase< T, 3 >
Location(const TVector< int32, d > &Cell) constChaos::TUniformGridBase< T, 3 >inline
Location(const Pair< int32, TVector< int32, 3 > > &Face) constChaos::TUniformGridBase< T, 3 >inline
MaxCorner() constChaos::TUniformGridBase< T, 3 >inline
MCellsChaos::TUniformGridBase< T, 3 >protected
MDxChaos::TUniformGridBase< T, 3 >protected
MinCorner() constChaos::TUniformGridBase< T, 3 >inline
MMaxCornerChaos::TUniformGridBase< T, 3 >protected
MMinCornerChaos::TUniformGridBase< T, 3 >protected
Node(const TVector< int32, d > &Index) constChaos::TUniformGridBase< T, 3 >inline
Node(const int32 FlatIndex) constChaos::TUniformGridBase< T, 3 >inline
NodeCounts() constChaos::TUniformGridBase< T, 3 >inline
Reset()Chaos::TUniformGridBase< T, 3 >inline
Serialize(FArchive &Ar)Chaos::TUniformGridBase< T, 3 >inline
SubGrid(const TVector< int32, 3 > &MinCell, const TVector< int32, 3 > &MaxCell) constChaos::TUniformGrid< T, 3 >
TUniformGrid()Chaos::TUniformGrid< T, 3 >inline
TUniformGrid(const TVector< T, 3 > &MinCorner, const TVector< T, 3 > &MaxCorner, const TVector< int32, 3 > &Cells, const uint32 GhostCells=0)Chaos::TUniformGrid< T, 3 >inline
TUniformGridBase()Chaos::TUniformGridBase< T, 3 >inlineprotected
TUniformGridBase(const TVector< T, d > &MinCorner, const TVector< T, d > &MaxCorner, const TVector< int32, d > &Cells, const uint32 GhostCells)Chaos::TUniformGridBase< T, 3 >inlineprotected
~TUniformGrid()Chaos::TUniformGrid< T, 3 >inline
~TUniformGridBase()Chaos::TUniformGridBase< T, 3 >inlineprotected