| Alias(FD3D12ResourceLocation &Destination, FD3D12ResourceLocation &Source) | FD3D12ResourceLocation | static |
| Allocator | FD3D12ResourceLocation | |
| AsFastAllocation(FD3D12Resource *Resource, uint32 BufferSize, D3D12_GPU_VIRTUAL_ADDRESS GPUBase, void *CPUBase, uint64 ResourceOffsetBase, uint64 Offset, bool bMultiFrame=false) | FD3D12ResourceLocation | inline |
| AsHeapAliased(FD3D12Resource *Resource) | FD3D12ResourceLocation | inline |
| AsStandAlone(FD3D12Resource *Resource, uint64 InSize=0, bool bInIsTransient=false, const D3D12_HEAP_PROPERTIES *CustomHeapProperties=nullptr) | FD3D12ResourceLocation | |
| AT_Default enum value | FD3D12ResourceLocation | |
| AT_Pool enum value | FD3D12ResourceLocation | |
| AT_SegList enum value | FD3D12ResourceLocation | |
| AT_Unknown enum value | FD3D12ResourceLocation | |
| Clear() | FD3D12ResourceLocation | |
| ClearAllocator() | FD3D12ResourceLocation | inline |
| EAllocatorType enum name | FD3D12ResourceLocation | |
| FD3D12DeviceChild(FD3D12Device *InParent=nullptr) | FD3D12DeviceChild | inline |
| FD3D12PoolAllocator | FD3D12ResourceLocation | friend |
| FD3D12ResourceLocation(FD3D12Device *Parent) | FD3D12ResourceLocation | |
| FD3D12ResourceLocation(FD3D12ResourceLocation &&Other) | FD3D12ResourceLocation | inline |
| FNoncopyable() | FNoncopyable | inlineprotected |
| GetAddressForLLMTracking() const | FD3D12ResourceLocation | inline |
| GetAllocator() | FD3D12ResourceLocation | inline |
| GetAllocatorType() const | FD3D12ResourceLocation | inline |
| GetBlockAllocatorPrivateData() | FD3D12ResourceLocation | inline |
| GetBuddyAllocatorPrivateData() | FD3D12ResourceLocation | inline |
| GetGPUVirtualAddress() const | FD3D12ResourceLocation | inline |
| GetMappedBaseAddress() const | FD3D12ResourceLocation | inline |
| GetOffsetFromBaseOfResource() const | FD3D12ResourceLocation | inline |
| GetParentDevice() const | FD3D12DeviceChild | inline |
| GetParentDevice_Unsafe() const | FD3D12DeviceChild | inline |
| GetPoolAllocator() | FD3D12ResourceLocation | inline |
| GetPoolAllocatorPrivateData() | FD3D12ResourceLocation | inline |
| GetResource() const | FD3D12ResourceLocation | inline |
| GetSegListAllocator() | FD3D12ResourceLocation | inline |
| GetSegListAllocatorPrivateData() | FD3D12ResourceLocation | inline |
| GetSize() const | FD3D12ResourceLocation | inline |
| GetType() const | FD3D12ResourceLocation | inline |
| IsAliased() const | FD3D12ResourceLocation | inline |
| IsStandaloneOrPooledPlacedResource() const | FD3D12ResourceLocation | |
| IsTransient() const | FD3D12ResourceLocation | inline |
| IsValid() const | FD3D12ResourceLocation | inline |
| OnAllocationMoved(FD3D12ContextArray const &Contexts, FRHIPoolAllocationData *InNewData, ED3D12Access &OutRHIAccess) | FD3D12ResourceLocation | |
| Parent | FD3D12DeviceChild | protected |
| PoolAllocator | FD3D12ResourceLocation | |
| ReferenceNode(FD3D12Device *NodeDevice, FD3D12ResourceLocation &Destination, FD3D12ResourceLocation &Source) | FD3D12ResourceLocation | static |
| ResourceLocationType enum name | FD3D12ResourceLocation | |
| SegListAllocator | FD3D12ResourceLocation | |
| SetAllocator(FD3D12BaseAllocatorType *Value) | FD3D12ResourceLocation | inline |
| SetGPUVirtualAddress(D3D12_GPU_VIRTUAL_ADDRESS Value) | FD3D12ResourceLocation | inline |
| SetMappedBaseAddress(void *Value) | FD3D12ResourceLocation | inline |
| SetOffsetFromBaseOfResource(uint64 Value) | FD3D12ResourceLocation | inline |
| SetOwner(FD3D12BaseShaderResource *InOwner) | FD3D12ResourceLocation | inline |
| SetPoolAllocator(FD3D12PoolAllocator *Value) | FD3D12ResourceLocation | inline |
| SetResource(FD3D12Resource *Value) | FD3D12ResourceLocation | |
| SetSegListAllocator(FD3D12SegListAllocator *Value) | FD3D12ResourceLocation | inline |
| SetSize(uint64 Value) | FD3D12ResourceLocation | inline |
| SetTransient(bool bInTransient) | FD3D12ResourceLocation | inline |
| SetType(ResourceLocationType Value) | FD3D12ResourceLocation | inline |
| TransferOwnership(FD3D12ResourceLocation &Destination, FD3D12ResourceLocation &Source) | FD3D12ResourceLocation | static |
| UnlockPoolData() | FD3D12ResourceLocation | |
| ~FD3D12ResourceLocation() | FD3D12ResourceLocation | |
| ~FNoncopyable() | FNoncopyable | inlineprotected |