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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FCollisionQueryFilterCallback, including all inherited members.
| bDiscardInitialOverlaps | FCollisionQueryFilterCallback | |
| bIgnoreBlocks | FCollisionQueryFilterCallback | |
| bIgnoreTouches | FCollisionQueryFilterCallback | |
| bIsOverlapQuery | FCollisionQueryFilterCallback | |
| bIsSweep | FCollisionQueryFilterCallback | |
| CalcQueryHitType(const FCollisionFilterData &QueryFilter, const FCollisionFilterData &ShapeFilter, bool bPreFilter=false) | FCollisionQueryFilterCallback | static |
| FCollisionQueryFilterCallback(const FCollisionQueryParams &InQueryParams, bool bInIsSweep) | FCollisionQueryFilterCallback | inline |
| IgnoreActors | FCollisionQueryFilterCallback | |
| IgnoreComponents | FCollisionQueryFilterCallback | |
| PostFilter(const FCollisionFilterData &FilterData, const ChaosInterface::FQueryHit &Hit) override | FCollisionQueryFilterCallback | inlinevirtual |
| PostFilter(const FCollisionFilterData &FilterData, const ChaosInterface::FPTQueryHit &Hit) override | FCollisionQueryFilterCallback | inlinevirtual |
| PostFilterImp(const FCollisionFilterData &FilterData, bool bIsOverlap) | FCollisionQueryFilterCallback | |
| PostFilterImp(const FCollisionFilterData &FilterData, const ChaosInterface::FQueryHit &Hit) | FCollisionQueryFilterCallback | |
| PostFilterImp(const FCollisionFilterData &FilterData, const ChaosInterface::FPTQueryHit &Hit) | FCollisionQueryFilterCallback | |
| PreFilter(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticle &Actor) override | FCollisionQueryFilterCallback | inlinevirtual |
| PreFilter(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticleHandle &Actor) override | FCollisionQueryFilterCallback | inlinevirtual |
| PreFilterImp(const FCollisionFilterData &FilterData, const FCollisionFilterData &ShapeFilterData, uint32 ComponentID, const FBodyInstance *BodyInstance) | FCollisionQueryFilterCallback | |
| PreFilterImp(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticle &Actor) | FCollisionQueryFilterCallback | |
| PreFilterImp(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticleHandle &Actor) | FCollisionQueryFilterCallback | |
| PreFilterReturnValue | FCollisionQueryFilterCallback | |
| ~FCollisionQueryFilterCallback() | FCollisionQueryFilterCallback | inline |
| ~ICollisionQueryFilterCallbackBase() | ICollisionQueryFilterCallbackBase | inlinevirtual |