UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D11BoundShaderState Member List

This is the complete list of members for FD3D11BoundShaderState, including all inherited members.

AddRef() constFRHIResourceinline
bShaderNeedsGlobalConstantBufferFD3D11BoundShaderState
CacheLinkFD3D11BoundShaderState
DisableLifetimeExtension()FRHIResourceinline
FD3D11BoundShaderState(FRHIVertexDeclaration *InVertexDeclarationRHI, FRHIVertexShader *InVertexShaderRHI, FRHIPixelShader *InPixelShaderRHI, FRHIGeometryShader *InGeometryShaderRHI, ID3D11Device *Direct3DDevice)FD3D11BoundShaderState
FRHIBoundShaderState()FRHIBoundShaderStateinline
FRHIResource(ERHIResourceType InResourceType)FRHIResource
GeometryShaderFD3D11BoundShaderState
GetGeometryShader() constFD3D11BoundShaderStateinline
GetOwnerName() constFRHIResourceinline
GetPixelShader() constFD3D11BoundShaderStateinline
GetRefCount() constFRHIResourceinline
GetType() constFRHIResourceinline
GetVertexShader() constFD3D11BoundShaderStateinline
InputLayoutFD3D11BoundShaderState
IsValid() constFRHIResourceinline
PixelShaderFD3D11BoundShaderState
Release() constFRHIResourceinline
SetOwnerName(FName InOwnerName)FRHIResourceinline
StreamStridesFD3D11BoundShaderState
VertexShaderFD3D11BoundShaderState
~FD3D11BoundShaderState()FD3D11BoundShaderState
~FRHIResource()FRHIResourceprotectedvirtual