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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FAndroidInputInterface, including all inherited members.
| AddExternalInputDevice(TSharedPtr< class IInputDevice > InputDevice) | FAndroidInputInterface | virtual |
| Create(const TSharedRef< FGenericApplicationMessageHandler > &InMessageHandler, const TSharedPtr< ICursor > &InCursor) | FAndroidInputInterface | static |
| DeferMessage(const FDeferredAndroidMessage &DeferredMessage) | FAndroidInputInterface | static |
| GetAlternateKeyEventForMouse(int32 deviceId, int32 buttonId) | FAndroidInputInterface | static |
| GetControllerClass(int32 ControllerId) const | FAndroidInputInterface | |
| GetCursor() const | FAndroidInputInterface | inline |
| GetGamepadControllerName(int32 ControllerId) | FAndroidInputInterface | static |
| GetMappedInputDeviceId(int32 ControllerId) | FAndroidInputInterface | static |
| HandleInputDeviceStateEvent(int32 DeviceId, InputDeviceStateEvent StateEvent, InputDeviceType DeviceType) | FAndroidInputInterface | static |
| IsControllerAssignedToGamepad(int32 ControllerId) | FAndroidInputInterface | static |
| IsGamepadAttached() const | FAndroidInputInterface | virtual |
| JoystickAxisEvent(int32 deviceId, int32 axisId, float axisValue) | FAndroidInputInterface | static |
| JoystickButtonEvent(int32 deviceId, int32 buttonId, bool buttonDown) | FAndroidInputInterface | static |
| MouseButtonEvent(int32 deviceId, int32 buttonId, bool buttonDown) | FAndroidInputInterface | static |
| MouseMoveEvent(int32 deviceId, float absoluteX, float absoluteY, float deltaX, float deltaY) | FAndroidInputInterface | static |
| MouseWheelEvent(int32 deviceId, float wheelDelta) | FAndroidInputInterface | static |
| QueueMotionData(const FVector &Tilt, const FVector &RotationRate, const FVector &Gravity, const FVector &Acceleration) | FAndroidInputInterface | static |
| QueueTouchInput(const TArray< TouchInput > &InTouchEvents) | FAndroidInputInterface | static |
| ResetGamepadAssignments() | FAndroidInputInterface | static |
| ResetGamepadAssignmentToController(int32 ControllerId) | FAndroidInputInterface | static |
| ResetLightColor(int32 ControllerId) override | FAndroidInputInterface | virtual |
| SendControllerEvents() | FAndroidInputInterface | |
| SetDeviceProperty(int32 ControllerId, const FInputDeviceProperty *Property) | IInputInterface | inlinevirtual |
| SetForceFeedbackChannelValue(int32 ControllerId, FForceFeedbackChannelType ChannelType, float Value) override | FAndroidInputInterface | virtual |
| SetForceFeedbackChannelValues(int32 ControllerId, const FForceFeedbackValues &values) override | FAndroidInputInterface | virtual |
| SetGamepadsAllowed(bool bAllowed) | FAndroidInputInterface | inline |
| SetGamepadsBlockDeviceFeedback(bool bBlock) | FAndroidInputInterface | inline |
| SetHapticFeedbackValues(int32 ControllerId, int32 Hand, const FHapticFeedbackValues &Values) override | FAndroidInputInterface | virtual |
| SetLightColor(int32 ControllerId, FColor Color) override | FAndroidInputInterface | virtual |
| SetMessageHandler(const TSharedRef< FGenericApplicationMessageHandler > &InMessageHandler) | FAndroidInputInterface | |
| Tick(float DeltaTime) | FAndroidInputInterface | |
| ~FAndroidInputInterface() | FAndroidInputInterface | |
| ~IInputInterface() | IInputInterface | inlinevirtual |