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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FD3D12SegListAllocator, including all inherited members.
| Allocate(uint64 SizeInBytes, uint64 Alignment, TRefCountPtr< FD3D12SegHeap > &OutHeap) | FD3D12SegListAllocator | inline |
| CleanUpAllocations() | FD3D12SegListAllocator | |
| Deallocate(FD3D12Resource *PlacedResource, uint32 Offset, uint32 SizeInBytes) | FD3D12SegListAllocator | |
| Destroy() | FD3D12SegListAllocator | |
| FD3D12DeviceChild(FD3D12Device *InParent=nullptr) | FD3D12DeviceChild | inline |
| FD3D12GPUObject(FRHIGPUMask InGPUMask, FRHIGPUMask InVisibiltyMask) | FD3D12GPUObject | inline |
| FD3D12MultiNodeGPUObject(FRHIGPUMask NodeMask, FRHIGPUMask VisibiltyMask) | FD3D12MultiNodeGPUObject | inline |
| FD3D12SegListAllocator(FD3D12Device *Parent, FRHIGPUMask VisibilityMask, D3D12_HEAP_TYPE InHeapType, D3D12_HEAP_FLAGS InHeapFlags, uint32 InMinPoolSize, uint32 InMinNumToPool, uint32 InMaxPoolSize) | FD3D12SegListAllocator | |
| FD3D12SegListAllocator(const FD3D12SegListAllocator &)=delete | FD3D12SegListAllocator | |
| FD3D12SegListAllocator(FD3D12SegListAllocator &&)=delete | FD3D12SegListAllocator | |
| GetGPUMask() const | FD3D12GPUObject | inline |
| GetMemoryStats(uint64 &OutTotalAllocated, uint64 &OutTotalUnused) const | FD3D12SegListAllocator | inline |
| GetParentDevice() const | FD3D12DeviceChild | inline |
| GetParentDevice_Unsafe() const | FD3D12DeviceChild | inline |
| GetVisibilityMask() const | FD3D12GPUObject | inline |
| InvalidOffset | FD3D12SegListAllocator | static |
| operator=(const FD3D12SegListAllocator &)=delete | FD3D12SegListAllocator | |
| operator=(FD3D12SegListAllocator &&)=delete | FD3D12SegListAllocator | |
| Parent | FD3D12DeviceChild | protected |
| ~FD3D12SegListAllocator() | FD3D12SegListAllocator | inline |