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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FCanvasBatchedElementRenderItem, including all inherited members.
| FCanvasBatchedElementRenderItem(FBatchedElementParameters *InBatchedElementParameters=NULL, const FTexture *InTexture=NULL, ESimpleElementBlendMode InBlendMode=SE_BLEND_MAX, FCanvas::EElementType InElementType=FCanvas::ET_MAX, const FCanvas::FTransformEntry &InTransform=FCanvas::FTransformEntry(FMatrix::Identity), const FDepthFieldGlowInfo &InGlowInfo=FDepthFieldGlowInfo()) | FCanvasBatchedElementRenderItem | inline |
| GetBatchedElements() | FCanvasBatchedElementRenderItem | inline |
| GetCanvasBatchedElementRenderItem() override | FCanvasBatchedElementRenderItem | inlinevirtual |
| GetCanvasTileRendererItem() | FCanvasBaseRenderItem | inlinevirtual |
| GetCanvasTriangleRendererItem() | FCanvasBaseRenderItem | inlinevirtual |
| IsMatch(FBatchedElementParameters *BatchedElementParameters, const FTexture *InTexture, ESimpleElementBlendMode InBlendMode, FCanvas::EElementType InElementType, const FCanvas::FTransformEntry &InTransform, const FDepthFieldGlowInfo &InGlowInfo) | FCanvasBatchedElementRenderItem | inline |
| Render_GameThread(const FCanvas *Canvas, FCanvasRenderThreadScope &RenderScope) override | FCanvasBatchedElementRenderItem | virtual |
| Render_RenderThread(FCanvasRenderContext &RenderContext, FMeshPassProcessorRenderState &DrawRenderState, const FCanvas *Canvas) override | FCanvasBatchedElementRenderItem | virtual |
| ~FCanvasBaseRenderItem() | FCanvasBaseRenderItem | inlinevirtual |
| ~FCanvasBatchedElementRenderItem() | FCanvasBatchedElementRenderItem | inlinevirtual |