UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAudioDeviceManager Member List

This is the complete list of members for FAudioDeviceManager, including all inherited members.

AddReferencedObjects(FReferenceCollector &Collector)FAudioDeviceManager
BuffersFAudioDeviceManager
CreateMainAudioDevice()FAudioDeviceManager
EnableAggregateDeviceSupport(const bool bInEnableAggregateDevice)FAudioDeviceManagerstatic
FAudioDeviceHandleFAudioDeviceManagerfriend
FAudioDeviceManager()FAudioDeviceManager
FreeBufferResource(FSoundBuffer *SoundBuffer)FAudioDeviceManager
FreeResource(USoundWave *SoundWave)FAudioDeviceManager
Get()FAudioDeviceManagerstatic
GetActiveAudioDevice()FAudioDeviceManager
GetAudioDevice(Audio::FDeviceId InDeviceID)FAudioDeviceManager
GetAudioDeviceFromWorldContext(const UObject *WorldContextObject)FAudioDeviceManagerstatic
GetAudioDeviceModule()FAudioDeviceManager
GetAudioDeviceRaw(Audio::FDeviceId InDeviceID)FAudioDeviceManager
GetAudioDeviceRaw(Audio::FDeviceId InDeviceID) constFAudioDeviceManager
GetAudioDevices() constFAudioDeviceManager
GetAudioFormatSettings() constFAudioDeviceManager
GetAudioMixerDeviceFromWorldContext(const UObject *WorldContextObject)FAudioDeviceManagerstatic
GetDefaultParamsForNewWorld()FAudioDeviceManager
GetDynamicSoundVolume(ESoundType SoundType, const FName &SoundName) constFAudioDeviceManager
GetMainAudioDeviceHandle() constFAudioDeviceManagerinline
GetMainAudioDeviceID() constFAudioDeviceManagerinline
GetMainAudioDeviceRaw() constFAudioDeviceManagerinline
GetNumActiveAudioDevices() constFAudioDeviceManager
GetNumMainAudioDeviceWorlds() constFAudioDeviceManager
GetSoundBufferForResourceID(uint32 ResourceID)FAudioDeviceManager
GetWorldsUsingAudioDevice(const Audio::FDeviceId &InID) constFAudioDeviceManager
Initialize()FAudioDeviceManagerstatic
InitSoundClasses()FAudioDeviceManager
InitSoundEffectPresets()FAudioDeviceManager
InitSoundSubmixes()FAudioDeviceManager
IsAggregateDeviceSupportEnabled()FAudioDeviceManagerstatic
IsAlwaysPlayNonRealtimeDeviceAudio() constFAudioDeviceManager
IsPlayAllDeviceAudio() constFAudioDeviceManagerinline
IsValidAudioDevice(Audio::FDeviceId DeviceID) constFAudioDeviceManager
IsVisualizeDebug3dEnabled() constFAudioDeviceManager
IterateOverAllDevices(TUniqueFunction< void(Audio::FDeviceId, FAudioDevice *)> ForEachDevice)FAudioDeviceManager
IterateOverAllDevices(TUniqueFunction< void(Audio::FDeviceId, const FAudioDevice *)> ForEachDevice) constFAudioDeviceManager
LogListOfAudioDevices()FAudioDeviceManager
PreInitialize()FAudioDeviceManagerstatic
RegisterSoundClass(USoundClass *SoundClass)FAudioDeviceManager
RegisterSoundSubmix(USoundSubmixBase *SoundSubmix)FAudioDeviceManager
RegisterWorld(UWorld *InWorld, Audio::FDeviceId DeviceId)FAudioDeviceManager
RemoveSoundBufferForResourceID(uint32 ResourceID)FAudioDeviceManager
RemoveSoundMix(USoundMix *SoundMix)FAudioDeviceManager
RequestAudioDevice(const FAudioDeviceParams &InParams)FAudioDeviceManager
ResetAllDynamicSoundVolumes()FAudioDeviceManager
ResetDynamicSoundVolume(ESoundType SoundType, const FName &SoundName)FAudioDeviceManager
SetActiveDevice(uint32 InAudioDeviceHandle)FAudioDeviceManager
SetAudioDevice(UWorld &InWorld, Audio::FDeviceId InDeviceID)FAudioDeviceManager
SetDynamicSoundVolume(ESoundType SoundType, const FName &SoundName, float Volume)FAudioDeviceManager
SetSoloDevice(Audio::FDeviceId InAudioDeviceHandle)FAudioDeviceManager
Shutdown()FAudioDeviceManagerstatic
StopSoundsUsingResource(class USoundWave *InSoundWave, TArray< UAudioComponent * > *StoppedComponents=nullptr)FAudioDeviceManager
StopSourcesUsingBuffer(FSoundBuffer *Buffer)FAudioDeviceManager
TogglePlayAllDeviceAudio()FAudioDeviceManager
ToggleVisualize3dDebug()FAudioDeviceManager
TrackResource(USoundWave *SoundWave, FSoundBuffer *Buffer)FAudioDeviceManager
UnregisterSoundClass(USoundClass *SoundClass)FAudioDeviceManager
UnregisterSoundSubmix(const USoundSubmixBase *SoundSubmix)FAudioDeviceManager
UnregisterWorld(UWorld *InWorld, Audio::FDeviceId DeviceId)FAudioDeviceManager
UpdateActiveAudioDevices(bool bGameTicking)FAudioDeviceManager
UpdateSourceEffectChain(const uint32 SourceEffectChainId, const TArray< FSourceEffectChainEntry > &SourceEffectChain, const bool bPlayEffectChainTails)FAudioDeviceManager
UpdateSubmix(USoundSubmixBase *SoundSubmix)FAudioDeviceManager
WaveBufferMapFAudioDeviceManager
~FAudioDeviceManager()FAudioDeviceManager