UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D11Viewport Member List

This is the complete list of members for FD3D11Viewport, including all inherited members.

AddRef() constFRHIResourceinline
BackBufferFD3D11Viewportprotected
BackBufferCountFD3D11Viewportprotected
bAllowTearingFD3D11Viewportprotected
bForcedFullscreenDisplayFD3D11Viewportprotected
bIsFullscreenFD3D11Viewportprotected
bNeedSwapChainFD3D11Viewportprotected
bSyncedLastFrameFD3D11Viewportprotected
CheckHDRMonitorStatus()FD3D11Viewport
ConditionalResetSwapChain(bool bIgnoreFocus)FD3D11Viewport
CustomPresentFD3D11Viewportprotected
D3DRHIFD3D11Viewportprotected
DisableLifetimeExtension()FRHIResourceinline
DisplayColorGamutFD3D11Viewportprotected
DisplayOutputFormatFD3D11Viewportprotected
ED3DViewportValidFlags enum nameFD3D11Viewport
EnableHDR()FD3D11Viewportprotected
FD3D11Viewport(class FD3D11DynamicRHI *InD3DRHI)FD3D11Viewportinline
FD3D11Viewport(class FD3D11DynamicRHI *InD3DRHI, HWND InWindowHandle, uint32 InSizeX, uint32 InSizeY, bool bInIsFullscreen, EPixelFormat InPreferredPixelFormat)FD3D11Viewport
ForcedFullscreenOutputFD3D11Viewportprotected
FrameSyncEventFD3D11Viewportprotected
FRHIResource(ERHIResourceType InResourceType)FRHIResource
FRHIViewport()FRHIViewportinline
GetBackBuffer() constFD3D11Viewportinline
GetCustomPresent() constFD3D11Viewportinlinevirtual
GetNativeBackBufferRT() const overrideFD3D11Viewportvirtual
GetNativeBackBufferTexture() const overrideFD3D11Viewportvirtual
GetNativeSwapChain() const overrideFD3D11Viewportvirtual
GetNativeWindow(void **AddParam=nullptr) const overrideFD3D11Viewportinlinevirtual
GetOptionalSDRBackBuffer(FRHITexture *BackBuffer) constFRHIViewportinlinevirtual
GetOwnerName() constFRHIResourceinline
GetRefCount() constFRHIResourceinline
GetRenderTargetFormat(EPixelFormat PixelFormat)FD3D11Viewportinlinestatic
GetSizeXY() constFD3D11Viewportinline
GetSwapChain() constFD3D11Viewportinline
GetSwapChainFlags()FD3D11Viewportprotected
GetSwapChainSurface(FD3D11DynamicRHI *D3DRHI, EPixelFormat PixelFormat, uint32 SizeX, uint32 SizeY, IDXGISwapChain *SwapChain)FD3D11Viewportstatic
GetType() constFRHIResourceinline
GSwapChainFlagsFD3D11Viewportprotectedstatic
IssueFrameEvent() overrideFD3D11Viewportinlinevirtual
IsValid() constFRHIResourceinline
LastCompleteTimeFD3D11Viewportprotected
LastFlipTimeFD3D11Viewportprotected
LastFrameCompleteFD3D11Viewportprotected
MaximumFrameLatencyFD3D11Viewportprotected
PixelFormatFD3D11Viewportprotected
Present(IRHICommandContext &RHICmdContext, bool bLockToVsync)FD3D11Viewport
PresentChecked(IRHICommandContext &RHICmdContext, int32 SyncInterval)FD3D11Viewportprotected
PresentFailCountFD3D11Viewportprotected
PresentWithVsyncDWM(IRHICommandContext &RHICmdContext)FD3D11Viewportprotected
Release() constFRHIResourceinline
ResetSwapChainInternal(bool bIgnoreFocus)FD3D11Viewportprotected
Resize(uint32 InSizeX, uint32 InSizeY, bool bInIsFullscreen, EPixelFormat PreferredPixelFormat)FD3D11Viewportvirtual
SetCustomPresent(FRHICustomPresent *InCustomPresent) overrideFD3D11Viewportinlinevirtual
SetOwnerName(FName InOwnerName)FRHIResourceinline
SetupDXGI_MODE_DESC() constFD3D11Viewportprotected
ShutdownHDR()FD3D11Viewportprotected
SizeXFD3D11Viewportprotected
SizeYFD3D11Viewportprotected
SwapChainFD3D11Viewportprotected
SyncCounterFD3D11Viewportprotected
Tick(float DeltaTime)FRHIViewportinlinevirtual
ValidStateFD3D11Viewportprotected
VIEWPORT_FULLSCREEN_LOST enum valueFD3D11Viewport
VIEWPORT_INVALID enum valueFD3D11Viewport
WaitForFrameEventCompletion() overrideFD3D11Viewportinlinevirtual
WindowHandleFD3D11Viewportprotected
~FD3D11Viewport()FD3D11Viewport
~FRHIResource()FRHIResourceprotectedvirtual