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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FDynamicMeshBuilder, including all inherited members.
| AddTriangle(int32 V0, int32 V1, int32 V2) | FDynamicMeshBuilder | |
| AddTriangles(const TArray< uint32 > &InIndices) | FDynamicMeshBuilder | |
| AddVertex(const FVector3f &InPosition, const FVector2f &InTextureCoordinate, const FVector3f &InTangentX, const FVector3f &InTangentY, const FVector3f &InTangentZ, const FColor &InColor) | FDynamicMeshBuilder | |
| AddVertex(const FDynamicMeshVertex &InVertex) | FDynamicMeshBuilder | |
| AddVertices(const TArray< FDynamicMeshVertex > &InVertices) | FDynamicMeshBuilder | |
| Draw(FPrimitiveDrawInterface *PDI, const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling=false, bool bReceivesDecals=true, const FHitProxyId HitProxyId=FHitProxyId()) | FDynamicMeshBuilder | |
| FDynamicMeshBuilder(ERHIFeatureLevel::Type InFeatureLevel, uint32 InNumTexCoords=1, uint32 InLightmapCoordinateIndex=0, bool InUse16bitTexCoord=false, FDynamicMeshBufferAllocator *InDynamicMeshBufferAllocator=nullptr) | FDynamicMeshBuilder | |
| GetMesh(const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, int32 ViewIndex, FMeshElementCollector &Collector) | FDynamicMeshBuilder | |
| GetMesh(const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, bool bUseSelectionOutline, int32 ViewIndex, FMeshElementCollector &Collector, HHitProxy *HitProxy) | FDynamicMeshBuilder | |
| GetMesh(const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, bool bUseSelectionOutline, int32 ViewIndex, FMeshElementCollector &Collector, const FHitProxyId HitProxyId=FHitProxyId()) | FDynamicMeshBuilder | |
| GetMesh(const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, const FDynamicMeshBuilderSettings &Settings, FDynamicMeshDrawOffset const *const DrawOffset, int32 ViewIndex, FMeshElementCollector &Collector, const FHitProxyId HitProxyId=FHitProxyId()) | FDynamicMeshBuilder | |
| GetMesh(const FMatrix &LocalToWorld, const FMatrix &PrevLocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, const FDynamicMeshBuilderSettings &Settings, FDynamicMeshDrawOffset const *const DrawOffset, int32 ViewIndex, FMeshElementCollector &Collector, const FHitProxyId HitProxyId=FHitProxyId()) | FDynamicMeshBuilder | |
| GetMeshElement(const FMatrix &LocalToWorld, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, int32 ViewIndex, FMeshBuilderOneFrameResources &OneFrameResource, FMeshBatch &Mesh) | FDynamicMeshBuilder | |
| GetMeshElement(const FPrimitiveUniformShaderParameters &PrimitiveParams, const FMaterialRenderProxy *MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, int32 ViewIndex, FMeshBuilderOneFrameResources &OneFrameResource, FMeshBatch &Mesh) | FDynamicMeshBuilder | |
| ReserveTriangles(int32 InNumTriangles) | FDynamicMeshBuilder | |
| ReserveVertices(int32 InNumVertices) | FDynamicMeshBuilder | |
| ~FDynamicMeshBuilder() | FDynamicMeshBuilder |