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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FD3D12TextureAllocatorPool, including all inherited members.
| AllocateTexture(FD3D12ResourceDesc Desc, const D3D12_CLEAR_VALUE *ClearValue, EPixelFormat UEFormat, FD3D12ResourceLocation &TextureLocation, ED3D12Access InInitialD3D12Access, ED3D12Access InDefaultD3D12Access, const TCHAR *Name) | FD3D12TextureAllocatorPool | |
| BeginFrame(FD3D12ContextArray const &Contexts) | FD3D12TextureAllocatorPool | inline |
| CleanUpAllocations() | FD3D12TextureAllocatorPool | inline |
| Destroy() | FD3D12TextureAllocatorPool | inline |
| FD3D12DeviceChild(FD3D12Device *InParent=nullptr) | FD3D12DeviceChild | inline |
| FD3D12GPUObject(FRHIGPUMask InGPUMask, FRHIGPUMask InVisibiltyMask) | FD3D12GPUObject | inline |
| FD3D12MultiNodeGPUObject(FRHIGPUMask NodeMask, FRHIGPUMask VisibiltyMask) | FD3D12MultiNodeGPUObject | inline |
| FD3D12TextureAllocatorPool(FD3D12Device *Device, FRHIGPUMask VisibilityNode) | FD3D12TextureAllocatorPool | |
| GetGPUMask() const | FD3D12GPUObject | inline |
| GetMemoryStats(uint64 &OutTotalAllocated, uint64 &OutTotalUnused) const | FD3D12TextureAllocatorPool | inline |
| GetParentDevice() const | FD3D12DeviceChild | inline |
| GetParentDevice_Unsafe() const | FD3D12DeviceChild | inline |
| GetVisibilityMask() const | FD3D12GPUObject | inline |
| Parent | FD3D12DeviceChild | protected |