UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBoneHierarchy Member List

This is the complete list of members for FBoneHierarchy, including all inherited members.

ActorLocalToWorldFBoneHierarchyprotected
ActorLocalToWorldDirtyFBoneHierarchyprotected
Add(TUniquePtr< FAnalyticImplicitGroup > &&AnalyticShapeGroupIn)FBoneHierarchyinline
AnimDirtyFBoneHierarchyprotected
BoneIndicesFBoneHierarchyprotected
BoneToShapeGroupFBoneHierarchyprotected
BoneToTransformIndexFBoneHierarchyprotected
ChildIndicesFBoneHierarchyprotected
FBoneHierarchy()FBoneHierarchyinline
FBoneHierarchy(const FBoneHierarchy &)=deleteFBoneHierarchy
FBoneHierarchy(FBoneHierarchy &&Other)FBoneHierarchyinline
GetAnalyticShapeGroup(const int32 BoneIndex)FBoneHierarchyinline
GetAnalyticShapeGroup(const int32 BoneIndex) constFBoneHierarchyinline
GetAnalyticShapeGroups() constFBoneHierarchyinline
GetAnalyticShapeGroups()FBoneHierarchyinline
GetAnimLocalDirty(const int32 TransformIndex) constFBoneHierarchyinlineprotected
GetAnimWorldSpaceTransformsForBone(const int32 BoneIndex) constFBoneHierarchyinline
GetBoneIndices() constFBoneHierarchyinline
GetDirtyAnimIndices(TArray< int32 > &TargetIndices)FBoneHierarchyinlineprotected
GetDirtyIndices(TArray< int32 > &TargetIndices, const uint8 Mask) constFBoneHierarchyinlineprotected
GetPrevAnimWorldSpaceTransformForBone(const int32 BoneIndex) constFBoneHierarchyinline
GetSocketIndexForBone(const uint32 BoneIndex) constFBoneHierarchyinline
GetTransformIndex(const int32 BoneIndex) constFBoneHierarchyinline
HasBoneIndex(const uint32 BoneIndex) constFBoneHierarchyinline
ImplicitGroupsFBoneHierarchyprotected
InitHierarchy()FBoneHierarchyinlineprotected
InitPostAdd()FBoneHierarchyinline
InitPreAdd(const int32 NumBones)FBoneHierarchyinline
LocalSpaceTransformsFBoneHierarchyprotected
operator=(const FBoneHierarchy &)=deleteFBoneHierarchy
operator=(FBoneHierarchy &&Other)FBoneHierarchyinline
ParentIndicesFBoneHierarchyprotected
PrepareAnimWorldSpaceTransforms()FBoneHierarchyinline
PrepareForUpdate()FBoneHierarchyinline
PrevWorldSpaceTransformsFBoneHierarchyprotected
PropagateAnimDirtyFlags()FBoneHierarchyinlineprotected
RootsFBoneHierarchyprotected
SetActorWorldSpaceTransform(const FTransform &InActorLocalToWorld)FBoneHierarchyinline
SetAnimLocalClean(const int32 TransformIndex)FBoneHierarchyinlineprotected
SetAnimLocalDirty(const int32 TransformIndex)FBoneHierarchyinlineprotected
SetAnimLocalSpaceTransform(const int32 BoneIndex, const FTransform &BoneXf)FBoneHierarchyinline
SetSocketIndexForBone(const uint32 BoneIndex, const int32 SocketIndex)FBoneHierarchyinline
SocketIndicesFBoneHierarchyprotected
TempTargetIndicesFBoneHierarchyprotected
TransformToBoneIndexFBoneHierarchyprotected
UpdateAnimWorldSpaceTransforms(const TArray< int32 > &TargetIndices)FBoneHierarchyinlineprotected
WorldSpaceTransformsFBoneHierarchyprotected