| AddReferencedObjects(FReferenceCollector &Collector) | FAudioDeviceManager | |
| Buffers | FAudioDeviceManager | |
| CreateMainAudioDevice() | FAudioDeviceManager | |
| EnableAggregateDeviceSupport(const bool bInEnableAggregateDevice) | FAudioDeviceManager | static |
| FAudioDeviceHandle | FAudioDeviceManager | friend |
| FAudioDeviceManager() | FAudioDeviceManager | |
| FreeBufferResource(FSoundBuffer *SoundBuffer) | FAudioDeviceManager | |
| FreeResource(USoundWave *SoundWave) | FAudioDeviceManager | |
| Get() | FAudioDeviceManager | static |
| GetActiveAudioDevice() | FAudioDeviceManager | |
| GetAudioDevice(Audio::FDeviceId InDeviceID) | FAudioDeviceManager | |
| GetAudioDeviceFromWorldContext(const UObject *WorldContextObject) | FAudioDeviceManager | static |
| GetAudioDeviceModule() | FAudioDeviceManager | |
| GetAudioDeviceRaw(Audio::FDeviceId InDeviceID) | FAudioDeviceManager | |
| GetAudioDeviceRaw(Audio::FDeviceId InDeviceID) const | FAudioDeviceManager | |
| GetAudioDevices() const | FAudioDeviceManager | |
| GetAudioFormatSettings() const | FAudioDeviceManager | |
| GetAudioMixerDeviceFromWorldContext(const UObject *WorldContextObject) | FAudioDeviceManager | static |
| GetDefaultParamsForNewWorld() | FAudioDeviceManager | |
| GetDynamicSoundVolume(ESoundType SoundType, const FName &SoundName) const | FAudioDeviceManager | |
| GetMainAudioDeviceHandle() const | FAudioDeviceManager | inline |
| GetMainAudioDeviceID() const | FAudioDeviceManager | inline |
| GetMainAudioDeviceRaw() const | FAudioDeviceManager | inline |
| GetNumActiveAudioDevices() const | FAudioDeviceManager | |
| GetNumMainAudioDeviceWorlds() const | FAudioDeviceManager | |
| GetSoundBufferForResourceID(uint32 ResourceID) | FAudioDeviceManager | |
| GetWorldsUsingAudioDevice(const Audio::FDeviceId &InID) const | FAudioDeviceManager | |
| Initialize() | FAudioDeviceManager | static |
| InitSoundClasses() | FAudioDeviceManager | |
| InitSoundEffectPresets() | FAudioDeviceManager | |
| InitSoundSubmixes() | FAudioDeviceManager | |
| IsAggregateDeviceSupportEnabled() | FAudioDeviceManager | static |
| IsAlwaysPlayNonRealtimeDeviceAudio() const | FAudioDeviceManager | |
| IsPlayAllDeviceAudio() const | FAudioDeviceManager | inline |
| IsValidAudioDevice(Audio::FDeviceId DeviceID) const | FAudioDeviceManager | |
| IsVisualizeDebug3dEnabled() const | FAudioDeviceManager | |
| IterateOverAllDevices(TUniqueFunction< void(Audio::FDeviceId, FAudioDevice *)> ForEachDevice) | FAudioDeviceManager | |
| IterateOverAllDevices(TUniqueFunction< void(Audio::FDeviceId, const FAudioDevice *)> ForEachDevice) const | FAudioDeviceManager | |
| LogListOfAudioDevices() | FAudioDeviceManager | |
| PreInitialize() | FAudioDeviceManager | static |
| RegisterSoundClass(USoundClass *SoundClass) | FAudioDeviceManager | |
| RegisterSoundSubmix(USoundSubmixBase *SoundSubmix) | FAudioDeviceManager | |
| RegisterWorld(UWorld *InWorld, Audio::FDeviceId DeviceId) | FAudioDeviceManager | |
| RemoveSoundBufferForResourceID(uint32 ResourceID) | FAudioDeviceManager | |
| RemoveSoundMix(USoundMix *SoundMix) | FAudioDeviceManager | |
| RequestAudioDevice(const FAudioDeviceParams &InParams) | FAudioDeviceManager | |
| ResetAllDynamicSoundVolumes() | FAudioDeviceManager | |
| ResetDynamicSoundVolume(ESoundType SoundType, const FName &SoundName) | FAudioDeviceManager | |
| SetActiveDevice(uint32 InAudioDeviceHandle) | FAudioDeviceManager | |
| SetAudioDevice(UWorld &InWorld, Audio::FDeviceId InDeviceID) | FAudioDeviceManager | |
| SetDynamicSoundVolume(ESoundType SoundType, const FName &SoundName, float Volume) | FAudioDeviceManager | |
| SetSoloDevice(Audio::FDeviceId InAudioDeviceHandle) | FAudioDeviceManager | |
| Shutdown() | FAudioDeviceManager | static |
| StopSoundsUsingResource(class USoundWave *InSoundWave, TArray< UAudioComponent * > *StoppedComponents=nullptr) | FAudioDeviceManager | |
| StopSourcesUsingBuffer(FSoundBuffer *Buffer) | FAudioDeviceManager | |
| TogglePlayAllDeviceAudio() | FAudioDeviceManager | |
| ToggleVisualize3dDebug() | FAudioDeviceManager | |
| TrackResource(USoundWave *SoundWave, FSoundBuffer *Buffer) | FAudioDeviceManager | |
| UnregisterSoundClass(USoundClass *SoundClass) | FAudioDeviceManager | |
| UnregisterSoundSubmix(const USoundSubmixBase *SoundSubmix) | FAudioDeviceManager | |
| UnregisterWorld(UWorld *InWorld, Audio::FDeviceId DeviceId) | FAudioDeviceManager | |
| UpdateActiveAudioDevices(bool bGameTicking) | FAudioDeviceManager | |
| UpdateSourceEffectChain(const uint32 SourceEffectChainId, const TArray< FSourceEffectChainEntry > &SourceEffectChain, const bool bPlayEffectChainTails) | FAudioDeviceManager | |
| UpdateSubmix(USoundSubmixBase *SoundSubmix) | FAudioDeviceManager | |
| WaveBufferMap | FAudioDeviceManager | |
| ~FAudioDeviceManager() | FAudioDeviceManager | |