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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FDebugName, including all inherited members.
| AppendString(FStringBuilderBase &Builder) const | FDebugName | |
| const | FDebugName | |
| FDebugName() | FDebugName | |
| FDebugName(FName InName) | FDebugName | |
| FDebugName(FName InName, int32 InNumber) | FDebugName | |
| IsNone() const | FDebugName | inline |
| operator=(FName Other) | FDebugName | |
| StringBufferSize | FDebugName | static |
| ToString() const | FDebugName | |
| ToString(TCHAR(&Out)[N]) const | FDebugName | inline |
| ToStringInternal(Out, OutSize) | FDebugName | |
| ToStringTruncate(TCHAR(&Out)[N]) const | FDebugName | inline |
| UE_DEPRECATED(5.6, "FDebugName::ToString(TCHAR* Out, uint32 OutSize) is dangerous and can lead to buffer overflow if the provided " "buffer is smaller than FDebugName::StringBufferSize, even if the OutSize parameter indicates the buffer is " "smaller than this value. Use the templated ToString() or ToStringTruncate() functions to format the name " "string into a pre-allocated array, or use the allocating ToString() function that returns an FString.") uint32 ToString(TCHAR *Out | FDebugName |