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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FD3D12DefaultBufferPool, including all inherited members.
| AllocDefaultResource(D3D12_HEAP_TYPE InHeapType, const D3D12_RESOURCE_DESC &InDesc, EBufferUsageFlags InBufferUsage, ED3D12ResourceStateMode InResourceStateMode, ED3D12Access InCreateD3D12Access, uint32 InAlignment, const TCHAR *InName, FD3D12ResourceLocation &ResourceLocation) | FD3D12DefaultBufferPool | |
| CleanUpAllocations(uint64 InFrameLag) | FD3D12DefaultBufferPool | |
| FD3D12DefaultBufferPool(FD3D12Device *InParent, FD3D12MultiBuddyAllocator *InAllocator) | FD3D12DefaultBufferPool | |
| FD3D12DeviceChild(FD3D12Device *InParent=nullptr) | FD3D12DeviceChild | inline |
| FD3D12GPUObject(FRHIGPUMask InGPUMask, FRHIGPUMask InVisibiltyMask) | FD3D12GPUObject | inline |
| FD3D12MultiNodeGPUObject(FRHIGPUMask NodeMask, FRHIGPUMask VisibiltyMask) | FD3D12MultiNodeGPUObject | inline |
| GetGPUMask() const | FD3D12GPUObject | inline |
| GetParentDevice() const | FD3D12DeviceChild | inline |
| GetParentDevice_Unsafe() const | FD3D12DeviceChild | inline |
| GetResourceAllocationStrategy(D3D12_RESOURCE_FLAGS InResourceFlags, ED3D12ResourceStateMode InResourceStateMode, uint32 Alignment) | FD3D12DefaultBufferPool | static |
| GetResourceAllocatorInitConfig(D3D12_HEAP_TYPE InHeapType, D3D12_RESOURCE_FLAGS InResourceFlags, EBufferUsageFlags InBufferUsage) | FD3D12DefaultBufferPool | static |
| GetVisibilityMask() const | FD3D12GPUObject | inline |
| Parent | FD3D12DeviceChild | protected |
| SupportsAllocation(D3D12_HEAP_TYPE InHeapType, D3D12_RESOURCE_FLAGS InResourceFlags, EBufferUsageFlags InBufferUsage, ED3D12ResourceStateMode InResourceStateMode, uint32 Alignment) const | FD3D12DefaultBufferPool | |
| UpdateMemoryStats(uint32 &IOMemoryAllocated, uint32 &IOMemoryUsed, uint32 &IOMemoryFree, uint32 &IOMemoryEndFree, uint32 &IOAlignmentWaste, uint32 &IOAllocatedPageCount, uint32 &IOFullPageCount) | FD3D12DefaultBufferPool | |
| ~FD3D12DefaultBufferPool() | FD3D12DefaultBufferPool | inline |