UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12UnorderedAccessView Member List

This is the complete list of members for FD3D12UnorderedAccessView, including all inherited members.

CounterResourceFD3D12UnorderedAccessViewprotected
CreateView(FResourceInfo const &InResource, D3D12_UNORDERED_ACCESS_VIEW_DESC const &InD3DViewDesc, EFlags InFlags)FD3D12UnorderedAccessView
TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >::CreateView(FResourceInfo const &InResource, D3D12_UNORDERED_ACCESS_VIEW_DESC const &InD3DViewDesc)TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >inlineprotected
FD3D12View::CreateView(FResourceInfo const &InResource, FNullDescPtr NullDescriptor)FD3D12Viewprotected
D3DViewDescTD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >protected
EFlags enum nameFD3D12UnorderedAccessView
EReason enum nameFD3D12View
FD3D12DeviceChild(FD3D12Device *InParent=nullptr)FD3D12DeviceChildinline
FD3D12UnorderedAccessView(FD3D12Device *InDevice, FD3D12UnorderedAccessView *FirstLinkedObject, ERHIDescriptorType InDescriptorType)FD3D12UnorderedAccessView
FD3D12View()=deleteFD3D12Viewprotected
FD3D12View(FD3D12Device *InDevice, ERHIDescriptorType InDescriptorType, ERHIDescriptorHeapType InHeapType, FD3D12View *FirstLinkedObject)FD3D12Viewprotected
GetBindlessHandle() constFD3D12Viewinline
GetCounterResource() constFD3D12UnorderedAccessViewinline
GetD3DDesc() constTD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >inline
GetOfflineCpuHandle() constFD3D12Viewinline
GetParentDevice() constFD3D12DeviceChildinline
GetParentDevice_Unsafe() constFD3D12DeviceChildinline
GetResidencyHandles() constFD3D12Viewinline
GetResource() constFD3D12Viewinline
GetResourceLocation() constFD3D12Viewinline
GetShaderResource() constFD3D12Viewinline
GetViewSubset() constFD3D12Viewinline
HeapTypeFD3D12Viewprotected
InitializeBindlessSlot()FD3D12Viewprotected
IsBindless() constFD3D12Viewinline
IsInitialized() constFD3D12Viewinlineprotected
NullFD3D12UnorderedAccessViewstatic
OfflineCpuHandleFD3D12Viewprotected
OffsetInBytesFD3D12UnorderedAccessViewprotected
ParentFD3D12DeviceChildprotected
ResourceInfoFD3D12Viewprotected
ResourceRenamed(FD3D12ContextArray const &Contexts, FD3D12BaseShaderResource *InRenamedResource, FD3D12ResourceLocation *InNewResourceLocation) overrideFD3D12UnorderedAccessViewprotectedvirtual
StrideInBytesFD3D12UnorderedAccessViewprotected
TD3D12View(FD3D12Device *InDevice, ERHIDescriptorType InDescriptorType, ERHIDescriptorHeapType InHeapType, TD3D12View *FirstLinkedObject)TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >inlineprotected
UpdateBindlessSlot(FD3D12ContextArray const &Contexts)FD3D12Viewprotected
UpdateDescriptor() overrideFD3D12UnorderedAccessViewprotectedvirtual
UpdateResourceInfo(const FResourceInfo &InResource, const D3D12_UNORDERED_ACCESS_VIEW_DESC &InD3DViewDesc, EFlags InFlags)FD3D12UnorderedAccessViewprotected
TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >::UpdateResourceInfo(FResourceInfo const &InResource, FNullDescPtr NullDescriptor)FD3D12Viewprotected
UpdateView(FD3D12ContextArray const &Contexts, const FResourceInfo &InResource, const D3D12_UNORDERED_ACCESS_VIEW_DESC &InD3DViewDesc, EFlags InFlags)FD3D12UnorderedAccessView
TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >::UpdateView(FD3D12ContextArray const &Contexts, FResourceInfo const &InResource, D3D12_UNORDERED_ACCESS_VIEW_DESC const &InD3DViewDesc)TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >inlineprotected
FD3D12View::UpdateView(FD3D12ContextArray const &Contexts, const FResourceInfo &InResource, FNullDescPtr NullDescriptor)FD3D12Viewprotected
ViewSubsetFD3D12Viewprotected
~FD3D12View()FD3D12Viewprotectedvirtual