UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FChaosEngineInterface Member List

This is the complete list of members for FChaosEngineInterface, including all inherited members.

AddActorToAggregate_AssumesLocked(const FPhysicsAggregateReference_Chaos &InAggregate, const FPhysicsActorHandle &InActor)FChaosEngineInterfacestatic
AddActorToSolver(const FPhysicsActorHandle &Handle, Chaos::FPhysicsSolver *Solver)FChaosEngineInterfacestatic
AddAngularImpulseInRadians_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &InTorque, bool bIsInternal=false)FChaosEngineInterfacestatic
AddAngularVelocityInRadians_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &InTorque, bool bIsInternal=false)FChaosEngineInterfacestatic
AddDisabledCollisionsFor_AssumesLocked(const TMap< FPhysicsActorHandle, TArray< FPhysicsActorHandle > > &InMap)FChaosEngineInterfacestatic
AddForce_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &Force, bool bAllowSubstepping, bool bAccelChange, bool bIsInternal=false)FChaosEngineInterfacestatic
AddForceAtPosition_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &Force, const FVector &Position, bool bAllowSubstepping, bool bIsLocalForce=false, bool bIsInternal=false)FChaosEngineInterfacestatic
AddImpulse_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &InForce, bool bIsInternal=false)FChaosEngineInterfacestatic
AddImpulseAtLocation_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &InImpulse, const FVector &InLocation, bool bIsInternal=false)FChaosEngineInterfacestatic
AddRadialForce_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &Origin, const float Radius, const float Strength, const uint8 Falloff, bool bAccelChange, bool bAllowSubstepping, bool bIsInternal=false)FChaosEngineInterfacestatic
AddRadialImpulse_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &InOrigin, float InRadius, float InStrength, ERadialImpulseFalloff InFalloff, bool bInVelChange, bool bIsInternal=false)FChaosEngineInterfacestatic
AddTorque_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &Torque, bool bAllowSubstepping, bool bAccelChange, bool bIsInternal=false)FChaosEngineInterfacestatic
AddVelocity_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &InForce, bool bIsInternal=false)FChaosEngineInterfacestatic
AddVelocityChangeImpulseAtLocation_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &InVelocityDelta, const FVector &InLocation, bool bIsInternal=false)FChaosEngineInterfacestatic
ApplySerializedStateToConstraint(const FPhysicsConstraintHandle &ConstraintHandle, Chaos::FSerializedDataBufferPtr &&InSerializedData, Chaos::ESerializedDataContext DataContext)FChaosEngineInterfacestatic
ApplySerializedStateToParticle(const FPhysicsActorHandle &InActorHandle, TUniquePtr< Chaos::FSerializedDataBuffer > &&InSerializedData, Chaos::ESerializedDataContext DataContext)FChaosEngineInterfacestatic
AttachShape(const FPhysicsActorHandle &InActor, const FPhysicsShapeHandle &InNewShape)FChaosEngineInterfacestatic
CanSimulate_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
CloneShape(const FPhysicsShapeHandle &InShape)FChaosEngineInterfacestatic
CreateActor(const FActorCreationParams &InParams, FPhysicsActorHandle &Handle, UObject *InOwner=nullptr)FChaosEngineInterfacestatic
CreateAggregate(int32 MaxBodies)FChaosEngineInterfacestatic
CreateConstraint(Chaos::FPhysicsObject *Body1, Chaos::FPhysicsObject *Body2, const FTransform &InLocalFrame1, const FTransform &InLocalFrame2)FChaosEngineInterfacestatic
CreateConstraint(const FPhysicsActorHandle &InActorRef1, const FPhysicsActorHandle &InActorRef2, const FTransform &InLocalFrame1, const FTransform &InLocalFrame2)FChaosEngineInterfacestatic
CreateMaterial(const UPhysicalMaterial *InMaterial)FChaosEngineInterfacestatic
CreateSuspension(Chaos::FPhysicsObject *Body, const FVector &InLocalFrame)FChaosEngineInterfacestatic
CreateSuspension(const FPhysicsActorHandle &InActorRef, const FVector &InLocalFrame)FChaosEngineInterfacestatic
DetachShape(const FPhysicsActorHandle &InActor, FPhysicsShapeHandle &InShape, bool bWakeTouching=true)FChaosEngineInterfacestatic
GetAllShapes_AssumedLocked(const FPhysicsActorHandle &InActorHandle, TArray< FPhysicsShapeReference_Chaos, FDefaultAllocator > &OutShapes)FChaosEngineInterfacestatic
GetAllShapes_AssumedLocked(const FPhysicsActorHandle &InActorHandle, PhysicsInterfaceTypes::FInlineShapeArray &OutShapes)FChaosEngineInterfacestatic
GetAngularVelocity_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetBounds_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetBounds_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FTransform &InTransform)FChaosEngineInterfacestatic
GetBoundsLocal_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetCombinedShapeFilterData(const FPhysicsShapeHandle &InShape)FChaosEngineInterfacestatic
GetComTransform_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetComTransformLocal_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetCurrentScene(const FPhysicsActorHandle &InHandle)FChaosEngineInterfacestatic
GetCurrentSwing1(const FPhysicsConstraintHandle &InConstraintRef)FChaosEngineInterfacestatic
GetCurrentSwing2(const FPhysicsConstraintHandle &InConstraintRef)FChaosEngineInterfacestatic
GetCurrentTwist(const FPhysicsConstraintHandle &InConstraintRef)FChaosEngineInterfacestatic
GetDriveAngularVelocity(const FPhysicsConstraintHandle &InConstraintRef, FVector &OutAngVelocity)FChaosEngineInterfacestatic
GetDriveLinearVelocity(const FPhysicsConstraintHandle &InConstraintRef, FVector &OutLinVelocity)FChaosEngineInterfacestatic
GetFilterInstanceData(const FPhysicsShapeHandle &InShape)FChaosEngineInterfacestatic
GetForce(const FPhysicsConstraintHandle &InConstraintRef, FVector &OutLinForce, FVector &OutAngForce)FChaosEngineInterfacestatic
GetGeometryCollection(const FPhysicsShapeHandle &InShape)FChaosEngineInterfacestatic
GetGeometryCollection(const FPhysicsGeometry &InShape)FChaosEngineInterfacestatic
GetGlobalPose(const FPhysicsConstraintHandle &InConstraintRef, EConstraintFrame::Type InFrame)FChaosEngineInterfacestatic
GetGlobalPose_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetGravityGroupIndex_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetGyroscopicTorqueEnabled_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetKinematicTarget_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetLinearVelocity_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetLocalInertiaTensor_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetLocalPose(const FPhysicsConstraintHandle &InConstraintRef, EConstraintFrame::Type InFrame)FChaosEngineInterfacestatic
GetLocalTransform(const FPhysicsShapeHandle &InShape)FChaosEngineInterfacestatic
GetLocation(const FPhysicsConstraintHandle &InConstraintRef)FChaosEngineInterfacestatic
GetMass_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetMaxAngularVelocity_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetMaxDepenetrationVelocity_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetMaxLinearVelocity_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetNumActorsInAggregate(const FPhysicsAggregateReference_Chaos &InAggregate)FChaosEngineInterfacestatic
GetNumShapes(const FPhysicsActorHandle &InHandle)FChaosEngineInterfacestatic
GetResourceSizeEx(const FPhysicsActorHandle &InActorRef)FChaosEngineInterfacestatic
GetShapeFilterData(const FPhysicsShapeHandle &InShape)FChaosEngineInterfacestatic
GetShapeType(const FPhysicsShapeHandle &InShape)FChaosEngineInterfacestatic
GetSleepEnergyThreshold_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetStabilizationEnergyThreshold_AssumesLocked(const FPhysicsActorHandle &InHandle)FChaosEngineInterfacestatic
GetTransform_AssumesLocked(const FPhysicsActorHandle &InRef, bool bForceGlobalPose=false)FChaosEngineInterfacestatic
GetUpdateKinematicFromSimulation_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
GetUserData(const FPhysicsShapeHandle &InShape)FChaosEngineInterfacestatic
GetWakeCounter_AssumesLocked(const FPhysicsActorHandle &InHandle)FChaosEngineInterfacestatic
GetWorldVelocityAtPoint_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &InPoint)FChaosEngineInterfacestatic
GetWorldVelocityAtPoint_AssumesLocked(const Chaos::FRigidBodyHandle_Internal *InActorReference, const FVector &InPoint)FChaosEngineInterfacestatic
HasAsyncSceneData(const FPhysicsActorHandle &InHandle)FChaosEngineInterfaceinlinestatic
HasKinematicTarget_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
HasSyncSceneData(const FPhysicsActorHandle &InHandle)FChaosEngineInterfaceinlinestatic
InFilterFChaosEngineInterface
IsBroken(const FPhysicsConstraintHandle &InConstraintRef)FChaosEngineInterfacestatic
IsCcdEnabled(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
IsDisabled(const FPhysicsActorHandle &InPhysicsActor)FChaosEngineInterfacestatic
IsDynamic(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
IsGravityEnabled_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
IsInertiaConditioningEnabled_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
IsInScene(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
IsKinematic(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
IsKinematic_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
IsQueryShape(const FPhysicsShapeHandle &InShape)FChaosEngineInterfacestatic
IsRigidBody(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
IsSimulationShape(const FPhysicsShapeHandle &InShape)FChaosEngineInterfacestatic
IsSleeping(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
IsStatic(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
IsValid(const FPhysicsActorHandle &Handle)FChaosEngineInterfaceinlinestatic
PutToSleep_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
ReleaseActor(FPhysicsActorHandle &InActorReference, FChaosScene *InScene=nullptr, bool bNeverDeferRelease=false)FChaosEngineInterfacestatic
ReleaseAggregate(FPhysicsAggregateReference_Chaos &InAggregate)FChaosEngineInterfacestatic
ReleaseConstraint(FPhysicsConstraintHandle &InConstraintRef)FChaosEngineInterfacestatic
ReleaseMaterial(FPhysicsMaterialHandle &InHandle)FChaosEngineInterfacestatic
ReleaseMaterialMask(FPhysicsMaterialMaskHandle &InHandle)FChaosEngineInterfacestatic
ReleaseShape(const FPhysicsShapeHandle &InShape)FChaosEngineInterfacestatic
RemoveActorFromSolver(const FPhysicsActorHandle &Handle, Chaos::FPhysicsSolver *Solver)FChaosEngineInterfacestatic
RemoveDisabledCollisionsFor_AssumesLocked(TArray< FPhysicsActorHandle > &InPhysicsActors)FChaosEngineInterfacestatic
SerializeConstraintStateToBuffer(const FPhysicsConstraintHandle &ConstraintHandle, Chaos::FSerializedDataBuffer &OutSerializedData, Chaos::ESerializedDataContext DataContext)FChaosEngineInterfacestatic
SerializeParticleStateToBuffer(const FPhysicsActorHandle &InActorHandle, Chaos::FSerializedDataBuffer &OutSerializedData, Chaos::ESerializedDataContext DataContext)FChaosEngineInterfacestatic
SetActorUserData_AssumesLocked(const FPhysicsActorHandle &InActorReference, FPhysicsUserData *InUserData)FChaosEngineInterfacestatic
SetAngularDamping_AssumesLocked(const FPhysicsActorHandle &InActorReference, float InDamping)FChaosEngineInterfacestatic
SetAngularVelocity_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &InNewVelocity, bool bAutoWake=true)FChaosEngineInterfacestatic
SetBreakForces_AssumesLocked(const FPhysicsConstraintHandle &InConstraintRef, float InLinearBreakForce, float InAngularBreakForce)FChaosEngineInterfacestatic
SetCanVisualize(const FPhysicsConstraintHandle &InConstraintRef, bool bInCanVisualize)FChaosEngineInterfacestatic
SetCcdEnabled_AssumesLocked(const FPhysicsActorHandle &InActorReference, bool bIsCcdEnabled)FChaosEngineInterfacestatic
SetCollisionEnabled(const FPhysicsConstraintHandle &InConstraintRef, bool bInCollisionEnabled)FChaosEngineInterfacestatic
SetCombinedShapeFilterData(const FPhysicsShapeHandle &InShape, const Chaos::Filter::FCombinedShapeFilterData &InFilter)FChaosEngineInterfacestatic
SetComLocalPose_AssumesLocked(const FPhysicsActorHandle &InHandle, const FTransform &InComLocalPose)FChaosEngineInterfacestatic
SetComTransformLocal_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FTransform &InTransform)FChaosEngineInterfacestatic
SetConstraintUserData(const FPhysicsConstraintHandle &InConstraintRef, void *InUserData)FChaosEngineInterfacestatic
SetContactTransferScale_AssumesLocked(const FPhysicsConstraintHandle &InConstraintRef, float InContactTransferScale)FChaosEngineInterfacestatic
SetDisabled(const FPhysicsActorHandle &InPhysicsActor, bool bSetDisabled)FChaosEngineInterfacestatic
SetDriveAngularVelocity(const FPhysicsConstraintHandle &InConstraintRef, const FVector &InAngVelocity)FChaosEngineInterfacestatic
SetDriveLinearVelocity(const FPhysicsConstraintHandle &InConstraintRef, const FVector &InLinVelocity)FChaosEngineInterfacestatic
SetDriveOrientation(const FPhysicsConstraintHandle &InConstraintRef, const FQuat &InOrientation)FChaosEngineInterfacestatic
SetDrivePosition(const FPhysicsConstraintHandle &InConstraintRef, const FVector &InPosition)FChaosEngineInterfacestatic
SetFilterInstanceData(const FPhysicsShapeHandle &InShape, const Chaos::Filter::FInstanceData &InFilter)FChaosEngineInterfacestatic
SetGeometry(FPhysicsShapeHandle &InShape, Chaos::FImplicitObjectPtr &&InGeometry)FChaosEngineInterfacestatic
SetGeometry(FPhysicsShapeHandle &InShape, TUniquePtr< Chaos::FImplicitObject > &&InGeometry)FChaosEngineInterfaceinlinestatic
SetGlobalPose_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FTransform &InNewPose, bool bAutoWake=true)FChaosEngineInterfacestatic
SetGravityEnabled_AssumesLocked(const FPhysicsActorHandle &InActorReference, bool bEnabled)FChaosEngineInterfacestatic
SetGravityGroupIndex_AssumesLocked(const FPhysicsActorHandle &InActorReference, uint32 Index)FChaosEngineInterfacestatic
SetGyroscopicTorqueEnabled_AssumesLocked(const FPhysicsActorHandle &InActorReference, bool bGyroscopicTorqueEnabled)FChaosEngineInterfacestatic
SetIgnoreAnalyticCollisions_AssumesLocked(const FPhysicsActorHandle &InActorReference, bool bIsCcdEnabled)FChaosEngineInterfacestatic
SetInertiaConditioningEnabled_AssumesLocked(const FPhysicsActorHandle &InActorReference, bool bEnabled)FChaosEngineInterfacestatic
SetInitialized_AssumesLocked(const FPhysicsActorHandle &InHandle, bool InInitialized)FChaosEngineInterfacestatic
SetIsKinematic_AssumesLocked(const FPhysicsActorHandle &InActorReference, bool bIsKinematic)FChaosEngineInterfacestatic
SetIsProbeShape(const FPhysicsShapeHandle &InShape, bool bIsProbeShape)FChaosEngineInterfacestatic
SetIsQueryShape(const FPhysicsShapeHandle &InShape, bool bIsQueryShape)FChaosEngineInterfacestatic
SetIsSimulationShape(const FPhysicsShapeHandle &InShape, bool bIsSimShape)FChaosEngineInterfacestatic
SetKinematicTarget_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FTransform &InNewTarget)FChaosEngineInterfacestatic
SetLinearDamping_AssumesLocked(const FPhysicsActorHandle &InActorReference, float InDamping)FChaosEngineInterfacestatic
SetLinearLimit(const FPhysicsConstraintHandle &InConstraintRef, float InLimit)FChaosEngineInterfacestatic
SetLinearVelocity_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &InNewVelocity, bool bAutoWake=true)FChaosEngineInterfacestatic
SetLocalInertiaTensor_AssumesLocked(const FPhysicsActorHandle &InActorReference, const FVector &InInertiaTensor)FChaosEngineInterfacestatic
SetLocalPose(const FPhysicsConstraintHandle &InConstraintRef, const FTransform &InPose, EConstraintFrame::Type InFrame)FChaosEngineInterfacestatic
SetLocalTransform(const FPhysicsShapeHandle &InShape, const FTransform &NewLocalTransform)FChaosEngineInterfacestatic
SetMACDEnabled_AssumesLocked(const FPhysicsActorHandle &InActorReference, bool bIsMACDEnabled)FChaosEngineInterfacestatic
SetMaskFilter(const FPhysicsShapeHandle &InShape, FMaskFilter InFilter)FChaosEngineInterfacestatic
SetMass_AssumesLocked(const FPhysicsActorHandle &InHandle, float InMass)FChaosEngineInterfacestatic
SetMassConditioningEnabled_AssumesLocked(const FPhysicsConstraintHandle &InConstraintRef, bool bInMassConditioningEnabled)FChaosEngineInterfacestatic
SetMassSpaceInertiaTensor_AssumesLocked(const FPhysicsActorHandle &InHandle, const FVector &InTensor)FChaosEngineInterfacestatic
SetMaxAngularVelocity_AssumesLocked(const FPhysicsActorHandle &InActorReference, float InMaxAngularVelocityRadians)FChaosEngineInterfacestatic
SetMaxDepenetrationVelocity_AssumesLocked(const FPhysicsActorHandle &InActorReference, float InMaxDepenetrationVelocity)FChaosEngineInterfacestatic
SetMaxLinearVelocity_AssumesLocked(const FPhysicsActorHandle &InActorReference, float InMaxLinearVelocity)FChaosEngineInterfacestatic
SetOneWayInteraction_AssumesLocked(const FPhysicsActorHandle &InHandle, bool InOneWayInteraction)FChaosEngineInterfacestatic
SetParentDominates_AssumesLocked(const FPhysicsConstraintHandle &InConstraintRef, bool bInParentDominates)FChaosEngineInterfacestatic
SetPartialIslandSleepAllowed_AssumesLocked(const FPhysicsActorHandle &InActorReference, bool bIsPartialIslandSleepAllowed)FChaosEngineInterfacestatic
SetPlasticityLimits_AssumesLocked(const FPhysicsConstraintHandle &InConstraintRef, float InLinearPlasticityLimit, float InAngularPlasticityLimit, EConstraintPlasticityType InLinearPlasticityType)FChaosEngineInterfacestatic
SetPositionSolverIterationCount_AssumesLocked(const FPhysicsActorHandle &InActorReference, int32 PositionSolverIterationCount)FChaosEngineInterfacestatic
SetProjectionEnabled_AssumesLocked(const FPhysicsConstraintHandle &InConstraintRef, bool bInProjectionEnabled, float InLinearAlpha=1.0f, float InAngularAlpha=0.0f, float InLinearTolerance=0.0f, float InAngularToleranceDeg=0.0f)FChaosEngineInterfacestatic
SetProjectionSolverIterationCount_AssumesLocked(const FPhysicsActorHandle &InActorReference, int32 ProjectionSolverIterationCount)FChaosEngineInterfacestatic
SetSendsSleepNotifies_AssumesLocked(const FPhysicsActorHandle &InActorReference, bool bSendSleepNotifies)FChaosEngineInterfacestatic
SetShapeFilterData(const FPhysicsShapeHandle &InShape, const Chaos::Filter::FShapeFilterData &InFilter)FChaosEngineInterfacestatic
SetShockPropagationEnabled_AssumesLocked(const FPhysicsConstraintHandle &InConstraintRef, bool bInShockPropagationEnabled, float InShockPropagationAlpha)FChaosEngineInterfacestatic
SetSleepEnergyThreshold_AssumesLocked(const FPhysicsActorHandle &InActorReference, float InEnergyThreshold)FChaosEngineInterfacestatic
SetSleepThresholdMultiplier_AssumesLocked(const FPhysicsActorHandle &InActorReference, float ThresholdMultiplier)FChaosEngineInterfacestatic
SetSmoothEdgeCollisionsEnabled_AssumesLocked(const FPhysicsActorHandle &InActor, const bool bSmoothEdgeCollisionsEnabled)FChaosEngineInterfacestatic
SetSolverPositionIterationCount_AssumesLocked(const FPhysicsActorHandle &InHandle, int32 InSolverIterationCount)FChaosEngineInterfacestatic
SetSolverProjectionIterationCount_AssumesLocked(const FPhysicsActorHandle &InHandle, int32 InSolverIterationCount)FChaosEngineInterfacestatic
SetSolverVelocityIterationCount_AssumesLocked(const FPhysicsActorHandle &InHandle, int32 InSolverIterationCount)FChaosEngineInterfacestatic
SetStabilizationEnergyThreshold_AssumesLocked(const FPhysicsActorHandle &InHandle, float InThreshold)FChaosEngineInterfacestatic
SetSwingLimit(const FPhysicsConstraintHandle &InConstraintRef, float InYLimit, float InZLimit, float InContactDistance)FChaosEngineInterfacestatic
SetTwistLimit(const FPhysicsConstraintHandle &InConstraintRef, float InLowerLimit, float InUpperLimit, float InContactDistance)FChaosEngineInterfacestatic
SetUpdateKinematicFromSimulation_AssumesLocked(const FPhysicsActorHandle &InActorReference, bool bUpdateKinematicFromSimulation)FChaosEngineInterfacestatic
SetUseLinearJointSolver_AssumesLocked(const FPhysicsConstraintHandle &InConstraintRef, bool bInUseLinearJointSolver)FChaosEngineInterfacestatic
SetUserData(FPhysicsMaterialHandle &InHandle, void *InUserData)FChaosEngineInterfacestatic
SetUserData(const FPhysicsShapeHandle &InShape, void *InUserData)FChaosEngineInterfacestatic
SetVelocitySolverIterationCount_AssumesLocked(const FPhysicsActorHandle &InActorReference, int32 VelocitySolverIterationCount)FChaosEngineInterfacestatic
SetViolationCallbackThresholds_AssumesLocked(const FPhysicsConstraintHandle &InConstraintRef, float InLinearBreakViolation, float InAngularBreakViolation)FChaosEngineInterfacestatic
SetWakeCounter_AssumesLocked(const FPhysicsActorHandle &InHandle, float InWakeCounter)FChaosEngineInterfacestatic
UE_DEPRECATED(5.7, "Use GetCombinedShapeFilterData instead") static PHYSICSCORE_API FCollisionFilterData GetSimulationFilter(const FPhysicsShapeHandle &InShape)FChaosEngineInterface
UE_DEPRECATED(5.7, "Use GetCombinedShapeFilterData instead") static PHYSICSCORE_API FCollisionFilterData GetQueryFilter(const FPhysicsShapeHandle &InShape)FChaosEngineInterface
UE_DEPRECATED(5.7, "Use SetCombinedShapeFilterData instead") static PHYSICSCORE_API void SetSimulationFilter(const FPhysicsShapeHandle &InShapeFChaosEngineInterface
UE_DEPRECATED(5.7, "Use SetCombinedShapeFilterData instead") static PHYSICSCORE_API void SetQueryFilter(const FPhysicsShapeHandle &InShapeFChaosEngineInterface
UpdateMaterial(FPhysicsMaterialHandle &InHandle, UPhysicalMaterial *InMaterial)FChaosEngineInterfacestatic
WakeUp_AssumesLocked(const FPhysicsActorHandle &InActorReference)FChaosEngineInterfacestatic
~FChaosEngineInterface()=defaultFChaosEngineInterfacevirtual