UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDatasmithMeshElementImpl Member List
This is the complete list of members for
FDatasmithMeshElementImpl
, including all inherited members.
CalculateElementHash
(bool bForce) override
FDatasmithMeshElementImpl
virtual
CustomSerialize
(class FSnapshotProxy &Ar)
DirectLink::ISceneGraphNode
inline
virtual
CustomSerialize
(class FSnapshotProxy &Ar) const
DirectLink::ISceneGraphNode
inline
ElementHash
FDatasmithElementImpl< IDatasmithMeshElement >
protected
FDatasmithElementImpl
(const TCHAR *InName, EDatasmithElementType InType, uint64 InSubType=0)
FDatasmithElementImpl< IDatasmithMeshElement >
inline
FDatasmithMeshElementImpl
(const TCHAR *InName)
FDatasmithMeshElementImpl
explicit
GetArea
() const override
FDatasmithMeshElementImpl
inline
virtual
GetDepth
() const override
FDatasmithMeshElementImpl
inline
virtual
GetDimensions
() const override
FDatasmithMeshElementImpl
inline
virtual
GetElementType
() const
FDatasmithElementImpl< IDatasmithMeshElement >
inline
protected
GetFile
() const override
FDatasmithMeshElementImpl
inline
virtual
GetFileHash
() const override
FDatasmithMeshElementImpl
inline
virtual
GetHeight
() const override
FDatasmithMeshElementImpl
inline
virtual
GetLabel
() const override
FDatasmithElementImpl< IDatasmithMeshElement >
inline
virtual
GetLightmapCoordinateIndex
() const
FDatasmithMeshElementImpl
inline
virtual
GetLightmapSourceUV
() const override
FDatasmithMeshElementImpl
inline
virtual
GetLODCount
() const override
FDatasmithMeshElementImpl
inline
protected
virtual
GetMaterial
(int32 SlotId) const override
FDatasmithMeshElementImpl
virtual
GetMaterialSlotAt
(int32 Index) const override
FDatasmithMeshElementImpl
virtual
GetMaterialSlotAt
(int32 Index) override
FDatasmithMeshElementImpl
virtual
GetMaterialSlotCount
() const override
FDatasmithMeshElementImpl
virtual
GetName
() const override
FDatasmithElementImpl< IDatasmithMeshElement >
inline
virtual
GetNodeId
() const
DirectLink::ISceneGraphNode
inline
GetReferenceProxy
(int32 Index) const
DirectLink::ISceneGraphNode
GetReferenceProxyCount
() const
DirectLink::ISceneGraphNode
GetReferenceProxyName
(int32 Index) const
DirectLink::ISceneGraphNode
GetSharedState
() const
DirectLink::ISceneGraphNode
inline
virtual
GetStore
() const override
FDatasmithElementImpl< IDatasmithMeshElement >
inline
virtual
GetStore
() override
FDatasmithElementImpl< IDatasmithMeshElement >
inline
virtual
GetSubType
() const
FDatasmithElementImpl< IDatasmithMeshElement >
inline
protected
GetWidth
() const override
FDatasmithMeshElementImpl
inline
virtual
IsA
(EDatasmithElementType InType) const override
FDatasmithElementImpl< IDatasmithMeshElement >
inline
virtual
IsSubTypeInternal
(uint64 InSubType) const
FDatasmithElementImpl< IDatasmithMeshElement >
inline
protected
virtual
Label
FDatasmithElementImpl< IDatasmithMeshElement >
protected
MakeSharedState
() const override
FDatasmithElementImpl< IDatasmithMeshElement >
inline
virtual
Name
FDatasmithElementImpl< IDatasmithMeshElement >
protected
RegisterReference
(ISceneGraphNode *Referenced)
DirectLink::ISceneGraphNode
RegisterReferenceProxy
(class IReferenceProxy &View, FName Name)
DirectLink::ISceneGraphNode
SetDimensions
(float InArea, float InWidth, float InHeight, float InDepth) override
FDatasmithMeshElementImpl
inline
virtual
SetFile
(const TCHAR *InFile) override
FDatasmithMeshElementImpl
inline
virtual
SetFileHash
(FMD5Hash Hash) override
FDatasmithMeshElementImpl
inline
virtual
SetLabel
(const TCHAR *InLabel) override
FDatasmithElementImpl< IDatasmithMeshElement >
inline
virtual
SetLightmapCoordinateIndex
(int32 UVChannel)
FDatasmithMeshElementImpl
inline
virtual
SetLightmapSourceUV
(int32 UVChannel) override
FDatasmithMeshElementImpl
inline
virtual
SetLODCount
(int32 Count) override
FDatasmithMeshElementImpl
inline
protected
virtual
SetMaterial
(const TCHAR *MaterialPathName, int32 SlotId) override
FDatasmithMeshElementImpl
virtual
SetName
(const TCHAR *InName) override
FDatasmithElementImpl< IDatasmithMeshElement >
inline
virtual
SetNodeId
(FSceneGraphId Id)
DirectLink::ISceneGraphNode
inline
SetSharedState
(TSharedPtr< FSceneGraphSharedState > NewSharedState)
DirectLink::ISceneGraphNode
Store
FDatasmithElementImpl< IDatasmithMeshElement >
protected
Subtype
FDatasmithElementImpl< IDatasmithMeshElement >
protected
Type
FDatasmithElementImpl< IDatasmithMeshElement >
protected
UpdateRefs
(class IReferenceResolutionProvider &Resolver, const FReferenceSnapshot &NewRefs)
DirectLink::ISceneGraphNode
~FDatasmithElementImpl
()
FDatasmithElementImpl< IDatasmithMeshElement >
inline
virtual
~IDatasmithMeshElement
()
IDatasmithMeshElement
inline
virtual
~ISceneGraphNode
()=default
DirectLink::ISceneGraphNode
virtual
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