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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FAnisotropyMeshProcessor, including all inherited members.
| AddGraphicsPipelineStateInitializer(const FPSOPrecacheVertexFactoryData &VertexFactoryData, const FMaterial &RESTRICT MaterialResource, const FMeshPassProcessorRenderState &RESTRICT DrawRenderState, const FGraphicsPipelineRenderTargetsInfo &RESTRICT RenderTargetsInfo, const PassShadersType &PassShaders, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, EPrimitiveType PrimitiveType, EMeshPassFeatures MeshPassFeatures, bool bRequired, TArray< FPSOPrecacheData > &PSOInitializers) | FMeshPassProcessor | |
| AddGraphicsPipelineStateInitializer(const FPSOPrecacheVertexFactoryData &VertexFactoryData, const FMaterial &RESTRICT MaterialResource, const FMeshPassProcessorRenderState &RESTRICT DrawRenderState, const FGraphicsPipelineRenderTargetsInfo &RESTRICT RenderTargetsInfo, const PassShadersType &PassShaders, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, EPrimitiveType PrimitiveType, EMeshPassFeatures MeshPassFeatures, ESubpassHint SubpassHint, uint8 SubpassIndex, bool bRequired, int32 PSOCollectorIndex, TArray< FPSOPrecacheData > &PSOInitializers) | FMeshPassProcessor | static |
| AddMeshBatch(const FMeshBatch &RESTRICT MeshBatch, uint64 BatchElementMask, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, int32 StaticMeshId=-1) override final | FAnisotropyMeshProcessor | virtual |
| BuildMeshDrawCommands(const FMeshBatch &RESTRICT MeshBatch, uint64 BatchElementMask, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, const FMaterialRenderProxy &RESTRICT MaterialRenderProxy, const FMaterial &RESTRICT MaterialResource, const FMeshPassProcessorRenderState &RESTRICT DrawRenderState, const PassShadersType &PassShaders, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, FMeshDrawCommandSortKey SortKey, EMeshPassFeatures MeshPassFeatures, const ShaderElementDataType &ShaderElementData) | FMeshPassProcessor | |
| CollectPSOInitializers(const FSceneTexturesConfig &SceneTexturesConfig, const FMaterial &Material, const FPSOPrecacheVertexFactoryData &VertexFactoryData, const FPSOPrecacheParams &PreCacheParams, TArray< FPSOPrecacheData > &PSOInitializers) override final | FAnisotropyMeshProcessor | virtual |
| IPSOCollector::CollectPSOInitializers(const FSceneTexturesConfig &SceneTexturesConfig, const FMaterial &Material, const FVertexFactoryType *VertexFactoryType, const FPSOPrecacheParams &PreCacheParams, TArray< FPSOPrecacheData > &PSOInitializers) | IPSOCollector | inline |
| ComputeMeshCullMode(const FMaterial &InMaterialResource, const FMeshDrawingPolicyOverrideSettings &InOverrideSettings) | FMeshPassProcessor | static |
| ComputeMeshFillMode(const FMaterial &InMaterialResource, const FMeshDrawingPolicyOverrideSettings &InOverrideSettings) | FMeshPassProcessor | static |
| ComputeMeshOverrideSettings(const FPSOPrecacheParams &PrecachePSOParams) | FMeshPassProcessor | static |
| ComputeMeshOverrideSettings(const FMeshBatch &Mesh) | FMeshPassProcessor | static |
| DrawListContext | FMeshPassProcessor | |
| FAnisotropyMeshProcessor(const FScene *Scene, ERHIFeatureLevel::Type InFeatureLevel, const FSceneView *InViewIfDynamicMeshCommand, const FMeshPassProcessorRenderState &InPassDrawRenderState, FMeshPassDrawListContext *InDrawListContext) | FAnisotropyMeshProcessor | |
| FeatureLevel | FMeshPassProcessor | |
| FMeshPassProcessor(const FScene *InScene, ERHIFeatureLevel::Type InFeatureLevel, const FSceneView *InViewIfDynamicMeshCommand, FMeshPassDrawListContext *InDrawListContext) | FMeshPassProcessor | inline |
| FMeshPassProcessor(EMeshPass::Type InMeshPassType, const FScene *InScene, ERHIFeatureLevel::Type InFeatureLevel, const FSceneView *InViewIfDynamicMeshCommand, FMeshPassDrawListContext *InDrawListContext) | FMeshPassProcessor | |
| FMeshPassProcessor(const TCHAR *InMeshPassName, const FScene *InScene, ERHIFeatureLevel::Type InFeatureLevel, const FSceneView *InViewIfDynamicMeshCommand, FMeshPassDrawListContext *InDrawListContext) | FMeshPassProcessor | |
| GetDrawCommandPrimitiveId(const FPrimitiveSceneInfo *RESTRICT PrimitiveSceneInfo, const FMeshBatchElement &BatchElement) const | FMeshPassProcessor | protected |
| HardwareVariableRateShadingSupportedByScene() const | FMeshPassProcessor | protected |
| InverseCullMode(ERasterizerCullMode CullMode) | FMeshPassProcessor | inlinestatic |
| IPSOCollector(int32 InPSOCollectorIndex) | IPSOCollector | inline |
| MeshPassType | FMeshPassProcessor | |
| operator delete(void *Ptr) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| operator delete[](void *Ptr) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| operator new(size_t Size) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| operator new(size_t Size, void *Object) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| operator new(size_t Size, std::align_val_t Align) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| operator new[](size_t Size) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| operator new[](size_t Size, std::align_val_t Align) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| PassDrawRenderState | FAnisotropyMeshProcessor | |
| PipelineVariableRateShadingEnabled() const | FMeshPassProcessor | protected |
| Process(const FMeshBatch &MeshBatch, uint64 BatchElementMask, int32 StaticMeshId, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, const FMaterialRenderProxy &RESTRICT MaterialRenderProxy, const FMaterial &RESTRICT MaterialResource, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode) | FAnisotropyMeshProcessor | protected |
| PSOCollectorIndex | IPSOCollector | |
| Scene | FMeshPassProcessor | |
| SetDrawListContext(FMeshPassDrawListContext *InDrawListContext) | FMeshPassProcessor | inline |
| ShouldSkipMeshDrawCommand(const FMeshBatch &RESTRICT MeshBatch, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy) const | FMeshPassProcessor | protected |
| TryAddMeshBatch(const FMeshBatch &RESTRICT MeshBatch, uint64 BatchElementMask, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, int32 StaticMeshId, const FMaterialRenderProxy &MaterialRenderProxy, const FMaterial &Material) | FAnisotropyMeshProcessor | protected |
| ViewIfDynamicMeshCommand | FMeshPassProcessor | |
| ~FMeshPassProcessor() | FMeshPassProcessor | inlinevirtual |
| ~IPSOCollector() | IPSOCollector | inlinevirtual |