UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDirectionalLightSceneProxy Member List

This is the complete list of members for FDirectionalLightSceneProxy, including all inherited members.

AffectGlobalIllumination() constFLightSceneProxyinline
AffectReflection() constFLightSceneProxyinline
AffectsBounds(const FBoxSphereBounds &Bounds) constFLightSceneProxyinlinevirtual
AffectsTranslucentLighting() constFLightSceneProxyinline
AllowMegaLights() constFLightSceneProxyinline
ApplyWorldOffset(FVector InOffset)FLightSceneProxyvirtual
AtmosphereSunDiskColorScaleFLightSceneProxyprotected
AtmosphereSunLightIndexFLightSceneProxyprotected
bAffectGlobalIlluminationFLightSceneProxyprotected
bAffectReflectionFLightSceneProxyprotected
bAffectTranslucentLightingFLightSceneProxyprotected
bAllowMegaLightsFLightSceneProxyprotected
bCastCloudShadowsFDirectionalLightSceneProxy
bCastDynamicShadowFLightSceneProxyprotected
bCastHairStrandsDeepShadowFLightSceneProxyprotected
bCastModulatedShadowsFLightSceneProxyprotected
bCastShadowsFromCinematicObjectsOnlyFLightSceneProxyprotected
bCastShadowsOnAtmosphereFDirectionalLightSceneProxy
bCastShadowsOnCloudsFDirectionalLightSceneProxy
bCastStaticShadowFLightSceneProxyprotected
bCastTranslucentShadowsFLightSceneProxyprotected
bCastVolumetricShadowFLightSceneProxyprotected
bContactShadowLengthInWSFLightSceneProxyprotected
bEnableLightShaftOcclusionFDirectionalLightSceneProxy
bForceCachedShadowsForMovablePrimitivesFLightSceneProxyprotected
bMovableFLightSceneProxyprotected
bPerPixelAtmosphereTransmittanceFDirectionalLightSceneProxy
bPerPixelTransmittanceEnabledFDirectionalLightSceneProxy
bSelectedFLightSceneProxyprotected
bStaticLightingFLightSceneProxyprotected
bStaticShadowingFLightSceneProxyprotected
bTransmissionFLightSceneProxyprotected
bUsedAsAtmosphereSunLightFLightSceneProxyprotected
bUseInsetShadowsForMovableObjectsFDirectionalLightSceneProxy
bUseRayTracedDistanceFieldShadowsFLightSceneProxyprotected
bUseVirtualShadowMapsFLightSceneProxyprotected
bUseWholeSceneCSMForMovableObjectsFLightSceneProxyprotected
CascadeDistributionExponentFDirectionalLightSceneProxy
CascadeTransitionFractionFDirectionalLightSceneProxy
CastRaytracedShadowFLightSceneProxyprotected
CastsDynamicShadow() constFLightSceneProxyinline
CastsHairStrandsDeepShadow() constFLightSceneProxyinline
CastsModulatedShadows() constFLightSceneProxyinline
CastsRaytracedShadow() constFLightSceneProxyinline
CastsShadowsFromCinematicObjectsOnly() constFLightSceneProxyinline
CastsStaticShadow() constFLightSceneProxyinline
CastsTranslucentShadows() constFLightSceneProxyinline
CastsVolumetricShadow() constFLightSceneProxyinline
CloudScatteredLuminanceScaleFDirectionalLightSceneProxy
CloudShadowDepthBiasFDirectionalLightSceneProxy
CloudShadowExtentFDirectionalLightSceneProxy
CloudShadowMapResolutionScaleFDirectionalLightSceneProxy
CloudShadowOnAtmosphereStrengthFDirectionalLightSceneProxy
CloudShadowOnSurfaceStrengthFDirectionalLightSceneProxy
CloudShadowRaySampleCountScaleFDirectionalLightSceneProxy
CloudShadowStrengthFDirectionalLightSceneProxy
ColorFLightSceneProxyprotected
ComponentNameFLightSceneProxyprotected
ContactShadowCastingIntensityFLightSceneProxyprotected
ContactShadowLengthFLightSceneProxyprotected
ContactShadowNonCastingIntensityFLightSceneProxyprotected
DeepShadowLayerDistributionFLightSceneProxyprotected
DiffuseScaleFLightSceneProxyprotected
DistanceFieldShadowDistanceFDirectionalLightSceneProxy
DynamicShadowCascadesFDirectionalLightSceneProxy
FarShadowCascadeCountFLightSceneProxyprotected
FarShadowDistanceFLightSceneProxyprotected
FDirectionalLightSceneProxy(const UDirectionalLightComponent *Component)FDirectionalLightSceneProxyinline
FLightSceneProxy(const ULightComponent *InLightComponent)FLightSceneProxy
ForwardShadingPriorityFDirectionalLightSceneProxy
GetAtmosphereSunDiskColorScale() constFLightSceneProxyinline
GetAtmosphereSunLightIndex() constFLightSceneProxyinline
GetAtmosphereTransmittanceTowardSun() const overrideFDirectionalLightSceneProxyinlinevirtual
GetBoundingSphere() constFLightSceneProxyvirtual
GetCastCloudShadows() const overrideFDirectionalLightSceneProxyinlinevirtual
GetCastShadowsOnAtmosphere() const overrideFDirectionalLightSceneProxyinlinevirtual
GetCastShadowsOnClouds() const overrideFDirectionalLightSceneProxyinlinevirtual
GetCloudScatteredLuminanceScale() const overrideFDirectionalLightSceneProxyinlinevirtual
GetCloudShadowDepthBias() const overrideFDirectionalLightSceneProxyinlinevirtual
GetCloudShadowExtent() const overrideFDirectionalLightSceneProxyinlinevirtual
GetCloudShadowMapResolutionScale() const overrideFDirectionalLightSceneProxyinlinevirtual
GetCloudShadowOnAtmosphereStrength() const overrideFDirectionalLightSceneProxyinlinevirtual
GetCloudShadowOnSurfaceStrength() const overrideFDirectionalLightSceneProxyinlinevirtual
GetCloudShadowRaySampleCountScale() const overrideFDirectionalLightSceneProxyinlinevirtual
GetCloudShadowStrength() const overrideFDirectionalLightSceneProxyinlinevirtual
GetColor() constFLightSceneProxyinline
GetComponentFName() constFLightSceneProxyinline
GetContactShadowCastingIntensity() constFLightSceneProxyinline
GetContactShadowLength() constFLightSceneProxyinline
GetContactShadowNonCastingIntensity() constFLightSceneProxyinline
GetDeepShadowLayerDistribution() constFLightSceneProxyinline
GetDiffuseScale() constFLightSceneProxyinline
GetDirection() constFLightSceneProxyinline
GetDirectionalLightDistanceFadeParameters(ERHIFeatureLevel::Type InFeatureLevel, bool bPrecomputedLightingIsValid, int32 MaxNearCascades) const overrideFDirectionalLightSceneProxyinlinevirtual
GetDirectionalLightForwardShadingPriority() const overrideFDirectionalLightSceneProxyinlinevirtual
GetEffectiveScreenRadius(const FViewMatrices &ShadowViewMatrices, const FIntPoint &CameraViewRectSize) constFLightSceneProxyinlinevirtual
GetFadeRange() constFLightSceneProxyinlinevirtual
GetForceCachedShadowsForMovablePrimitives() constFLightSceneProxyinline
GetIESTexture() constFLightSceneProxyinline
GetIESTextureResource() constFLightSceneProxy
GetIndirectLightingScale() constFLightSceneProxyinline
GetLevelName() constFLightSceneProxyinline
GetLightComponent() constFLightSceneProxyinline
GetLightFunctionAtlasLightIndex() constFLightSceneProxyinline
GetLightFunctionDisabledBrightness() constFLightSceneProxyinline
GetLightFunctionFadeDistance() constFLightSceneProxyinline
GetLightFunctionMaterial() constFLightSceneProxyinline
GetLightFunctionScale() constFLightSceneProxyinline
GetLightGuid() constFLightSceneProxyinline
GetLightingChannelMask() constFLightSceneProxyinline
GetLightPositionForLightShafts(FVector ViewOrigin) const overrideFDirectionalLightSceneProxyinlinevirtual
GetLightSceneInfo() constFLightSceneProxyinline
GetLightShaderParameters(FLightRenderParameters &LightParameters, uint32 Flags=0) const overrideFDirectionalLightSceneProxyinlinevirtual
GetLightShaftOcclusionParameters(float &OutOcclusionMaskDarkness, float &OutOcclusionDepthRange) const overrideFDirectionalLightSceneProxyinlinevirtual
GetLightSourceAngle() const overrideFDirectionalLightSceneProxyinlinevirtual
GetLightToWorld() constFLightSceneProxyinline
GetLightType() constFLightSceneProxyinline
GetMaxDrawDistance() constFLightSceneProxyinlinevirtual
GetMegaLightsShadowMethod() constFLightSceneProxyinline
GetModulatedShadowColor() constFLightSceneProxyinline
GetNumViewDependentWholeSceneShadows(const FSceneView &View, bool bPrecomputedLightingIsValid) const overrideFDirectionalLightSceneProxyinlinevirtual
GetOrigin() constFLightSceneProxyinline
GetOuterConeAngle() constFLightSceneProxyinlinevirtual
GetOuterSpaceIlluminance() const overrideFDirectionalLightSceneProxyinlinevirtual
GetOuterSpaceLuminance() const overrideFDirectionalLightSceneProxyinlinevirtual
GetOwnerNameOrLabel() constFLightSceneProxyinline
GetPerObjectProjectedShadowInitializer(const FBoxSphereBounds &SubjectBounds, FPerObjectProjectedShadowInitializer &OutInitializer) const overrideFDirectionalLightSceneProxyinlinevirtual
GetPerPixelTransmittanceEnabled() const overrideFDirectionalLightSceneProxyinlinevirtual
GetPosition() constFLightSceneProxyinline
GetPreviewShadowMapChannel() constFLightSceneProxyinline
GetRadius() constFLightSceneProxyinlinevirtual
GetRayEndBias() constFLightSceneProxyinline
GetRayStartOffsetDepthScale() constFLightSceneProxyinline
GetSamplesPerPixel() constFLightSceneProxyinline
GetSceneInterface() constFLightSceneProxyinline
GetScissorRect(FIntRect &ScissorRect, const FSceneView &View, const FIntRect &ViewRect) constFLightSceneProxyvirtual
GetShadowAmount() constFLightSceneProxyinline
GetShadowMapChannel() constFLightSceneProxyinline
GetShadowResolutionScale() constFLightSceneProxyinline
GetShadowSharpen() constFLightSceneProxyinline
GetShadowSourceAngleFactor() const overrideFDirectionalLightSceneProxyinlinevirtual
GetSourceRadius() constFLightSceneProxyinlinevirtual
GetSpecularScale() constFLightSceneProxyinline
GetStaticShadowDepthMap() constFLightSceneProxyinline
GetStatId() constFLightSceneProxyinline
GetSunIlluminanceAccountingForSkyAtmospherePerPixelTransmittance() const overrideFDirectionalLightSceneProxyinlinevirtual
GetSunIlluminanceOnGroundPostTransmittance() const overrideFDirectionalLightSceneProxyinlinevirtual
GetSunLightHalfApexAngleRadian() const overrideFDirectionalLightSceneProxyinlinevirtual
GetSunOnEarthHalfApexAngleRadian()FLightSceneProxyinlinestatic
GetTraceDistance() const overrideFDirectionalLightSceneProxyinlinevirtual
GetUsePerPixelAtmosphereTransmittance() const overrideFDirectionalLightSceneProxyinlinevirtual
GetUserShadowBias() constFLightSceneProxyinline
GetUserShadowSlopeBias() constFLightSceneProxyinline
GetViewDependentWholeSceneProjectedShadowInitializer(const FSceneView &View, int32 InCascadeIndex, bool bPrecomputedLightingIsValid, FWholeSceneProjectedShadowInitializer &OutInitializer) const overrideFDirectionalLightSceneProxyinlinevirtual
GetViewLightingChannelMask() constFLightSceneProxyinline
GetVolumetricScatteringIntensity() constFLightSceneProxyinline
GetVSMResolutionLodBias() constFLightSceneProxyinline
GetVSMTexelDitherScale() constFLightSceneProxyinline
GetWholeSceneProjectedShadowInitializer(const FSceneViewFamily &ViewFamily, TArray< FWholeSceneProjectedShadowInitializer, TInlineAllocator< 6 > > &OutInitializers) constFLightSceneProxyinlinevirtual
GetWorldToLight() constFLightSceneProxyinline
HasSourceTexture() constFLightSceneProxyinlinevirtual
HasStaticLighting() constFLightSceneProxyinline
HasStaticShadowing() constFLightSceneProxyinline
HasValidLightFunctionAtlasSlot() constFLightSceneProxyinline
IESAtlasIdFLightSceneProxyprotected
IESTextureFLightSceneProxyprotected
IndirectLightingScaleFLightSceneProxyprotected
IsContactShadowLengthInWS() constFLightSceneProxyinline
IsInverseSquared() constFLightSceneProxyinlinevirtual
IsLocalLight() constFLightSceneProxyinlinevirtual
IsMovable() constFLightSceneProxyinline
IsRectLight() constFLightSceneProxyinlinevirtual
IsSelected() constFLightSceneProxyinline
IsUsedAsAtmosphereSunLight() constFLightSceneProxyinline
LevelNameFLightSceneProxyprotected
LightComponentFLightSceneProxyprotected
LightFunctionAtlasLightIndexFLightSceneProxyprotected
LightFunctionDisabledBrightnessFLightSceneProxyprotected
LightFunctionFadeDistanceFLightSceneProxyprotected
LightFunctionMaterialFLightSceneProxyprotected
LightFunctionScaleFLightSceneProxyprotected
LightGuidFLightSceneProxyprotected
LightingChannelMaskFLightSceneProxyprotected
LightSceneInfoFLightSceneProxyprotected
LightShaftOverrideDirectionFDirectionalLightSceneProxy
LightSourceAngleFDirectionalLightSceneProxy
LightSourceSoftAngleFDirectionalLightSceneProxy
LightToWorldFLightSceneProxyprotected
LightTypeFLightSceneProxyprotected
MegaLightsShadowMethodFLightSceneProxyprotected
ModulatedShadowColorFLightSceneProxyprotected
OcclusionDepthRangeFDirectionalLightSceneProxy
OcclusionMaskDarknessFDirectionalLightSceneProxy
PositionFLightSceneProxyprotected
PreviewShadowMapChannelFLightSceneProxyprotected
RayEndBiasFLightSceneProxyprotected
RayStartOffsetDepthScaleFLightSceneProxyprotected
SamplesPerPixelFLightSceneProxyprotected
SceneInterfaceFLightSceneProxyprotected
SetAtmosphereRelatedProperties(FLinearColor TransmittanceTowardSunIn, FLinearColor SunDiscOuterSpaceLuminanceIn) overrideFDirectionalLightSceneProxyinlinevirtual
SetAtmosphereSunDiskColorScale(FLinearColor NewValue)FDirectionalLightSceneProxyinline
SetColor(const FLinearColor &InColor)FLightSceneProxyprotected
SetLightFunctionAtlasIndices(uint8 LightIndex)FLightSceneProxyinline
SetLightFunctionMaterial_GameThread(const ULightComponent *Component)FLightSceneProxy
SetScissorRect(FRHICommandList &RHICmdList, const FSceneView &View, const FIntRect &ViewRect, FIntRect *OutScissorRect=nullptr) constFLightSceneProxyinlinevirtual
SetSelected(bool bNewSelected)FLightSceneProxyinline
SetTransform(const FMatrix &InLightToWorld, const FVector4 &InPosition)FLightSceneProxyprotected
SetTransmission_GameThread(const ULightComponent *Component)FLightSceneProxy
ShadowAmountFLightSceneProxyprotected
ShadowBiasFLightSceneProxyprotected
ShadowCascadeBiasDistributionFDirectionalLightSceneProxy
ShadowDistanceFadeoutFractionFDirectionalLightSceneProxy
ShadowMapChannelFLightSceneProxyprotected
ShadowResolutionScaleFLightSceneProxyprotected
ShadowSharpenFLightSceneProxyprotected
ShadowSlopeBiasFLightSceneProxyprotected
ShadowSourceAngleFactorFDirectionalLightSceneProxy
ShouldCreatePerObjectShadowsForDynamicObjects() const overrideFDirectionalLightSceneProxyinlinevirtual
ShouldCreateRayTracedCascade(ERHIFeatureLevel::Type InFeatureLevel, bool bPrecomputedLightingIsValid, int32 MaxNearCascades) const overrideFDirectionalLightSceneProxyinlinevirtual
SpecularScaleFLightSceneProxyprotected
StaticShadowDepthMapFLightSceneProxyprotected
StatIdFLightSceneProxyprotected
SunDiscOuterSpaceLuminanceFDirectionalLightSceneProxy
TraceDistanceFDirectionalLightSceneProxy
Transmission() constFLightSceneProxyinline
TransmittanceTowardSunFDirectionalLightSceneProxy
UE_DEPRECATED(5.1, "The GetEffectiveScreenRadius() that uses the screen-percentage scaled view rect (above) is used now.") virtual float GetEffectiveScreenRadius(const FViewMatrices &ShadowViewMatrices) constFLightSceneProxyinline
UseCSMForDynamicObjects() const overrideFDirectionalLightSceneProxyinlinevirtual
UseRayTracedDistanceFieldShadows() constFLightSceneProxyinline
UseVirtualShadowMaps() constFLightSceneProxyinline
ViewLightingChannelMaskFLightSceneProxyprotected
VolumetricScatteringIntensityFLightSceneProxyprotected
VSMResolutionLodBiasFLightSceneProxyprotected
VSMTexelDitherScaleFLightSceneProxyprotected
WholeSceneDynamicShadowRadiusFDirectionalLightSceneProxy
WorldToLightFLightSceneProxyprotected
~FLightSceneProxy()FLightSceneProxyvirtual
~FLightSceneProxyFixLayout()=defaultFLightSceneProxyFixLayoutvirtual