| AddRef() const override | FD3D12Texture | inlinevirtual |
| AddRenameListener(FD3D12ShaderResourceRenameListener *InRenameListener) | FD3D12BaseShaderResource | inline |
| AliasingSourceTexture | FD3D12Texture | protected |
| AliasResources(FD3D12Texture *Texture) | FD3D12Texture | |
| bCreatedRTVsPerSlice | FD3D12Texture | protected |
| begin() | FD3D12LinkedAdapterObject< FD3D12Texture > | inline |
| CanBe4KAligned(const FD3D12ResourceDesc &Desc, EPixelFormat UEFormat) | FD3D12Texture | static |
| CopyTextureRegion(FD3D12CommandContext &Context, uint32 DestX, uint32 DestY, uint32 DestZ, FD3D12Texture *SourceTexture, const D3D12_BOX &SourceBox) | FD3D12Texture | |
| CreateLinkedObjects(FRHIGPUMask GPUMask, const CreationParameterFunction &pfnGetCreationParameter, const CreationCoreFunction &pfnCreationCore) | FD3D12LinkedAdapterObject< FD3D12Texture > | inlinestatic |
| CreateViews(FD3D12Texture *FirstLinkedObject) | FD3D12Texture | |
| DepthStencilViews | FD3D12Texture | protected |
| DisableLifetimeExtension() | FRHIResource | inline |
| EmplaceDSV(D3D12_DEPTH_STENCIL_VIEW_DESC const &DSVDesc, int32 Index, FD3D12Texture *FirstLinkedObject) | FD3D12Texture | inline |
| EmplaceRTV(D3D12_RENDER_TARGET_VIEW_DESC const &RTVDesc, int32 Index, FD3D12Texture *FirstLinkedObject) | FD3D12Texture | inline |
| EmplaceSRV(D3D12_SHADER_RESOURCE_VIEW_DESC const &SRVDesc, FD3D12Texture *FirstLinkedObject) | FD3D12Texture | inline |
| end() | FD3D12LinkedAdapterObject< FD3D12Texture > | inline |
| FD3D12BaseShaderResource(FD3D12Device *InParent) | FD3D12BaseShaderResource | inline |
| FD3D12DeviceChild(FD3D12Device *InParent=nullptr) | FD3D12DeviceChild | inline |
| FD3D12LinkedAdapterObject() | FD3D12LinkedAdapterObject< FD3D12Texture > | inlineprotected |
| FD3D12Texture()=delete | FD3D12Texture | |
| FD3D12Texture(const FRHITextureCreateDesc &InDesc, class FD3D12Device *InParent) | FD3D12Texture | inline |
| FDualLinkedObjectIterator typedef | FD3D12LinkedAdapterObject< FD3D12Texture > | |
| FirstSubresourceFootprint | FD3D12Texture | mutableprotected |
| FRHIResource(ERHIResourceType InResourceType) | FRHIResource | |
| FRHITexture()=delete | FRHITexture | protected |
| FRHITexture(const FRHITextureCreateDesc &CreateDesc) | FRHITexture | protected |
| FRHITexture(ERHIResourceType InResourceType) | FRHITexture | protected |
| FRHIViewableResource(ERHIResourceType InResourceType, ERHIAccess InAccess, const TCHAR *InName, FName InOwnerName) | FRHIViewableResource | inlineprotected |
| GetAliasingSourceTexture() const | FD3D12Texture | inline |
| GetClearBinding() const | FRHITexture | inline |
| GetClearColor() const | FRHITexture | inline |
| GetDefaultBindlessHandle() const override | FD3D12Texture | virtual |
| GetDepthClearValue() const | FRHITexture | inline |
| GetDepthStencilClearValue(float &OutDepth, uint32 &OutStencil) const | FRHITexture | inline |
| GetDepthStencilView(FExclusiveDepthStencil AccessType) const | FD3D12Texture | inline |
| GetDesc() const | FRHITexture | inlinevirtual |
| GetFirstLinkedObject() const | FD3D12LinkedAdapterObject< FD3D12Texture > | inline |
| GetFlags() const | FRHITexture | inline |
| GetFormat() const | FRHITexture | inline |
| GetLastRenderTime() const | FRHITexture | inline |
| GetLinkedObject(uint32 GPUIndex) const | FD3D12LinkedAdapterObject< FD3D12Texture > | inline |
| GetLinkedObjectsGPUMask() const | FD3D12LinkedAdapterObject< FD3D12Texture > | inline |
| GetMipDimensions(uint8 MipIndex) const | FRHITexture | inline |
| GetName() const | FRHIViewableResource | inline |
| GetNativeResource() const override final | FD3D12Texture | virtual |
| GetNativeShaderResourceView() const | FRHITexture | inlinevirtual |
| GetNumMips() const | FRHITexture | inline |
| GetNumSamples() const | FRHITexture | inline |
| GetOwnerName() const | FRHIResource | inline |
| GetParentDevice() const | FD3D12DeviceChild | inline |
| GetParentDevice_Unsafe() const | FD3D12DeviceChild | inline |
| GetReadBackHeapDesc(D3D12_PLACED_SUBRESOURCE_FOOTPRINT &OutFootprint, uint32 Subresource) const | FD3D12Texture | |
| GetRefCount() const override | FD3D12Texture | inlinevirtual |
| GetRenderTargetView(int32 MipIndex, int32 ArraySliceIndex) const | FD3D12Texture | inline |
| GetRenderTargetViews() const | FD3D12Texture | inline |
| GetResource() const | FD3D12BaseShaderResource | inline |
| GetShaderResourceView() const | FD3D12Texture | inline |
| GetSize() const | FRHITexture | inline |
| GetSizeX() const | FRHITexture | inline |
| GetSizeXY() const | FRHITexture | inline |
| GetSizeXYZ() const | FRHITexture | inline |
| GetSizeY() const | FRHITexture | inline |
| GetSizeZ() const | FRHITexture | inline |
| GetStencilClearValue() const | FRHITexture | inline |
| GetTexture2D() | FRHITexture | inline |
| GetTexture2DArray() | FRHITexture | inline |
| GetTexture3D() | FRHITexture | inline |
| GetTextureBaseRHI() override final | FD3D12Texture | inlinevirtual |
| GetTextureCube() | FRHITexture | inline |
| GetTextureReference() | FRHITexture | inlinevirtual |
| GetTrackedAccess_Unsafe() const | FRHIViewableResource | inline |
| GetType() const | FRHIResource | inline |
| GetWriteMaskProperties(void *&OutData, uint32 &OutSize) | FRHITexture | inlinevirtual |
| HasClearValue() const | FRHITexture | inline |
| HasCreatedRTVsPerSlice() const | FD3D12Texture | inline |
| HasLinkedViews() const | FD3D12BaseShaderResource | inline |
| HasRenderTargetViews() const | FD3D12Texture | inline |
| IsHeadLink() const | FD3D12LinkedAdapterObject< FD3D12Texture > | inline |
| IsMultisampled() const | FRHITexture | inline |
| IsStreamable() const | FD3D12Texture | inline |
| IsValid() const | FRHIResource | inline |
| LinkedObjectType typedef | FD3D12LinkedAdapterObject< FD3D12Texture > | |
| Lock(FRHICommandListBase &RHICmdList, const FRHILockTextureArgs &Arguments) | FD3D12Texture | |
| LockedMap | FD3D12Texture | protected |
| Name | FRHIViewableResource | protected |
| Parent | FD3D12DeviceChild | protected |
| Release() const override | FD3D12Texture | inlinevirtual |
| ReleaseOwnership() | FRHIViewableResource | inlineprotected |
| RemoveRenameListener(FD3D12ShaderResourceRenameListener *InRenameListener) | FD3D12BaseShaderResource | inline |
| RenderTargetViews | FD3D12Texture | protected |
| ResourceLocation | FD3D12BaseShaderResource | |
| ResourceRenamed(FD3D12ContextArray const &Contexts) | FD3D12BaseShaderResource | inline |
| ReuseStagingBuffer(TUniquePtr< FD3D12LockedResource > &&LockedResource, uint32 Subresource) | FD3D12Texture | |
| RTVArraySizePerMip | FD3D12Texture | protected |
| SetAliasingSource(FTextureRHIRef &SourceTextureRHI) | FD3D12Texture | inline |
| SetCreatedRTVsPerSlice(bool Value, int32 InRTVArraySize) | FD3D12Texture | inline |
| SetLastRenderTime(float InLastRenderTime) | FRHITexture | inline |
| SetName(FName InName) | FRHITexture | |
| SetNumRTVs(int32 Num) | FD3D12Texture | inline |
| SetOwnerName(FName InOwnerName) | FRHIResource | inline |
| SetTrackedAccessFromContext(FRHITrackedAccess InTrackedAccess) | FRHIViewableResource | inlineprotectedvirtual |
| ShaderResourceView | FD3D12Texture | protected |
| SkipsFastClearFinalize() const | FD3D12Texture | inline |
| TakeOwnership(FRHIViewableResource &Other) | FRHIViewableResource | inlineprotected |
| Unlock(FRHICommandListBase &RHICmdList, const FRHILockTextureArgs &Arguments) | FD3D12Texture | |
| UpdateTexture(FD3D12CommandContext &Context, uint32 MipIndex, uint32 DestX, uint32 DestY, uint32 DestZ, const D3D12_TEXTURE_COPY_LOCATION &SourceCopyLocation) | FD3D12Texture | |
| UpdateTexture2D(FRHICommandListBase &RHICmdList, uint32 MipIndex, const struct FUpdateTextureRegion2D &UpdateRegion, uint32 SourcePitch, const uint8 *SourceData) | FD3D12Texture | |
| UploadInitialData(FRHICommandListBase &RHICmdList, FD3D12ResourceLocation &&SourceLocation, ED3D12Access InDestinationD3D12Access) | FD3D12Texture | |
| ~FD3D12BaseShaderResource() | FD3D12BaseShaderResource | inline |
| ~FD3D12LinkedAdapterObject() | FD3D12LinkedAdapterObject< FD3D12Texture > | inline |
| ~FD3D12Texture() | FD3D12Texture | virtual |
| ~FRHIResource() | FRHIResource | protectedvirtual |
| ~IRefCountedObject() | IRefCountedObject | inlinevirtual |