UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12TextureAllocatorPool Member List

This is the complete list of members for FD3D12TextureAllocatorPool, including all inherited members.

AllocateTexture(FD3D12ResourceDesc Desc, const D3D12_CLEAR_VALUE *ClearValue, EPixelFormat UEFormat, FD3D12ResourceLocation &TextureLocation, ED3D12Access InInitialD3D12Access, ED3D12Access InDefaultD3D12Access, const TCHAR *Name)FD3D12TextureAllocatorPool
BeginFrame(FD3D12ContextArray const &Contexts)FD3D12TextureAllocatorPoolinline
CleanUpAllocations()FD3D12TextureAllocatorPoolinline
Destroy()FD3D12TextureAllocatorPoolinline
FD3D12DeviceChild(FD3D12Device *InParent=nullptr)FD3D12DeviceChildinline
FD3D12GPUObject(FRHIGPUMask InGPUMask, FRHIGPUMask InVisibiltyMask)FD3D12GPUObjectinline
FD3D12MultiNodeGPUObject(FRHIGPUMask NodeMask, FRHIGPUMask VisibiltyMask)FD3D12MultiNodeGPUObjectinline
FD3D12TextureAllocatorPool(FD3D12Device *Device, FRHIGPUMask VisibilityNode)FD3D12TextureAllocatorPool
GetGPUMask() constFD3D12GPUObjectinline
GetMemoryStats(uint64 &OutTotalAllocated, uint64 &OutTotalUnused) constFD3D12TextureAllocatorPoolinline
GetParentDevice() constFD3D12DeviceChildinline
GetParentDevice_Unsafe() constFD3D12DeviceChildinline
GetVisibilityMask() constFD3D12GPUObjectinline
ParentFD3D12DeviceChildprotected