UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCollisionQueryFilterCallback Member List

This is the complete list of members for FCollisionQueryFilterCallback, including all inherited members.

bDiscardInitialOverlapsFCollisionQueryFilterCallback
bIgnoreBlocksFCollisionQueryFilterCallback
bIgnoreTouchesFCollisionQueryFilterCallback
bIsOverlapQueryFCollisionQueryFilterCallback
bIsSweepFCollisionQueryFilterCallback
CalcQueryHitType(const FCollisionFilterData &QueryFilter, const FCollisionFilterData &ShapeFilter, bool bPreFilter=false)FCollisionQueryFilterCallbackstatic
FCollisionQueryFilterCallback(const FCollisionQueryParams &InQueryParams, bool bInIsSweep)FCollisionQueryFilterCallbackinline
IgnoreActorsFCollisionQueryFilterCallback
IgnoreComponentsFCollisionQueryFilterCallback
PostFilter(const FCollisionFilterData &FilterData, const ChaosInterface::FQueryHit &Hit) overrideFCollisionQueryFilterCallbackinlinevirtual
PostFilter(const FCollisionFilterData &FilterData, const ChaosInterface::FPTQueryHit &Hit) overrideFCollisionQueryFilterCallbackinlinevirtual
PostFilterImp(const FCollisionFilterData &FilterData, bool bIsOverlap)FCollisionQueryFilterCallback
PostFilterImp(const FCollisionFilterData &FilterData, const ChaosInterface::FQueryHit &Hit)FCollisionQueryFilterCallback
PostFilterImp(const FCollisionFilterData &FilterData, const ChaosInterface::FPTQueryHit &Hit)FCollisionQueryFilterCallback
PreFilter(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticle &Actor) overrideFCollisionQueryFilterCallbackinlinevirtual
PreFilter(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticleHandle &Actor) overrideFCollisionQueryFilterCallbackinlinevirtual
PreFilterImp(const FCollisionFilterData &FilterData, const FCollisionFilterData &ShapeFilterData, uint32 ComponentID, const FBodyInstance *BodyInstance)FCollisionQueryFilterCallback
PreFilterImp(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticle &Actor)FCollisionQueryFilterCallback
PreFilterImp(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticleHandle &Actor)FCollisionQueryFilterCallback
PreFilterReturnValueFCollisionQueryFilterCallback
~FCollisionQueryFilterCallback()FCollisionQueryFilterCallbackinline
~ICollisionQueryFilterCallbackBase()ICollisionQueryFilterCallbackBaseinlinevirtual