UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicMeshBuilder Member List

This is the complete list of members for FDynamicMeshBuilder, including all inherited members.

AddTriangle(int32 V0, int32 V1, int32 V2)FDynamicMeshBuilder
AddTriangles(const TArray< uint32 > &InIndices)FDynamicMeshBuilder
AddVertex(const FVector3f &InPosition, const FVector2f &InTextureCoordinate, const FVector3f &InTangentX, const FVector3f &InTangentY, const FVector3f &InTangentZ, const FColor &InColor)FDynamicMeshBuilder
AddVertex(const FDynamicMeshVertex &InVertex)FDynamicMeshBuilder
AddVertices(const TArray< FDynamicMeshVertex > &InVertices)FDynamicMeshBuilder
Draw(FPrimitiveDrawInterface *PDI, const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling=false, bool bReceivesDecals=true, const FHitProxyId HitProxyId=FHitProxyId())FDynamicMeshBuilder
FDynamicMeshBuilder(ERHIFeatureLevel::Type InFeatureLevel, uint32 InNumTexCoords=1, uint32 InLightmapCoordinateIndex=0, bool InUse16bitTexCoord=false, FDynamicMeshBufferAllocator *InDynamicMeshBufferAllocator=nullptr)FDynamicMeshBuilder
GetMesh(const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, int32 ViewIndex, FMeshElementCollector &Collector)FDynamicMeshBuilder
GetMesh(const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, bool bUseSelectionOutline, int32 ViewIndex, FMeshElementCollector &Collector, HHitProxy *HitProxy)FDynamicMeshBuilder
GetMesh(const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, bool bUseSelectionOutline, int32 ViewIndex, FMeshElementCollector &Collector, const FHitProxyId HitProxyId=FHitProxyId())FDynamicMeshBuilder
GetMesh(const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, const FDynamicMeshBuilderSettings &Settings, FDynamicMeshDrawOffset const *const DrawOffset, int32 ViewIndex, FMeshElementCollector &Collector, const FHitProxyId HitProxyId=FHitProxyId())FDynamicMeshBuilder
GetMesh(const FMatrix &LocalToWorld, const FMatrix &PrevLocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, const FDynamicMeshBuilderSettings &Settings, FDynamicMeshDrawOffset const *const DrawOffset, int32 ViewIndex, FMeshElementCollector &Collector, const FHitProxyId HitProxyId=FHitProxyId())FDynamicMeshBuilder
GetMeshElement(const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, int32 ViewIndex, FMeshBuilderOneFrameResources &OneFrameResource, FMeshBatch &Mesh)FDynamicMeshBuilder
GetMeshElement(const FPrimitiveUniformShaderParameters &PrimitiveParams, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, int32 ViewIndex, FMeshBuilderOneFrameResources &OneFrameResource, FMeshBatch &Mesh)FDynamicMeshBuilder
ReserveTriangles(int32 InNumTriangles)FDynamicMeshBuilder
ReserveVertices(int32 InNumVertices)FDynamicMeshBuilder
~FDynamicMeshBuilder()FDynamicMeshBuilder