UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimationUtils Member List

This is the complete list of members for FAnimationUtils, including all inherited members.

BuildComponentSpaceTransform(FTransform &OutTransform, int32 BoneIndex, const TArray< FTransform > &BoneSpaceTransforms, const TArray< FBoneData > &BoneData)FAnimationUtilsstatic
BuildSkeletonMetaData(USkeleton *Skeleton, TArray< FBoneData > &OutBoneData)FAnimationUtilsstatic
EnsureAnimSequenceLoaded(UAnimSequence &AnimSeq)FAnimationUtilsstatic
ExtractTransformForFrameFromTrack(const FRawAnimSequenceTrack &RawTrack, int32 Frame, FTransform &OutAtom)FAnimationUtilsstatic
ExtractTransformForFrameFromTrackSafe(const FRawAnimSequenceTrack &RawTrack, int32 Frame, FTransform &OutAtom)FAnimationUtilsstatic
ExtractTransformFromTrack(float Time, int32 NumFrames, float SequenceLength, const struct FRawAnimSequenceTrack &RawTrack, EAnimInterpolationType Interpolation, FTransform &OutAtom)FAnimationUtilsstatic
ExtractTransformFromTrack(const struct FRawAnimSequenceTrack &RawTrack, double Time, int32 NumFrames, double SequenceLength, EAnimInterpolationType Interpolation, FTransform &OutAtom)FAnimationUtilsstatic
GetAnimationCompressionFormatString(enum AnimationCompressionFormat InFormat)FAnimationUtilsstatic
GetAnimationKeyFormatString(enum AnimationKeyFormat InFormat)FAnimationUtilsstatic
GetAnimTrackIndexForSkeletonBone(const int32 InSkeletonBoneIndex, const TArray< FTrackToSkeletonMap > &TrackToSkelMap)FAnimationUtilsstatic
GetDefaultAnimationBoneCompressionSettings()FAnimationUtilsstatic
GetDefaultAnimationCurveCompressionSettings()FAnimationUtilsstatic
GetDefaultAnimationRecorderBoneCompressionSettings()FAnimationUtilsstatic
GetDefaultAnimSequenceOuter(UAnimSet *InAnimSet, bool bCreateIfNotFound)FAnimationUtilsstatic
GetDefaultVariableFrameStrippingSettings()FAnimationUtilsstatic
GetForcedRecompressionSetting()FAnimationUtilsstatic
HasUniformKeySpacing(int32 NumFrames, const TArray< float > &Times)FAnimationUtilsstatic