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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FD3D11Texture, including all inherited members.
| AddRef() const | FRHIResource | inline |
| AliasResource(FD3D11Texture const &Other) | FD3D11Texture | |
| CreateAlias enum value | FD3D11Texture | |
| DisableLifetimeExtension() | FRHIResource | inline |
| EAliasResourceParam enum name | FD3D11Texture | |
| FD3D11Texture(const FRHITextureCreateDesc &InDesc) | FD3D11Texture | |
| FD3D11Texture(const FRHITextureCreateDesc &InDesc, ID3D11Resource *InResource, ID3D11ShaderResourceView *InShaderResourceView, int32 InRTVArraySize, bool bInCreatedRTVsPerSlice, TConstArrayView< TRefCountPtr< ID3D11RenderTargetView > > InRenderTargetViews, TConstArrayView< TRefCountPtr< ID3D11DepthStencilView > > InDepthStencilViews) | FD3D11Texture | inline |
| FD3D11Texture(FD3D11Texture const &Other, const FString &Name, EAliasResourceParam) | FD3D11Texture | explicit |
| FinalizeCreation(ID3D11Resource *InResource, ID3D11ShaderResourceView *InShaderResourceView, int32 InRTVArraySize, bool bInCreatedRTVsPerSlice, TConstArrayView< TRefCountPtr< ID3D11RenderTargetView > > InRenderTargetViews, TConstArrayView< TRefCountPtr< ID3D11DepthStencilView > > InDepthStencilViews) | FD3D11Texture | |
| FRHIResource(ERHIResourceType InResourceType) | FRHIResource | |
| FRHITexture()=delete | FRHITexture | protected |
| FRHITexture(const FRHITextureCreateDesc &CreateDesc) | FRHITexture | protected |
| FRHITexture(ERHIResourceType InResourceType) | FRHITexture | protected |
| FRHIViewableResource(ERHIResourceType InResourceType, ERHIAccess InAccess, const TCHAR *InName, FName InOwnerName) | FRHIViewableResource | inlineprotected |
| GetClearBinding() const | FRHITexture | inline |
| GetClearColor() const | FRHITexture | inline |
| GetD3D11Texture2D() const | FD3D11Texture | inline |
| GetD3D11Texture3D() const | FD3D11Texture | inline |
| GetDefaultBindlessHandle() const | FRHITexture | inlinevirtual |
| GetDepthClearValue() const | FRHITexture | inline |
| GetDepthStencilClearValue(float &OutDepth, uint32 &OutStencil) const | FRHITexture | inline |
| GetDepthStencilView(FExclusiveDepthStencil AccessType) const | FD3D11Texture | inline |
| GetDesc() const | FRHITexture | inlinevirtual |
| GetFlags() const | FRHITexture | inline |
| GetFormat() const | FRHITexture | inline |
| GetIHVResourceHandle() const | FD3D11Texture | inline |
| GetLastRenderTime() const | FRHITexture | inline |
| GetMemorySize() const | FD3D11Texture | inline |
| GetMipDimensions(uint8 MipIndex) const | FRHITexture | inline |
| GetName() const | FRHIViewableResource | inline |
| GetNativeResource() const override | FD3D11Texture | inlinevirtual |
| GetNativeShaderResourceView() const override | FD3D11Texture | inlinevirtual |
| GetNumMips() const | FRHITexture | inline |
| GetNumSamples() const | FRHITexture | inline |
| GetOwnerName() const | FRHIResource | inline |
| GetRefCount() const | FRHIResource | inline |
| GetRenderTargetView(int32 MipIndex, int32 ArraySliceIndex) const | FD3D11Texture | inline |
| GetResource() const | FD3D11Texture | inline |
| GetShaderResourceView() const | FD3D11Texture | inline |
| GetSize() const | FRHITexture | inline |
| GetSizeX() const | FRHITexture | inline |
| GetSizeXY() const | FRHITexture | inline |
| GetSizeXYZ() const | FRHITexture | inline |
| GetSizeY() const | FRHITexture | inline |
| GetSizeZ() const | FRHITexture | inline |
| GetStencilClearValue() const | FRHITexture | inline |
| GetTexture2D() | FRHITexture | inline |
| GetTexture2DArray() | FRHITexture | inline |
| GetTexture3D() | FRHITexture | inline |
| GetTextureBaseRHI() override | FD3D11Texture | inlinevirtual |
| GetTextureCube() | FRHITexture | inline |
| GetTextureReference() | FRHITexture | inlinevirtual |
| GetTrackedAccess_Unsafe() const | FRHIViewableResource | inline |
| GetType() const | FRHIResource | inline |
| GetWriteMaskProperties(void *&OutData, uint32 &OutSize) | FRHITexture | inlinevirtual |
| HasClearValue() const | FRHITexture | inline |
| HasLinkedViews() const | FD3D11ViewableResource | inline |
| IsCubemap() const | FD3D11Texture | inline |
| IsMultisampled() const | FRHITexture | inline |
| IsTexture3D() const | FD3D11Texture | inline |
| IsValid() const | FRHIResource | inline |
| Lock(FD3D11DynamicRHI *D3DRHI, const FRHILockTextureArgs &Arguments, bool bForceLockDeferred) | FD3D11Texture | |
| Name | FRHIViewableResource | protected |
| Release() const | FRHIResource | inline |
| ReleaseOwnership() | FRHIViewableResource | inlineprotected |
| SetIHVResourceHandle(void *InHandle) | FD3D11Texture | inline |
| SetLastRenderTime(float InLastRenderTime) | FRHITexture | inline |
| SetName(FName InName) | FRHITexture | |
| SetOwnerName(FName InOwnerName) | FRHIResource | inline |
| SetTrackedAccessFromContext(FRHITrackedAccess InTrackedAccess) | FRHIViewableResource | inlineprotectedvirtual |
| TakeOwnership(FRHIViewableResource &Other) | FRHIViewableResource | inlineprotected |
| Unlock(FD3D11DynamicRHI *D3DRHI, const FRHILockTextureArgs &Arguments) | FD3D11Texture | |
| UpdateLinkedViews() | FD3D11ViewableResource | |
| ~FD3D11Texture() | FD3D11Texture | virtual |
| ~FD3D11ViewableResource() | FD3D11ViewableResource | inline |
| ~FRHIResource() | FRHIResource | protectedvirtual |