| AddLOD(const FDatasmithMesh &InLODMesh) | FDatasmithMesh | |
| AddLOD(FDatasmithMesh &&InLODMesh) | FDatasmithMesh | |
| AddUVChannel() | FDatasmithMesh | |
| CalculateHash() const | FDatasmithMesh | |
| ComputeArea() const | FDatasmithMesh | |
| FDatasmithMesh() | FDatasmithMesh | |
| FDatasmithMesh(const FDatasmithMesh &Other) | FDatasmithMesh | |
| FDatasmithMesh(FDatasmithMesh &&Other) | FDatasmithMesh | |
| GetExtents() const | FDatasmithMesh | |
| GetFace(int32 Index, int32 &Vertex1, int32 &Vertex2, int32 &Vertex3, int32 &MaterialId) const | FDatasmithMesh | |
| GetFacesCount() const | FDatasmithMesh | |
| GetFaceSmoothingMask(int32 Index) const | FDatasmithMesh | |
| GetFaceUV(int32 Index, int32 Channel, int32 &Vertex1, int32 &Vertex2, int32 &Vertex3) const | FDatasmithMesh | |
| GetHashForUVChannel(int32 Channel) const | FDatasmithMesh | |
| GetLightmapSourceUVChannel() const | FDatasmithMesh | |
| GetLOD(int32 Index) | FDatasmithMesh | |
| GetLOD(int32 Index) const | FDatasmithMesh | |
| GetLODsCount() const | FDatasmithMesh | |
| GetMaterialsCount() const | FDatasmithMesh | |
| GetName() const | FDatasmithMesh | |
| GetNormal(int32 Index) const | FDatasmithMesh | |
| GetUV(int32 Channel, int32 Index) const | FDatasmithMesh | |
| GetUVChannelsCount() const | FDatasmithMesh | |
| GetUVCount(int32 Channel) const | FDatasmithMesh | |
| GetVertex(int32 Index) const | FDatasmithMesh | |
| GetVertexColor(int32 Index) const | FDatasmithMesh | |
| GetVertexColorCount() const | FDatasmithMesh | |
| GetVerticesCount() const | FDatasmithMesh | |
| IsMaterialIdUsed(int32 MaterialId) const | FDatasmithMesh | |
| operator=(const FDatasmithMesh &Other) | FDatasmithMesh | |
| operator=(FDatasmithMesh &&Other) | FDatasmithMesh | |
| RemoveUVChannel() | FDatasmithMesh | |
| SetFace(int32 Index, int32 Vertex1, int32 Vertex2, int32 Vertex3, int32 MaterialId=0) | FDatasmithMesh | |
| SetFacesCount(int32 NumFaces) | FDatasmithMesh | |
| SetFaceSmoothingMask(int32 Index, uint32 SmoothingMask) | FDatasmithMesh | |
| SetFaceUV(int32 Index, int32 Channel, int32 Vertex1, int32 Vertex2, int32 Vertex3) | FDatasmithMesh | |
| SetLightmapSourceUVChannel(int32 Channel) | FDatasmithMesh | |
| SetName(const TCHAR *InName) | FDatasmithMesh | |
| SetNormal(int32 Index, float X, float Y, float Z) | FDatasmithMesh | |
| SetUV(int32 Channel, int32 Index, double U, double V) | FDatasmithMesh | |
| SetUVChannelsCount(int32 ChannelCount) | FDatasmithMesh | |
| SetUVCount(int32 Channel, int32 NumVerts) | FDatasmithMesh | |
| SetVertex(int32 Index, float X, float Y, float Z) | FDatasmithMesh | |
| SetVertexColor(int32 Index, const FColor &Color) | FDatasmithMesh | |
| SetVerticesCount(int32 NumVerts) | FDatasmithMesh | |
| ~FDatasmithMesh() | FDatasmithMesh | |