UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FChaosScene Member List

This is the complete list of members for FChaosScene, including all inherited members.

AddActorsToScene_AssumesLocked(TArray< FPhysicsActorHandle > &InHandles, const bool bImmediate=true)FChaosScene
AreAnyTasksPending() constFChaosScene
BeginDestroy()FChaosScene
ChaosInterface::FScopedSceneReadLockFChaosScenefriend
ChaosModuleFChaosSceneprotected
CopySolverAccelerationStructure()FChaosScene
DECLARE_MULTICAST_DELEGATE_OneParam(FOnPhysScenePostTick, FChaosScene *)FChaosScene
EndFrame()FChaosScene
FChaosScene(UObject *OwnerPtr, Chaos::FReal InAsyncDt, const FName &DebugName=NAME_None)FChaosScene
Flush()FChaosScene
FScopedSceneLock_ChaosFChaosScenefriend
GetCompletionEvents()FChaosScene
GetNetworkDeltaTimeScale() constFChaosSceneinline
GetSolver() constFChaosSceneinline
GetSpacialAcceleration() constFChaosScene
GetSpacialAcceleration()FChaosScene
IsCompletionEventComplete() constFChaosScene
KillSafeAsyncTasks()FChaosScene
MDeltaTimeFChaosSceneprotected
MNetworkDeltaTimeScaleFChaosSceneprotected
OnPhysScenePostTickFChaosScene
OnStartFrame(float InDeltaTime)FChaosSceneinlineprotectedvirtual
OnSyncBodies(Chaos::FPhysicsSolverBase *Solver)FChaosSceneprotectedvirtual
OwnerFChaosSceneprotected
RemoveActorFromAccelerationStructure(FPhysicsActorHandle Actor)FChaosScene
RemoveActorFromAccelerationStructureImp(Chaos::FGeometryParticle *Particle)FChaosScene
SceneSolverFChaosSceneprotected
SetNetworkDeltaTimeScale(float InDeltaTimeScale)FChaosSceneinline
SetUpForFrame(const FVector *NewGrav, float InDeltaSeconds, float InMinPhysicsDeltaTime, float InMaxPhysicsDeltaTime, float InMaxSubstepDeltaTime, int32 InMaxSubsteps, bool bSubstepping)FChaosScene
SolverAccelerationStructureFChaosSceneprotected
StartFrame()FChaosScene
UpdateActorInAccelerationStructure(const FPhysicsActorHandle &Actor)FChaosScene
UpdateActorsInAccelerationStructure(const TArrayView< FPhysicsActorHandle > &Actors)FChaosScene
WaitPhysScenes()FChaosScene
WaitSolverTasks()FChaosScene
~FChaosScene()FChaosScenevirtual