UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDebugName Member List

This is the complete list of members for FDebugName, including all inherited members.

AppendString(FStringBuilderBase &Builder) constFDebugName
constFDebugName
FDebugName()FDebugName
FDebugName(FName InName)FDebugName
FDebugName(FName InName, int32 InNumber)FDebugName
IsNone() constFDebugNameinline
operator=(FName Other)FDebugName
StringBufferSizeFDebugNamestatic
ToString() constFDebugName
ToString(TCHAR(&Out)[N]) constFDebugNameinline
ToStringInternal(Out, OutSize)FDebugName
ToStringTruncate(TCHAR(&Out)[N]) constFDebugNameinline
UE_DEPRECATED(5.6, "FDebugName::ToString(TCHAR* Out, uint32 OutSize) is dangerous and can lead to buffer overflow if the provided " "buffer is smaller than FDebugName::StringBufferSize, even if the OutSize parameter indicates the buffer is " "smaller than this value. Use the templated ToString() or ToStringTruncate() functions to format the name " "string into a pre-allocated array, or use the allocating ToString() function that returns an FString.") uint32 ToString(TCHAR *OutFDebugName