UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12DefaultBufferAllocator Member List

This is the complete list of members for FD3D12DefaultBufferAllocator, including all inherited members.

AllocDefaultResource(D3D12_HEAP_TYPE InHeapType, const D3D12_RESOURCE_DESC &pDesc, EBufferUsageFlags InBufferUsage, ED3D12ResourceStateMode InResourceStateMode, ED3D12Access InCreateD3D12Access, FD3D12ResourceLocation &ResourceLocation, uint32 Alignment, const TCHAR *Name)FD3D12DefaultBufferAllocator
BeginFrame(FD3D12ContextArray const &Contexts)FD3D12DefaultBufferAllocator
CleanupFreeBlocks(uint64 InFrameLag)FD3D12DefaultBufferAllocator
FD3D12DefaultBufferAllocator(FD3D12Device *InParent, FRHIGPUMask VisibleNodes)FD3D12DefaultBufferAllocator
FD3D12DeviceChild(FD3D12Device *InParent=nullptr)FD3D12DeviceChildinline
FD3D12GPUObject(FRHIGPUMask InGPUMask, FRHIGPUMask InVisibiltyMask)FD3D12GPUObjectinline
FD3D12MultiNodeGPUObject(FRHIGPUMask NodeMask, FRHIGPUMask VisibiltyMask)FD3D12MultiNodeGPUObjectinline
FreeDefaultBufferPools()FD3D12DefaultBufferAllocator
GetDefaultInitialD3D12Access(D3D12_HEAP_TYPE InHeapType, EBufferUsageFlags InBufferFlags, ED3D12ResourceStateMode InResourceStateMode)FD3D12DefaultBufferAllocatorstatic
GetGPUMask() constFD3D12GPUObjectinline
GetParentDevice() constFD3D12DeviceChildinline
GetParentDevice_Unsafe() constFD3D12DeviceChildinline
GetVisibilityMask() constFD3D12GPUObjectinline
IsPlacedResource(D3D12_RESOURCE_FLAGS InResourceFlags, ED3D12ResourceStateMode InResourceStateMode, uint32 Alignment)FD3D12DefaultBufferAllocatorstatic
ParentFD3D12DeviceChildprotected
UpdateMemoryStats()FD3D12DefaultBufferAllocator