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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FD3D12DefaultBufferAllocator, including all inherited members.
| AllocDefaultResource(D3D12_HEAP_TYPE InHeapType, const D3D12_RESOURCE_DESC &pDesc, EBufferUsageFlags InBufferUsage, ED3D12ResourceStateMode InResourceStateMode, ED3D12Access InCreateD3D12Access, FD3D12ResourceLocation &ResourceLocation, uint32 Alignment, const TCHAR *Name) | FD3D12DefaultBufferAllocator | |
| BeginFrame(FD3D12ContextArray const &Contexts) | FD3D12DefaultBufferAllocator | |
| CleanupFreeBlocks(uint64 InFrameLag) | FD3D12DefaultBufferAllocator | |
| FD3D12DefaultBufferAllocator(FD3D12Device *InParent, FRHIGPUMask VisibleNodes) | FD3D12DefaultBufferAllocator | |
| FD3D12DeviceChild(FD3D12Device *InParent=nullptr) | FD3D12DeviceChild | inline |
| FD3D12GPUObject(FRHIGPUMask InGPUMask, FRHIGPUMask InVisibiltyMask) | FD3D12GPUObject | inline |
| FD3D12MultiNodeGPUObject(FRHIGPUMask NodeMask, FRHIGPUMask VisibiltyMask) | FD3D12MultiNodeGPUObject | inline |
| FreeDefaultBufferPools() | FD3D12DefaultBufferAllocator | |
| GetDefaultInitialD3D12Access(D3D12_HEAP_TYPE InHeapType, EBufferUsageFlags InBufferFlags, ED3D12ResourceStateMode InResourceStateMode) | FD3D12DefaultBufferAllocator | static |
| GetGPUMask() const | FD3D12GPUObject | inline |
| GetParentDevice() const | FD3D12DeviceChild | inline |
| GetParentDevice_Unsafe() const | FD3D12DeviceChild | inline |
| GetVisibilityMask() const | FD3D12GPUObject | inline |
| IsPlacedResource(D3D12_RESOURCE_FLAGS InResourceFlags, ED3D12ResourceStateMode InResourceStateMode, uint32 Alignment) | FD3D12DefaultBufferAllocator | static |
| Parent | FD3D12DeviceChild | protected |
| UpdateMemoryStats() | FD3D12DefaultBufferAllocator |