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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FBatchedElements, including all inherited members.
| AddAllocationInfo(FAllocationInfo &AllocationInfo) const | FBatchedElements | |
| AddLine(const FVector &Start, const FVector &End, const FLinearColor &Color, FHitProxyId HitProxyId, float Thickness=0.0f, float DepthBias=0.0f, bool bScreenSpace=false) | FBatchedElements | |
| AddPoint(const FVector &Position, float Size, const FLinearColor &Color, FHitProxyId HitProxyId) | FBatchedElements | |
| AddReserveLines(int32 NumLines, bool bDepthBiased=false, bool bThickLines=false) | FBatchedElements | |
| AddReserveTriangles(int32 NumMeshTriangles, const FTexture *Texture, ESimpleElementBlendMode BlendMode) | FBatchedElements | |
| AddReserveVertices(int32 NumMeshVerts) | FBatchedElements | |
| AddSprite(const FVector &Position, float SizeX, float SizeY, const FTexture *Texture, const FLinearColor &Color, FHitProxyId HitProxyId, float U, float UL, float V, float VL, uint8 BlendMode, float OpacityMaskRefVal) | FBatchedElements | |
| AddTranslucentLine(const FVector &Start, const FVector &End, const FLinearColor &Color, FHitProxyId HitProxyId, float Thickness=0.0f, float DepthBias=0.0f, bool bScreenSpace=false) | FBatchedElements | |
| AddTriangle(int32 V0, int32 V1, int32 V2, const FTexture *Texture, EBlendMode BlendMode) | FBatchedElements | |
| AddTriangle(int32 V0, int32 V1, int32 V2, const FTexture *Texture, ESimpleElementBlendMode BlendMode, const FDepthFieldGlowInfo &GlowInfo=FDepthFieldGlowInfo()) | FBatchedElements | |
| AddTriangle(int32 V0, int32 V1, int32 V2, FBatchedElementParameters *BatchedElementParameters, ESimpleElementBlendMode BlendMode) | FBatchedElements | |
| AddTriangleExtensive(int32 V0, int32 V1, int32 V2, FBatchedElementParameters *BatchedElementParameters, const FTexture *Texture, ESimpleElementBlendMode BlendMode, const FDepthFieldGlowInfo &GlowInfo=FDepthFieldGlowInfo()) | FBatchedElements | |
| AddVertex(const FVector4 &InPosition, const FVector2D &InTextureCoordinate, const FLinearColor &InColor, FHitProxyId HitProxyId) | FBatchedElements | |
| AddVertexf(const FVector4f &InPosition, const FVector2f &InTextureCoordinate, const FLinearColor &InColor, FHitProxyId HitProxyId) | FBatchedElements | |
| Append(FBatchedElements &Other) | FBatchedElements | |
| Clear() | FBatchedElements | |
| CreateProxySceneView(const FMatrix &ProjectionMatrix, const FIntRect &ViewRect) | FBatchedElements | static |
| Draw(FRHICommandList &RHICmdList, const FMeshPassProcessorRenderState &DrawRenderState, ERHIFeatureLevel::Type FeatureLevel, const FSceneView &View, bool bHitTesting, float Gamma=1.0f, EBlendModeFilter::Type Filter=EBlendModeFilter::All, uint32 NumInstances=1) const | FBatchedElements | |
| EnableMobileHDREncoding(bool bInEnableHDREncoding) | FBatchedElements | inline |
| FBatchedElements() | FBatchedElements | |
| GetAllocatedSize(void) const | FBatchedElements | inline |
| HasPrimsToDraw() const | FBatchedElements | inline |
| Reserve(const FAllocationInfo &AllocationInfo) | FBatchedElements | |
| ReserveTriangles(int32 NumMeshTriangles, const FTexture *Texture, ESimpleElementBlendMode BlendMode) | FBatchedElements | |
| ReserveVertices(int32 NumMeshVerts) | FBatchedElements |