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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FBulkDataBatchRequest::FScatterGatherBuilder, including all inherited members.
| BatchCount (defined in FBulkDataBatchRequest::FBuilder) | FBulkDataBatchRequest::FBuilder | protected |
| FBuilder(const FBuilder &)=delete (defined in FBulkDataBatchRequest::FBuilder) | FBulkDataBatchRequest::FBuilder | |
| FBuilder(int32 MaxCount) (defined in FBulkDataBatchRequest::FBuilder) | FBulkDataBatchRequest::FBuilder | explicitprotected |
| FScatterGatherBuilder(int32 MaxCount) | FBulkDataBatchRequest::FScatterGatherBuilder | |
| GetBatch() (defined in FBulkDataBatchRequest::FBuilder) | FBulkDataBatchRequest::FBuilder | protected |
| Issue(FIoBuffer &Dst, EAsyncIOPriorityAndFlags Priority, FCompletionCallback &&Callback, FBulkDataBatchRequest &OutRequest) | FBulkDataBatchRequest::FScatterGatherBuilder | |
| IssueBatch(FBulkDataBatchRequest *OutRequest, FCompletionCallback &&Callback) (defined in FBulkDataBatchRequest::FBuilder) | FBulkDataBatchRequest::FBuilder | protected |
| NumLoaded (defined in FBulkDataBatchRequest::FBuilder) | FBulkDataBatchRequest::FBuilder | protected |
| operator=(const FBuilder &)=delete (defined in FBulkDataBatchRequest::FBuilder) | FBulkDataBatchRequest::FBuilder | |
| Read(const FBulkData &BulkData, uint64 Offset=0, uint64 Size=MAX_uint64) | FBulkDataBatchRequest::FScatterGatherBuilder | |
| ~FBuilder() (defined in FBulkDataBatchRequest::FBuilder) | FBulkDataBatchRequest::FBuilder |