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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FCanvasTriangleRendererItem, including all inherited members.
| AddReserveTriangles(int32 NumTriangles) | FCanvasTriangleRendererItem | inline |
| AddTriangle(const FCanvasUVTri &Tri, FHitProxyId HitProxyId) | FCanvasTriangleRendererItem | inline |
| FCanvasTriangleRendererItem(ERHIFeatureLevel::Type InFeatureLevel, const FMaterialRenderProxy *InMaterialRenderProxy=NULL, const FCanvas::FTransformEntry &InTransform=FCanvas::FTransformEntry(FMatrix::Identity), bool bInFreezeTime=false) | FCanvasTriangleRendererItem | inline |
| GetCanvasBatchedElementRenderItem() | FCanvasBaseRenderItem | inlinevirtual |
| GetCanvasTileRendererItem() | FCanvasBaseRenderItem | inlinevirtual |
| GetCanvasTriangleRendererItem() override | FCanvasTriangleRendererItem | inlinevirtual |
| IsMatch(const FMaterialRenderProxy *InMaterialRenderProxy, const FCanvas::FTransformEntry &InTransform) | FCanvasTriangleRendererItem | inline |
| Render_GameThread(const FCanvas *Canvas, FCanvasRenderThreadScope &RenderScope) override | FCanvasTriangleRendererItem | virtual |
| Render_RenderThread(FCanvasRenderContext &RenderContext, FMeshPassProcessorRenderState &DrawRenderState, const FCanvas *Canvas) override | FCanvasTriangleRendererItem | virtual |
| ReserveTriangles(int32 NumTriangles) | FCanvasTriangleRendererItem | inline |
| ~FCanvasBaseRenderItem() | FCanvasBaseRenderItem | inlinevirtual |