UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCachedBoundShaderStateLink_Threadsafe Member List

This is the complete list of members for FCachedBoundShaderStateLink_Threadsafe, including all inherited members.

AddToCache()FCachedBoundShaderStateLink_Threadsafe
bAddedToSingleThreadedCacheFCachedBoundShaderStateLinkprotected
BoundShaderStateFCachedBoundShaderStateLink
FCachedBoundShaderStateLink(FRHIVertexDeclaration *VertexDeclaration, FRHIVertexShader *VertexShader, FRHIPixelShader *PixelShader, FRHIBoundShaderState *InBoundShaderState, bool bAddToSingleThreadedCache=true)FCachedBoundShaderStateLink
FCachedBoundShaderStateLink(FRHIVertexDeclaration *VertexDeclaration, FRHIVertexShader *VertexShader, FRHIPixelShader *PixelShader, FRHIGeometryShader *GeometryShader, FRHIBoundShaderState *InBoundShaderState, bool bAddToSingleThreadedCache=true)FCachedBoundShaderStateLink
FCachedBoundShaderStateLink(FRHIMeshShader *MeshShader, FRHIAmplificationShader *AmplificationShader, FRHIPixelShader *PixelShader, FRHIBoundShaderState *InBoundShaderState, bool bAddToSingleThreadedCache=true)FCachedBoundShaderStateLink
FCachedBoundShaderStateLink_Threadsafe(FRHIVertexDeclaration *VertexDeclaration, FRHIVertexShader *VertexShader, FRHIPixelShader *PixelShader, FRHIBoundShaderState *InBoundShaderState)FCachedBoundShaderStateLink_Threadsafeinline
FCachedBoundShaderStateLink_Threadsafe(FRHIVertexDeclaration *VertexDeclaration, FRHIVertexShader *VertexShader, FRHIPixelShader *PixelShader, FRHIGeometryShader *GeometryShader, FRHIBoundShaderState *InBoundShaderState)FCachedBoundShaderStateLink_Threadsafeinline
FCachedBoundShaderStateLink_Threadsafe(FRHIMeshShader *MeshShader, FRHIAmplificationShader *AmplificationShader, FRHIPixelShader *PixelShader, FRHIBoundShaderState *InBoundShaderState)FCachedBoundShaderStateLink_Threadsafeinline
GetAmplificationShader() constFCachedBoundShaderStateLinkinline
GetGeometryShader() constFCachedBoundShaderStateLinkinline
GetMeshShader() constFCachedBoundShaderStateLinkinline
GetPixelShader() constFCachedBoundShaderStateLinkinline
GetVertexDeclaration() constFCachedBoundShaderStateLinkinline
GetVertexShader() constFCachedBoundShaderStateLinkinline
KeyFCachedBoundShaderStateLinkprotected
RemoveFromCache()FCachedBoundShaderStateLink_Threadsafe
~FCachedBoundShaderStateLink()FCachedBoundShaderStateLink