UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D11Texture Member List

This is the complete list of members for FD3D11Texture, including all inherited members.

AddRef() constFRHIResourceinline
AliasResource(FD3D11Texture const &Other)FD3D11Texture
CreateAlias enum valueFD3D11Texture
DisableLifetimeExtension()FRHIResourceinline
EAliasResourceParam enum nameFD3D11Texture
FD3D11Texture(const FRHITextureCreateDesc &InDesc)FD3D11Texture
FD3D11Texture(const FRHITextureCreateDesc &InDesc, ID3D11Resource *InResource, ID3D11ShaderResourceView *InShaderResourceView, int32 InRTVArraySize, bool bInCreatedRTVsPerSlice, TConstArrayView< TRefCountPtr< ID3D11RenderTargetView > > InRenderTargetViews, TConstArrayView< TRefCountPtr< ID3D11DepthStencilView > > InDepthStencilViews)FD3D11Textureinline
FD3D11Texture(FD3D11Texture const &Other, const FString &Name, EAliasResourceParam)FD3D11Textureexplicit
FinalizeCreation(ID3D11Resource *InResource, ID3D11ShaderResourceView *InShaderResourceView, int32 InRTVArraySize, bool bInCreatedRTVsPerSlice, TConstArrayView< TRefCountPtr< ID3D11RenderTargetView > > InRenderTargetViews, TConstArrayView< TRefCountPtr< ID3D11DepthStencilView > > InDepthStencilViews)FD3D11Texture
FRHIResource(ERHIResourceType InResourceType)FRHIResource
FRHITexture()=deleteFRHITextureprotected
FRHITexture(const FRHITextureCreateDesc &CreateDesc)FRHITextureprotected
FRHITexture(ERHIResourceType InResourceType)FRHITextureprotected
FRHIViewableResource(ERHIResourceType InResourceType, ERHIAccess InAccess, const TCHAR *InName, FName InOwnerName)FRHIViewableResourceinlineprotected
GetClearBinding() constFRHITextureinline
GetClearColor() constFRHITextureinline
GetD3D11Texture2D() constFD3D11Textureinline
GetD3D11Texture3D() constFD3D11Textureinline
GetDefaultBindlessHandle() constFRHITextureinlinevirtual
GetDepthClearValue() constFRHITextureinline
GetDepthStencilClearValue(float &OutDepth, uint32 &OutStencil) constFRHITextureinline
GetDepthStencilView(FExclusiveDepthStencil AccessType) constFD3D11Textureinline
GetDesc() constFRHITextureinlinevirtual
GetFlags() constFRHITextureinline
GetFormat() constFRHITextureinline
GetIHVResourceHandle() constFD3D11Textureinline
GetLastRenderTime() constFRHITextureinline
GetMemorySize() constFD3D11Textureinline
GetMipDimensions(uint8 MipIndex) constFRHITextureinline
GetName() constFRHIViewableResourceinline
GetNativeResource() const overrideFD3D11Textureinlinevirtual
GetNativeShaderResourceView() const overrideFD3D11Textureinlinevirtual
GetNumMips() constFRHITextureinline
GetNumSamples() constFRHITextureinline
GetOwnerName() constFRHIResourceinline
GetRefCount() constFRHIResourceinline
GetRenderTargetView(int32 MipIndex, int32 ArraySliceIndex) constFD3D11Textureinline
GetResource() constFD3D11Textureinline
GetShaderResourceView() constFD3D11Textureinline
GetSize() constFRHITextureinline
GetSizeX() constFRHITextureinline
GetSizeXY() constFRHITextureinline
GetSizeXYZ() constFRHITextureinline
GetSizeY() constFRHITextureinline
GetSizeZ() constFRHITextureinline
GetStencilClearValue() constFRHITextureinline
GetTexture2D()FRHITextureinline
GetTexture2DArray()FRHITextureinline
GetTexture3D()FRHITextureinline
GetTextureBaseRHI() overrideFD3D11Textureinlinevirtual
GetTextureCube()FRHITextureinline
GetTextureReference()FRHITextureinlinevirtual
GetTrackedAccess_Unsafe() constFRHIViewableResourceinline
GetType() constFRHIResourceinline
GetWriteMaskProperties(void *&OutData, uint32 &OutSize)FRHITextureinlinevirtual
HasClearValue() constFRHITextureinline
HasLinkedViews() constFD3D11ViewableResourceinline
IsCubemap() constFD3D11Textureinline
IsMultisampled() constFRHITextureinline
IsTexture3D() constFD3D11Textureinline
IsValid() constFRHIResourceinline
Lock(FD3D11DynamicRHI *D3DRHI, const FRHILockTextureArgs &Arguments, bool bForceLockDeferred)FD3D11Texture
NameFRHIViewableResourceprotected
Release() constFRHIResourceinline
ReleaseOwnership()FRHIViewableResourceinlineprotected
SetIHVResourceHandle(void *InHandle)FD3D11Textureinline
SetLastRenderTime(float InLastRenderTime)FRHITextureinline
SetName(FName InName)FRHITexture
SetOwnerName(FName InOwnerName)FRHIResourceinline
SetTrackedAccessFromContext(FRHITrackedAccess InTrackedAccess)FRHIViewableResourceinlineprotectedvirtual
TakeOwnership(FRHIViewableResource &Other)FRHIViewableResourceinlineprotected
Unlock(FD3D11DynamicRHI *D3DRHI, const FRHILockTextureArgs &Arguments)FD3D11Texture
UpdateLinkedViews()FD3D11ViewableResource
~FD3D11Texture()FD3D11Texturevirtual
~FD3D11ViewableResource()FD3D11ViewableResourceinline
~FRHIResource()FRHIResourceprotectedvirtual