UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FApp Member List

This is the complete list of members for FApp, including all inherited members.

AllowUnattendedInput()FAppstatic
AuthorizeUser(const FString &UserName)FAppinlinestatic
bUseFixedSeedFAppstatic
CanEverRender()FAppinlinestatic
CanEverRenderAudio()FAppinlinestatic
CanEverRenderOrProduceRenderData()FAppinlinestatic
DenyAllUsers()FAppinlinestatic
DenyUser(const FString &UserName)FAppinlinestatic
GetBranchName()FAppstatic
GetBuildConfiguration()FAppstatic
GetBuildDate()FAppstatic
GetBuildTargetType()FAppstatic
GetBuildURL()FAppstatic
GetBuildVersion()FAppstatic
GetCurrentFrameTime()FAppinlinestatic
GetCurrentTime()FAppinlinestatic
GetDeltaTime()FAppinlinestatic
GetEngineIsPromotedBuild()FAppstatic
GetEpicProductIdentifier()FAppstatic
GetExecutingJobURL()FAppstatic
GetFixedDeltaTime()FAppinlinestatic
GetGameTime()FAppinlinestatic
GetGraphicsRHI()FAppstatic
GetIdleTime()FAppinlinestatic
GetIdleTimeOvershoot()FAppinlinestatic
GetInstanceId()FAppstatic
GetInstanceName()FAppinlinestatic
GetIsWithDebugInfo()FAppstatic
GetLastTime()FAppinlinestatic
GetName()FAppinlinestatic
GetProjectName()FAppinlinestatic
GetSessionId()FAppinlinestatic
GetSessionName()FAppinlinestatic
GetSessionObjectId()FAppstatic
GetSessionOwner()FAppinlinestatic
GetTimecode()FAppstatic
GetTimecodeFrameRate()FAppstatic
GetUnfocusedVolumeMultiplier()FAppstatic
GetVolumeMultiplier()FAppinlinestatic
GetZenStoreProjectId(FStringView SubProject=FStringView())FAppstatic
HasFocus()FAppstatic
HasProjectName()FAppinlinestatic
HasVRFocus()FAppinlinestatic
InitializeSession()FAppstatic
InvalidateCurrentFrameTime()FAppinlinestatic
IsAudioMuted()FAppinlinestatic
IsAuthorizedUser(const FString &UserName)FAppinlinestatic
IsBenchmarking()FAppinlinestatic
IsEngineInstalled()FAppstatic
IsGame()FAppinlinestatic
IsInstalled()FAppstatic
IsMultithreadServer()FAppstatic
IsProjectNameEmpty()FAppinlinestatic
IsStandalone()FAppinlinestatic
IsThisInstance(const FGuid &InInstanceId)FAppinlinestatic
IsUnattended()FAppstatic
PrintStartupLogMessages()FAppstatic
SetBenchmarking(bool bVal)FAppinlinestatic
SetCurrentFrameTime(FQualifiedFrameTime InFrameTime)FAppinlinestatic
SetCurrentTime(double Seconds)FAppinlinestatic
SetDeltaTime(double Seconds)FAppinlinestatic
SetFixedDeltaTime(double Seconds)FAppinlinestatic
SetGameTime(double Seconds)FAppinlinestatic
SetGraphicsRHI(FString RHIString)FAppstatic
SetHasFocusFunction(bool(*InHasFocusFunction)())FAppstatic
SetHasVRFocus(bool bInHasVRFocus)FAppstatic
SetIdleTime(double Seconds)FAppinlinestatic
SetIdleTimeOvershoot(double Seconds)FAppinlinestatic
SetProjectName(const TCHAR *InProjectName)FAppinlinestatic
SetSessionName(const FString &NewName)FAppinlinestatic
SetSessionOwner(const FString &NewOwner)FAppinlinestatic
SetTimecodeAndFrameRate(FTimecode InTimecode, FFrameRate InTimecodeFrameRate)FAppinlinestatic
SetUnfocusedVolumeMultiplier(float InVolumeMultiplier)FAppstatic
SetUseFixedTimeStep(bool bVal)FAppinlinestatic
SetUseVRFocus(bool bInUseVRFocus)FAppstatic
SetVolumeMultiplier(float InVolumeMultiplier)FAppinlinestatic
ShouldUseThreadingForPerformance()FAppstatic
UpdateLastTime()FAppinlinestatic
UseFixedTimeStep()FAppinlinestatic
UseVRFocus()FAppinlinestatic