UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDatasmithMesh Member List

This is the complete list of members for FDatasmithMesh, including all inherited members.

AddLOD(const FDatasmithMesh &InLODMesh)FDatasmithMesh
AddLOD(FDatasmithMesh &&InLODMesh)FDatasmithMesh
AddUVChannel()FDatasmithMesh
CalculateHash() constFDatasmithMesh
ComputeArea() constFDatasmithMesh
FDatasmithMesh()FDatasmithMesh
FDatasmithMesh(const FDatasmithMesh &Other)FDatasmithMesh
FDatasmithMesh(FDatasmithMesh &&Other)FDatasmithMesh
GetExtents() constFDatasmithMesh
GetFace(int32 Index, int32 &Vertex1, int32 &Vertex2, int32 &Vertex3, int32 &MaterialId) constFDatasmithMesh
GetFacesCount() constFDatasmithMesh
GetFaceSmoothingMask(int32 Index) constFDatasmithMesh
GetFaceUV(int32 Index, int32 Channel, int32 &Vertex1, int32 &Vertex2, int32 &Vertex3) constFDatasmithMesh
GetHashForUVChannel(int32 Channel) constFDatasmithMesh
GetLightmapSourceUVChannel() constFDatasmithMesh
GetLOD(int32 Index)FDatasmithMesh
GetLOD(int32 Index) constFDatasmithMesh
GetLODsCount() constFDatasmithMesh
GetMaterialsCount() constFDatasmithMesh
GetName() constFDatasmithMesh
GetNormal(int32 Index) constFDatasmithMesh
GetUV(int32 Channel, int32 Index) constFDatasmithMesh
GetUVChannelsCount() constFDatasmithMesh
GetUVCount(int32 Channel) constFDatasmithMesh
GetVertex(int32 Index) constFDatasmithMesh
GetVertexColor(int32 Index) constFDatasmithMesh
GetVertexColorCount() constFDatasmithMesh
GetVerticesCount() constFDatasmithMesh
IsMaterialIdUsed(int32 MaterialId) constFDatasmithMesh
operator=(const FDatasmithMesh &Other)FDatasmithMesh
operator=(FDatasmithMesh &&Other)FDatasmithMesh
RemoveUVChannel()FDatasmithMesh
SetFace(int32 Index, int32 Vertex1, int32 Vertex2, int32 Vertex3, int32 MaterialId=0)FDatasmithMesh
SetFacesCount(int32 NumFaces)FDatasmithMesh
SetFaceSmoothingMask(int32 Index, uint32 SmoothingMask)FDatasmithMesh
SetFaceUV(int32 Index, int32 Channel, int32 Vertex1, int32 Vertex2, int32 Vertex3)FDatasmithMesh
SetLightmapSourceUVChannel(int32 Channel)FDatasmithMesh
SetName(const TCHAR *InName)FDatasmithMesh
SetNormal(int32 Index, float X, float Y, float Z)FDatasmithMesh
SetUV(int32 Channel, int32 Index, double U, double V)FDatasmithMesh
SetUVChannelsCount(int32 ChannelCount)FDatasmithMesh
SetUVCount(int32 Channel, int32 NumVerts)FDatasmithMesh
SetVertex(int32 Index, float X, float Y, float Z)FDatasmithMesh
SetVertexColor(int32 Index, const FColor &Color)FDatasmithMesh
SetVerticesCount(int32 NumVerts)FDatasmithMesh
~FDatasmithMesh()FDatasmithMesh