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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FChunkedFixedUObjectArray, including all inherited members.
| AddRange(int32 NumToAdd) | FChunkedFixedUObjectArray | inline |
| AddSingle() | FChunkedFixedUObjectArray | inline |
| Capacity() const | FChunkedFixedUObjectArray | inline |
| FChunkedFixedUObjectArray() | FChunkedFixedUObjectArray | inline |
| GetAllocatedSize() const | FChunkedFixedUObjectArray | inline |
| GetObjectPtr(int32 Index) const | FChunkedFixedUObjectArray | inline |
| GetObjectPtr(int32 Index) | FChunkedFixedUObjectArray | inline |
| GetRootBlockForDebuggerVisualizers() | FChunkedFixedUObjectArray | inline |
| IsValidIndex(int32 Index) const | FChunkedFixedUObjectArray | inline |
| Num() const | FChunkedFixedUObjectArray | inline |
| operator[](int32 Index) const | FChunkedFixedUObjectArray | inline |
| operator[](int32 Index) | FChunkedFixedUObjectArray | inline |
| PreAllocate(int32 InMaxElements, bool bPreAllocateChunks) | FChunkedFixedUObjectArray | inline |
| PrefetchObjectPtr(int32 Index) const | FChunkedFixedUObjectArray | inline |
| ~FChunkedFixedUObjectArray() | FChunkedFixedUObjectArray | inline |