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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FCachedBoundShaderStateLink_Threadsafe, including all inherited members.
| AddToCache() | FCachedBoundShaderStateLink_Threadsafe | |
| bAddedToSingleThreadedCache | FCachedBoundShaderStateLink | protected |
| BoundShaderState | FCachedBoundShaderStateLink | |
| FCachedBoundShaderStateLink(FRHIVertexDeclaration *VertexDeclaration, FRHIVertexShader *VertexShader, FRHIPixelShader *PixelShader, FRHIBoundShaderState *InBoundShaderState, bool bAddToSingleThreadedCache=true) | FCachedBoundShaderStateLink | |
| FCachedBoundShaderStateLink(FRHIVertexDeclaration *VertexDeclaration, FRHIVertexShader *VertexShader, FRHIPixelShader *PixelShader, FRHIGeometryShader *GeometryShader, FRHIBoundShaderState *InBoundShaderState, bool bAddToSingleThreadedCache=true) | FCachedBoundShaderStateLink | |
| FCachedBoundShaderStateLink(FRHIMeshShader *MeshShader, FRHIAmplificationShader *AmplificationShader, FRHIPixelShader *PixelShader, FRHIBoundShaderState *InBoundShaderState, bool bAddToSingleThreadedCache=true) | FCachedBoundShaderStateLink | |
| FCachedBoundShaderStateLink_Threadsafe(FRHIVertexDeclaration *VertexDeclaration, FRHIVertexShader *VertexShader, FRHIPixelShader *PixelShader, FRHIBoundShaderState *InBoundShaderState) | FCachedBoundShaderStateLink_Threadsafe | inline |
| FCachedBoundShaderStateLink_Threadsafe(FRHIVertexDeclaration *VertexDeclaration, FRHIVertexShader *VertexShader, FRHIPixelShader *PixelShader, FRHIGeometryShader *GeometryShader, FRHIBoundShaderState *InBoundShaderState) | FCachedBoundShaderStateLink_Threadsafe | inline |
| FCachedBoundShaderStateLink_Threadsafe(FRHIMeshShader *MeshShader, FRHIAmplificationShader *AmplificationShader, FRHIPixelShader *PixelShader, FRHIBoundShaderState *InBoundShaderState) | FCachedBoundShaderStateLink_Threadsafe | inline |
| GetAmplificationShader() const | FCachedBoundShaderStateLink | inline |
| GetGeometryShader() const | FCachedBoundShaderStateLink | inline |
| GetMeshShader() const | FCachedBoundShaderStateLink | inline |
| GetPixelShader() const | FCachedBoundShaderStateLink | inline |
| GetVertexDeclaration() const | FCachedBoundShaderStateLink | inline |
| GetVertexShader() const | FCachedBoundShaderStateLink | inline |
| Key | FCachedBoundShaderStateLink | protected |
| RemoveFromCache() | FCachedBoundShaderStateLink_Threadsafe | |
| ~FCachedBoundShaderStateLink() | FCachedBoundShaderStateLink |