| AddRef() const | FRHIResource | inline |
| BackBuffer | FD3D11Viewport | protected |
| BackBufferCount | FD3D11Viewport | protected |
| bAllowTearing | FD3D11Viewport | protected |
| bForcedFullscreenDisplay | FD3D11Viewport | protected |
| bIsFullscreen | FD3D11Viewport | protected |
| bNeedSwapChain | FD3D11Viewport | protected |
| bSyncedLastFrame | FD3D11Viewport | protected |
| CheckHDRMonitorStatus() | FD3D11Viewport | |
| ConditionalResetSwapChain(bool bIgnoreFocus) | FD3D11Viewport | |
| CustomPresent | FD3D11Viewport | protected |
| D3DRHI | FD3D11Viewport | protected |
| DisableLifetimeExtension() | FRHIResource | inline |
| DisplayColorGamut | FD3D11Viewport | protected |
| DisplayOutputFormat | FD3D11Viewport | protected |
| ED3DViewportValidFlags enum name | FD3D11Viewport | |
| EnableHDR() | FD3D11Viewport | protected |
| FD3D11Viewport(class FD3D11DynamicRHI *InD3DRHI) | FD3D11Viewport | inline |
| FD3D11Viewport(class FD3D11DynamicRHI *InD3DRHI, HWND InWindowHandle, uint32 InSizeX, uint32 InSizeY, bool bInIsFullscreen, EPixelFormat InPreferredPixelFormat) | FD3D11Viewport | |
| ForcedFullscreenOutput | FD3D11Viewport | protected |
| FrameSyncEvent | FD3D11Viewport | protected |
| FRHIResource(ERHIResourceType InResourceType) | FRHIResource | |
| FRHIViewport() | FRHIViewport | inline |
| GetBackBuffer() const | FD3D11Viewport | inline |
| GetCustomPresent() const | FD3D11Viewport | inlinevirtual |
| GetNativeBackBufferRT() const override | FD3D11Viewport | virtual |
| GetNativeBackBufferTexture() const override | FD3D11Viewport | virtual |
| GetNativeSwapChain() const override | FD3D11Viewport | virtual |
| GetNativeWindow(void **AddParam=nullptr) const override | FD3D11Viewport | inlinevirtual |
| GetOptionalSDRBackBuffer(FRHITexture *BackBuffer) const | FRHIViewport | inlinevirtual |
| GetOwnerName() const | FRHIResource | inline |
| GetRefCount() const | FRHIResource | inline |
| GetRenderTargetFormat(EPixelFormat PixelFormat) | FD3D11Viewport | inlinestatic |
| GetSizeXY() const | FD3D11Viewport | inline |
| GetSwapChain() const | FD3D11Viewport | inline |
| GetSwapChainFlags() | FD3D11Viewport | protected |
| GetSwapChainSurface(FD3D11DynamicRHI *D3DRHI, EPixelFormat PixelFormat, uint32 SizeX, uint32 SizeY, IDXGISwapChain *SwapChain) | FD3D11Viewport | static |
| GetType() const | FRHIResource | inline |
| GSwapChainFlags | FD3D11Viewport | protectedstatic |
| IssueFrameEvent() override | FD3D11Viewport | inlinevirtual |
| IsValid() const | FRHIResource | inline |
| LastCompleteTime | FD3D11Viewport | protected |
| LastFlipTime | FD3D11Viewport | protected |
| LastFrameComplete | FD3D11Viewport | protected |
| MaximumFrameLatency | FD3D11Viewport | protected |
| PixelFormat | FD3D11Viewport | protected |
| Present(IRHICommandContext &RHICmdContext, bool bLockToVsync) | FD3D11Viewport | |
| PresentChecked(IRHICommandContext &RHICmdContext, int32 SyncInterval) | FD3D11Viewport | protected |
| PresentFailCount | FD3D11Viewport | protected |
| PresentWithVsyncDWM(IRHICommandContext &RHICmdContext) | FD3D11Viewport | protected |
| Release() const | FRHIResource | inline |
| ResetSwapChainInternal(bool bIgnoreFocus) | FD3D11Viewport | protected |
| Resize(uint32 InSizeX, uint32 InSizeY, bool bInIsFullscreen, EPixelFormat PreferredPixelFormat) | FD3D11Viewport | virtual |
| SetCustomPresent(FRHICustomPresent *InCustomPresent) override | FD3D11Viewport | inlinevirtual |
| SetOwnerName(FName InOwnerName) | FRHIResource | inline |
| SetupDXGI_MODE_DESC() const | FD3D11Viewport | protected |
| ShutdownHDR() | FD3D11Viewport | protected |
| SizeX | FD3D11Viewport | protected |
| SizeY | FD3D11Viewport | protected |
| SwapChain | FD3D11Viewport | protected |
| SyncCounter | FD3D11Viewport | protected |
| Tick(float DeltaTime) | FRHIViewport | inlinevirtual |
| ValidState | FD3D11Viewport | protected |
| VIEWPORT_FULLSCREEN_LOST enum value | FD3D11Viewport | |
| VIEWPORT_INVALID enum value | FD3D11Viewport | |
| WaitForFrameEventCompletion() override | FD3D11Viewport | inlinevirtual |
| WindowHandle | FD3D11Viewport | protected |
| ~FD3D11Viewport() | FD3D11Viewport | |
| ~FRHIResource() | FRHIResource | protectedvirtual |