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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FAnimationUtils, including all inherited members.
| BuildComponentSpaceTransform(FTransform &OutTransform, int32 BoneIndex, const TArray< FTransform > &BoneSpaceTransforms, const TArray< FBoneData > &BoneData) | FAnimationUtils | static |
| BuildSkeletonMetaData(USkeleton *Skeleton, TArray< FBoneData > &OutBoneData) | FAnimationUtils | static |
| EnsureAnimSequenceLoaded(UAnimSequence &AnimSeq) | FAnimationUtils | static |
| ExtractTransformForFrameFromTrack(const FRawAnimSequenceTrack &RawTrack, int32 Frame, FTransform &OutAtom) | FAnimationUtils | static |
| ExtractTransformForFrameFromTrackSafe(const FRawAnimSequenceTrack &RawTrack, int32 Frame, FTransform &OutAtom) | FAnimationUtils | static |
| ExtractTransformFromTrack(float Time, int32 NumFrames, float SequenceLength, const struct FRawAnimSequenceTrack &RawTrack, EAnimInterpolationType Interpolation, FTransform &OutAtom) | FAnimationUtils | static |
| ExtractTransformFromTrack(const struct FRawAnimSequenceTrack &RawTrack, double Time, int32 NumFrames, double SequenceLength, EAnimInterpolationType Interpolation, FTransform &OutAtom) | FAnimationUtils | static |
| GetAnimationCompressionFormatString(enum AnimationCompressionFormat InFormat) | FAnimationUtils | static |
| GetAnimationKeyFormatString(enum AnimationKeyFormat InFormat) | FAnimationUtils | static |
| GetAnimTrackIndexForSkeletonBone(const int32 InSkeletonBoneIndex, const TArray< FTrackToSkeletonMap > &TrackToSkelMap) | FAnimationUtils | static |
| GetDefaultAnimationBoneCompressionSettings() | FAnimationUtils | static |
| GetDefaultAnimationCurveCompressionSettings() | FAnimationUtils | static |
| GetDefaultAnimationRecorderBoneCompressionSettings() | FAnimationUtils | static |
| GetDefaultAnimSequenceOuter(UAnimSet *InAnimSet, bool bCreateIfNotFound) | FAnimationUtils | static |
| GetDefaultVariableFrameStrippingSettings() | FAnimationUtils | static |
| GetForcedRecompressionSetting() | FAnimationUtils | static |
| HasUniformKeySpacing(int32 NumFrames, const TArray< float > &Times) | FAnimationUtils | static |