| AcceptOcclusionResults(const FSceneView *View, TArray< bool > *Results, int32 ResultsStart, int32 NumResults) | FPrimitiveSceneProxy | inlinevirtual |
| AffectsDistanceFieldLighting() const | FPrimitiveSceneProxy | inline |
| AffectsDynamicIndirectLighting() const | FPrimitiveSceneProxy | inline |
| AffectsIndirectLightingWhileHidden() const | FPrimitiveSceneProxy | inline |
| AllocatedBufferSets | FBaseDynamicMeshSceneProxy | protected |
| AllocatedSetsLock | FBaseDynamicMeshSceneProxy | protected |
| AllocateNewRenderBufferSet() | FBaseDynamicMeshSceneProxy | virtual |
| AllowApproximateOcclusion() const | FPrimitiveSceneProxy | inline |
| AllowInstanceCullingOcclusionQueries() const | FPrimitiveSceneProxy | inlinevirtual |
| AllowStaticDrawPath(const FSceneView *View) const | FBaseDynamicMeshSceneProxy | virtual |
| AlwaysHasVelocity() const | FPrimitiveSceneProxy | inline |
| AnyMaterialAlwaysEvaluatesWorldPositionOffset() const | FPrimitiveSceneProxy | inline |
| AnyMaterialHasPixelAnimation() const | FPrimitiveSceneProxy | inline |
| AnyMaterialHasWorldPositionOffset() const | FPrimitiveSceneProxy | inline |
| AnyMaterialUsesMotionVectorWorldOffset() const | FPrimitiveSceneProxy | inline |
| AnyMaterialUsesTemporalResponsiveness() const | FPrimitiveSceneProxy | inline |
| ApplyLateUpdateTransform(FRHICommandListBase &RHICmdList, const FMatrix &LateUpdateTransform) | FPrimitiveSceneProxy | virtual |
| ApplyViewDependentMeshArguments(const FSceneView &View, FMeshBatch &ViewDependentMeshBatch) const | FPrimitiveSceneProxy | inlinevirtual |
| ApplyWorldOffset(FRHICommandListBase &RHICmdList, FVector InOffset) | FPrimitiveSceneProxy | virtual |
| bAffectDistanceFieldLighting | FPrimitiveSceneProxy | protected |
| bAffectDynamicIndirectLighting | FPrimitiveSceneProxy | protected |
| bAffectIndirectLightingWhileHidden | FPrimitiveSceneProxy | protected |
| bAllowApproximateOcclusion | FPrimitiveSceneProxy | protected |
| bAlwaysHasVelocity | FPrimitiveSceneProxy | protected |
| bAnyMaterialAlwaysEvaluatesWorldPositionOffset | FPrimitiveSceneProxy | protected |
| bAnyMaterialHasPixelAnimation | FPrimitiveSceneProxy | protected |
| bAnyMaterialHasWorldPositionOffset | FPrimitiveSceneProxy | protected |
| bAnyMaterialUsesMotionVectorWorldOffset | FPrimitiveSceneProxy | protected |
| bAnyMaterialUsesTemporalResponsiveness | FPrimitiveSceneProxy | protected |
| bCanSkipRedundantTransformUpdates | FPrimitiveSceneProxy | protected |
| bCastCapsuleDirectShadow | FPrimitiveSceneProxy | protected |
| bCastCinematicShadow | FPrimitiveSceneProxy | protected |
| bCastContactShadow | FPrimitiveSceneProxy | protected |
| bCastDeepShadow | FPrimitiveSceneProxy | protected |
| bCastDynamicShadow | FPrimitiveSceneProxy | protected |
| bCastFarShadow | FPrimitiveSceneProxy | protected |
| bCastHiddenShadow | FPrimitiveSceneProxy | protected |
| bCastInsetShadow | FPrimitiveSceneProxy | protected |
| bCastsDynamicIndirectShadow | FPrimitiveSceneProxy | protected |
| bCastShadowAsTwoSided | FPrimitiveSceneProxy | protected |
| bCastStaticShadow | FPrimitiveSceneProxy | protected |
| bCastVolumetricTranslucentShadow | FPrimitiveSceneProxy | protected |
| bCompatibleWithLumenCardSharing | FPrimitiveSceneProxy | protected |
| bDistanceFieldValid | FBaseDynamicMeshSceneProxy | protected |
| bDoesMeshBatchesUseSceneInstanceCount | FPrimitiveSceneProxy | protected |
| bEmissiveLightSource | FPrimitiveSceneProxy | protected |
| bEnableRaytracing | FBaseDynamicMeshSceneProxy | protected |
| bEnableViewModeOverrides | FBaseDynamicMeshSceneProxy | protected |
| bEvaluateWorldPositionOffset | FPrimitiveSceneProxy | protected |
| bGoodCandidateForCachedShadowmap | FPrimitiveSceneProxy | protected |
| bHasDeformableMesh | FPrimitiveSceneProxy | protected |
| bHasValidSettingsForStaticLighting | FPrimitiveSceneProxy | protected |
| bHasWorldPositionOffsetVelocity | FPrimitiveSceneProxy | protected |
| bHoldout | FPrimitiveSceneProxy | protected |
| bImplementsStreamableAssetGathering | FPrimitiveSceneProxy | protected |
| bInstancedSkinnedMesh | FPrimitiveSceneProxy | protected |
| bIsAlwaysVisible | FPrimitiveSceneProxy | protected |
| bIsFirstPerson | FPrimitiveSceneProxy | protected |
| bIsFirstPersonWorldSpaceRepresentation | FPrimitiveSceneProxy | protected |
| bIsHeterogeneousVolume | FPrimitiveSceneProxy | protected |
| bIsHierarchicalInstancedStaticMesh | FPrimitiveSceneProxy | protected |
| bIsLandscapeGrass | FPrimitiveSceneProxy | protected |
| bIsLandscapeNaniteProxy | FPrimitiveSceneProxy | protected |
| bIsLandscapeProxy | FPrimitiveSceneProxy | protected |
| bIsNaniteMesh | FPrimitiveSceneProxy | protected |
| bIsStaticMesh | FPrimitiveSceneProxy | protected |
| bLightAttachmentsAsGroup | FPrimitiveSceneProxy | protected |
| bLumenHeightfield | FPrimitiveSceneProxy | protected |
| bMeshCardsValid | FBaseDynamicMeshSceneProxy | protected |
| bNeedsUnbuiltPreviewLighting | FPrimitiveSceneProxy | protected |
| bOpaqueOrMasked | FPrimitiveSceneProxy | protected |
| bPreferStaticDrawPath | FBaseDynamicMeshSceneProxy | protected |
| bSelfShadowOnly | FPrimitiveSceneProxy | protected |
| bShouldNotifyOnWorldAddRemove | FPrimitiveSceneProxy | protected |
| bSinglePassGDME | FPrimitiveSceneProxy | protected |
| bSingleSampleShadowFromStationaryLights | FPrimitiveSceneProxy | protected |
| bSkinnedMesh | FPrimitiveSceneProxy | protected |
| bSplineMesh | FPrimitiveSceneProxy | protected |
| bStaticElementsAlwaysUseProxyPrimitiveUniformBuffer | FPrimitiveSceneProxy | protected |
| bSupportsDistanceFieldRepresentation | FPrimitiveSceneProxy | protected |
| bSupportsGPUScene | FPrimitiveSceneProxy | protected |
| bSupportsHeightfieldRepresentation | FPrimitiveSceneProxy | protected |
| bSupportsMaterialCache | FPrimitiveSceneProxy | protected |
| bSupportsParallelGDME | FPrimitiveSceneProxy | protected |
| bSupportsParallelGDRTI | FPrimitiveSceneProxy | protected |
| bSupportsRuntimeVirtualTexture | FPrimitiveSceneProxy | protected |
| bSupportsSortedTriangles | FPrimitiveSceneProxy | protected |
| bTwoSided | FBaseDynamicMeshSceneProxy | protected |
| BuildUniformShaderParameters(FPrimitiveUniformShaderParametersBuilder &Builder) const | FPrimitiveSceneProxy | |
| bVerifyUsedMaterials | FPrimitiveSceneProxy | protected |
| bVFRequiresPrimitiveUniformBuffer | FPrimitiveSceneProxy | protected |
| bVisibleInLumenScene | FPrimitiveSceneProxy | protected |
| bWantsEditorEffects | FPrimitiveSceneProxy | protected |
| bWantsSelectionOutline | FPrimitiveSceneProxy | protected |
| bWillEverBeLit | FPrimitiveSceneProxy | protected |
| CanApplyStreamableRenderAssetScaleFactor() const | FPrimitiveSceneProxy | inlinevirtual |
| CanBeOccluded() const override | FDynamicMeshSceneProxy | inlinevirtual |
| CanSkipRedundantTransformUpdates() const | FPrimitiveSceneProxy | inline |
| CastsCapsuleDirectShadow() const | FPrimitiveSceneProxy | inline |
| CastsCinematicShadow() const | FPrimitiveSceneProxy | inline |
| CastsContactShadow() const | FPrimitiveSceneProxy | inline |
| CastsDeepShadow() const | FPrimitiveSceneProxy | inline |
| CastsDynamicIndirectShadow() const | FPrimitiveSceneProxy | inline |
| CastsDynamicShadow() const | FPrimitiveSceneProxy | inline |
| CastsFarShadow() const | FPrimitiveSceneProxy | inline |
| CastsHiddenShadow() const | FPrimitiveSceneProxy | inline |
| CastsInsetShadow() const | FPrimitiveSceneProxy | inline |
| CastsSelfShadowOnly() const | FPrimitiveSceneProxy | inline |
| CastsShadowAsTwoSided() const | FPrimitiveSceneProxy | inline |
| CastsStaticShadow() const | FPrimitiveSceneProxy | inline |
| CastsVolumetricTranslucentShadow() const | FPrimitiveSceneProxy | inline |
| CombinedMaterialRelevance | FPrimitiveSceneProxy | protected |
| ComputeDistanceFieldForMesh(const FDynamicMesh3 &Mesh, FProgressCancel &Progress, float DistanceFieldResolutionScale=1.0, bool bGenerateAsIfTwoSided=false) | FBaseDynamicMeshSceneProxy | static |
| CreateHitProxies(UPrimitiveComponent *Component, TArray< TRefCountPtr< HHitProxy > > &OutHitProxies) | FPrimitiveSceneProxy | virtual |
| CreateHitProxies(IPrimitiveComponent *ComponentInterface, TArray< TRefCountPtr< HHitProxy > > &OutHitProxies) | FPrimitiveSceneProxy | virtual |
| CreateRenderThreadResources(FRHICommandListBase &RHICmdList) | FPrimitiveSceneProxy | inlinevirtual |
| DebugMassData | FPrimitiveSceneProxy | |
| DestroyRenderThreadResources() | FPrimitiveSceneProxy | inlinevirtual |
| DistanceField | FBaseDynamicMeshSceneProxy | protected |
| DistanceFieldSelfShadowBias | FPrimitiveSceneProxy | protected |
| DoesMeshBatchesUseSceneInstanceCount() const | FPrimitiveSceneProxy | inline |
| DoesVFRequirePrimitiveUniformBuffer() const | FPrimitiveSceneProxy | inline |
| DrawArc(FPrimitiveDrawInterface *PDI, const FVector &Start, const FVector &End, const float Height, const uint32 Segments, const FLinearColor &Color, uint8 DepthPriorityGroup, const float Thickness=0.0f, const bool bScreenSpace=false) | FPrimitiveSceneProxy | static |
| DrawArrowHead(FPrimitiveDrawInterface *PDI, const FVector &Tip, const FVector &Origin, const float Size, const FLinearColor &Color, uint8 DepthPriorityGroup, const float Thickness=0.0f, const bool bScreenSpace=false) | FPrimitiveSceneProxy | static |
| DrawBatch(FMeshElementCollector &Collector, const FMeshRenderBufferSet &RenderBuffers, const FDynamicMeshIndexBuffer32 &IndexBuffer, FMaterialRenderProxy *UseMaterial, bool bWireframe, ESceneDepthPriorityGroup DepthPriority, int ViewIndex, FDynamicPrimitiveUniformBuffer &DynamicPrimitiveUniformBuffer) const | FBaseDynamicMeshSceneProxy | virtual |
| DrawInRuntimeVirtualTextureOnly(bool bEditor) const | FPrimitiveSceneProxy | protected |
| DrawStaticElements(FStaticPrimitiveDrawInterface *PDI) override | FBaseDynamicMeshSceneProxy | virtual |
| DrawsVelocity() const | FPrimitiveSceneProxy | inline |
| DynamicIndirectShadowMinVisibility | FPrimitiveSceneProxy | protected |
| EInstanceBufferAccessFlags enum name | FPrimitiveSceneProxy | |
| EnableGPUSceneSupportFlags() | FPrimitiveSceneProxy | protected |
| EvaluateWorldPositionOffset() const | FPrimitiveSceneProxy | inline |
| FastUpdateAllIndexBuffers() | FDynamicMeshSceneProxy | inline |
| FastUpdateIndexBuffers(const TArray< int32 > &WhichBuffers) | FDynamicMeshSceneProxy | inline |
| FastUpdateVertices(bool bPositions, bool bNormals, bool bColors, bool bUVs) | FDynamicMeshSceneProxy | inline |
| FastUpdateVertices(const TArray< int32 > &WhichBuffers, bool bPositions, bool bNormals, bool bColors, bool bUVs) | FDynamicMeshSceneProxy | inline |
| FBaseDynamicMeshSceneProxy(UBaseDynamicMeshComponent *Component) | FBaseDynamicMeshSceneProxy | |
| FDynamicMeshSceneProxy(UDynamicMeshComponent *Component) | FDynamicMeshSceneProxy | inline |
| FLCIArray typedef | FPrimitiveSceneProxy | |
| FPrimitiveSceneProxy(const UPrimitiveComponent *InComponent, FName ResourceName=NAME_None) | FPrimitiveSceneProxy | |
| FPrimitiveSceneProxy(const FPrimitiveSceneProxyDesc &InDesc, FName ResourceName=NAME_None) | FPrimitiveSceneProxy | |
| FPrimitiveSceneProxy(FPrimitiveSceneProxy const &) | FPrimitiveSceneProxy | |
| GatherSimpleLights(const FSceneViewFamily &ViewFamily, FSimpleLightArray &OutParticleLights) const | FPrimitiveSceneProxy | inlinevirtual |
| GetAbsMaxDisplacement() const | FPrimitiveSceneProxy | inline |
| GetActiveRenderBufferSets(TArray< FMeshRenderBufferSet * > &Buffers) const override | FDynamicMeshSceneProxy | inlinevirtual |
| GetActorPosition() const | FPrimitiveSceneProxy | inline |
| GetAllocatedSize(void) const | FDynamicMeshSceneProxy | inline |
| GetAnimationMinScreenSize() const | FPrimitiveSceneProxy | inlinevirtual |
| GetBounds() const | FPrimitiveSceneProxy | inline |
| GetCollisionDynamicMeshElements(TArray< FMeshRenderBufferSet * > &Buffers, const FEngineShowFlags &EngineShowFlags, bool bDrawCollisionView, bool bDrawSimpleCollision, bool bDrawComplexCollision, bool bProxyIsSelected, const TArray< const FSceneView * > &Views, uint32 VisibilityMap, FMeshElementCollector &Collector) const | FBaseDynamicMeshSceneProxy | protectedvirtual |
| GetCurrentFirstLODIdx_RenderThread() const | FPrimitiveSceneProxy | inlinevirtual |
| GetCustomDepthStencilValue() const | FPrimitiveSceneProxy | inline |
| GetCustomOcclusionBounds() const | FPrimitiveSceneProxy | inlinevirtual |
| GetCustomPrimitiveData() const | FPrimitiveSceneProxy | inline |
| GetDepthPriorityGroup(const FSceneView *View) const | FPrimitiveSceneProxy | |
| GetDesiredLODLevel_RenderThread(const FSceneView *View) const | FPrimitiveSceneProxy | inlinevirtual |
| GetDistanceFieldAtlasData(const class FDistanceFieldVolumeData *&OutDistanceFieldData, float &SelfShadowBias) const | FPrimitiveSceneProxy | inlinevirtual |
| GetDistanceFieldInstanceData(TArray< FRenderTransform > &InstanceLocalToPrimitiveTransforms) const final | FPrimitiveSceneProxy | inlinevirtual |
| GetDynamicIndirectShadowMinVisibility() const | FPrimitiveSceneProxy | inline |
| GetDynamicMeshElements(const TArray< const FSceneView * > &Views, const FSceneViewFamily &ViewFamily, uint32 VisibilityMap, FMeshElementCollector &Collector) const override | FBaseDynamicMeshSceneProxy | virtual |
| GetEngineVertexColorMaterialProxy(FMeshElementCollector &Collector, const FEngineShowFlags &EngineShowFlags, bool bProxyIsSelected, bool bIsHovered) | FBaseDynamicMeshSceneProxy | static |
| GetGpuLodInstanceRadius() const | FPrimitiveSceneProxy | inlinevirtual |
| GetHeightfieldRepresentation(UTexture2D *&OutHeightmapTexture, UTexture2D *&OutVisibilityTexture, FHeightfieldComponentDescription &OutDescription) const | FPrimitiveSceneProxy | inlinevirtual |
| GetIndirectLightingCacheQuality() const | FPrimitiveSceneProxy | inline |
| GetInstanceDataHeader() const | FPrimitiveSceneProxy | |
| GetInstanceDataUpdateTaskInfo() const | FPrimitiveSceneProxy | inlinevirtual |
| GetInstanceDrawDistanceMinMax(FVector2f &OutDistanceMinMax) const | FPrimitiveSceneProxy | inlinevirtual |
| GetInstanceSceneDataBuffers(EInstanceBufferAccessFlags AccessFlags=EInstanceBufferAccessFlags::SynchronizeUpdateTask) const | FPrimitiveSceneProxy | |
| GetInstanceWorldPositionOffsetDisableDistance(float &OutWPODisableDistance) const | FPrimitiveSceneProxy | inlinevirtual |
| GetLCIs(FLCIArray &LCIs) | FPrimitiveSceneProxy | inlinevirtual |
| GetLevelName() const | FPrimitiveSceneProxy | inline |
| GetLightingChannelMask() const | FPrimitiveSceneProxy | inline |
| GetLightingChannelStencilValue() const | FPrimitiveSceneProxy | inline |
| GetLightMapCoordinateIndex() const | FPrimitiveSceneProxy | inlinevirtual |
| GetLightMapResolution() const | FPrimitiveSceneProxy | inlinevirtual |
| GetLightmapType() const | FPrimitiveSceneProxy | inline |
| GetLightRelevance(const FLightSceneProxy *LightSceneProxy, bool &bDynamic, bool &bRelevant, bool &bLightMapped, bool &bShadowMapped) const override | FDynamicMeshSceneProxy | inlinevirtual |
| GetLocalBounds() const | FPrimitiveSceneProxy | inline |
| GetLocalToWorld() const | FPrimitiveSceneProxy | inline |
| GetLOD(const FSceneView *View) const | FPrimitiveSceneProxy | inlinevirtual |
| GetLodScreenSizeScale() const | FPrimitiveSceneProxy | inlinevirtual |
| GetMaterial(int32 k) const | FBaseDynamicMeshSceneProxy | virtual |
| GetMaterialCacheDescriptor() const | FPrimitiveSceneProxy | virtual |
| GetMaxDrawDistance() const | FPrimitiveSceneProxy | inline |
| GetMaxWorldPositionOffsetExtent() const | FPrimitiveSceneProxy | inline |
| GetMemoryFootprint(void) const override | FDynamicMeshSceneProxy | inlinevirtual |
| GetMeshCardRepresentation() const override | FBaseDynamicMeshSceneProxy | virtual |
| GetMeshDescription(int32 LODIndex, TArray< FMeshBatch > &OutMeshElements) const | FPrimitiveSceneProxy | inlinevirtual |
| GetMeshDrawCommandStatsCategory() const | FPrimitiveSceneProxy | inline |
| GetMeshPaintTextureDescriptor() const | FPrimitiveSceneProxy | inlinevirtual |
| GetMinDrawDistance() const | FPrimitiveSceneProxy | inline |
| GetMinMaxMaterialDisplacement() const | FPrimitiveSceneProxy | inline |
| GetNaniteResourceInfo(uint32 &ResourceID, uint32 &HierarchyOffset, uint32 &ImposterIndex) const | FPrimitiveSceneProxy | inlinevirtual |
| GetNumMaterials() const | FBaseDynamicMeshSceneProxy | virtual |
| GetOcclusionQueries(const FSceneView *View) const | FPrimitiveSceneProxy | inlinevirtual |
| GetOwnerName() const | FPrimitiveSceneProxy | inline |
| GetPreSkinnedLocalBounds(FBoxSphereBounds &OutBounds) const | FPrimitiveSceneProxy | virtual |
| GetPrimitiveColor() const | FPrimitiveSceneProxy | inline |
| GetPrimitiveComponentId() const | FPrimitiveSceneProxy | inline |
| GetPrimitiveSceneInfo() const | FPrimitiveSceneProxy | inline |
| GetRayTracingGroupCullingPriority() const | FPrimitiveSceneProxy | inline |
| GetRayTracingGroupId() const | FPrimitiveSceneProxy | inline |
| GetRenderCurveResourceData() | FPrimitiveSceneProxy | inlinevirtual |
| GetResourceName() const | FPrimitiveSceneProxy | inline |
| GetRuntimeVirtualTextureIds() const | FPrimitiveSceneProxy | inline |
| GetScene() const | FPrimitiveSceneProxy | inline |
| GetShadowCacheInvalidationBehavior() const | FPrimitiveSceneProxy | inline |
| GetShadowShapes(FVector PreViewTranslation, TArray< FCapsuleShape3f > &OutCapsuleShapes) const | FPrimitiveSceneProxy | inlinevirtual |
| GetSkinningSceneExtensionProxy() const | FPrimitiveSceneProxy | inlinevirtual |
| GetSourceLandscapeComponentIds() const | FPrimitiveSceneProxy | inlinevirtual |
| GetStaticDepthPriorityGroup() const | FPrimitiveSceneProxy | inlinevirtual |
| GetStatId() const | FPrimitiveSceneProxy | inline |
| GetStencilWriteMask() const | FPrimitiveSceneProxy | inline |
| GetStreamableRenderAssetInfo(const FBoxSphereBounds &PrimitiveBounds, TArray< struct FStreamingRenderAssetPrimitiveInfo > &StreamableRenderAssets) const | FPrimitiveSceneProxy | inlinevirtual |
| GetTranslucencySortDistanceOffset() const | FPrimitiveSceneProxy | inline |
| GetTranslucencySortPriority() const | FPrimitiveSceneProxy | inline |
| GetTypeHash() const override | FDynamicMeshSceneProxy | inlinevirtual |
| GetUniformBuffer() const | FPrimitiveSceneProxy | inline |
| GetViewRelevance(const FSceneView *View) const override | FDynamicMeshSceneProxy | inlinevirtual |
| GetVirtualTextureCullMips() const | FPrimitiveSceneProxy | inline |
| GetVirtualTextureLodBias() const | FPrimitiveSceneProxy | inline |
| GetVirtualTextureMinCoverage() const | FPrimitiveSceneProxy | inline |
| GetVisibilityId() const | FPrimitiveSceneProxy | inline |
| GetWireframeColor() const | FPrimitiveSceneProxy | inline |
| HasCustomOcclusionBounds() const | FPrimitiveSceneProxy | inlinevirtual |
| HasDeformableMesh() const | FPrimitiveSceneProxy | inline |
| HasDistanceFieldRepresentation() const | FPrimitiveSceneProxy | inlinevirtual |
| HasDynamicIndirectShadowCasterRepresentation() const | FPrimitiveSceneProxy | inlinevirtual |
| HasDynamicTransform() const | FPrimitiveSceneProxy | inline |
| HasInstanceDataBuffers() const | FPrimitiveSceneProxy | inline |
| HasPerInstanceHitProxies() const | FPrimitiveSceneProxy | inline |
| HasStaticLighting() const | FPrimitiveSceneProxy | inline |
| HasSubprimitiveOcclusionQueries() const | FPrimitiveSceneProxy | inlinevirtual |
| HasValidSettingsForStaticLighting() const | FPrimitiveSceneProxy | inline |
| HasViewDependentDPG() const | FPrimitiveSceneProxy | inline |
| HeightfieldHasPendingStreaming() const | FPrimitiveSceneProxy | inlinevirtual |
| Holdout() const | FPrimitiveSceneProxy | inline |
| IndirectLightingCacheQuality | FPrimitiveSceneProxy | protected |
| Initialize() | FDynamicMeshSceneProxy | inline |
| InitializeBuffersFromOverlays(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, int NumTriangles, const TriangleEnumerable &Enumerable, const FDynamicMeshUVOverlay *UVOverlay, const FDynamicMeshNormalOverlay *NormalOverlay, const FDynamicMeshColorOverlay *ColorOverlay, TFunctionRef< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> TangentsFunc, bool bTrackTriangles=false, bool bParallel=false) | FBaseDynamicMeshSceneProxy | inline |
| InitializeBuffersFromOverlays(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, int NumTriangles, const TriangleEnumerable &Enumerable, const TArray< const FDynamicMeshUVOverlay *, UVOverlayListAllocator > &UVOverlays, const FDynamicMeshNormalOverlay *NormalOverlay, const FDynamicMeshColorOverlay *ColorOverlay, TFunctionRef< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> TangentsFunc, bool bTrackTriangles=false, bool bParallel=false) | FBaseDynamicMeshSceneProxy | inline |
| InitializeByMaterial(TArray< FMeshRenderBufferSet * > &BufferSets) | FDynamicMeshSceneProxy | inline |
| InitializeFromDecomposition(TUniquePtr< FMeshRenderDecomposition > &Decomposition) | FDynamicMeshSceneProxy | inline |
| InitializeSingleBufferSet(FMeshRenderBufferSet *RenderBuffers) | FDynamicMeshSceneProxy | inline |
| InvalidRayTracingGroupId | FPrimitiveSceneProxy | static |
| IsAlwaysVisible() const | FPrimitiveSceneProxy | inline |
| IsCollisionEnabled() const | FPrimitiveSceneProxy | inline |
| IsCollisionView(const FEngineShowFlags &EngineShowFlags, bool &bDrawSimpleCollision, bool &bDrawComplexCollision) const | FBaseDynamicMeshSceneProxy | |
| IsCompatibleWithLumenCardSharing() const | FPrimitiveSceneProxy | inline |
| IsCullingReversedByComponent() const | FPrimitiveSceneProxy | inlinevirtual |
| IsDetailMesh() const | FPrimitiveSceneProxy | inlinevirtual |
| IsDrawnInEditor() const | FPrimitiveSceneProxy | inline |
| IsDrawnInGame() const | FPrimitiveSceneProxy | inline |
| IsEditingLevelInstanceChild() const | FPrimitiveSceneProxy | inline |
| IsEmissiveLightSource() const | FPrimitiveSceneProxy | inline |
| IsFirstPerson() const | FPrimitiveSceneProxy | inline |
| IsFirstPersonWorldSpaceRepresentation() const | FPrimitiveSceneProxy | inline |
| IsForceHidden() const | FPrimitiveSceneProxy | inline |
| IsForceMipStreaming() const | FPrimitiveSceneProxy | inline |
| IsHeterogeneousVolume() const | FPrimitiveSceneProxy | inline |
| IsHiddenInSceneCapture() const | FPrimitiveSceneProxy | inline |
| IsHovered() const | FPrimitiveSceneProxy | inline |
| IsIndividuallySelected() const | FPrimitiveSceneProxy | inline |
| IsInstanceDataGPUOnly() const | FPrimitiveSceneProxy | |
| IsLandscapeNaniteProxy() const | FPrimitiveSceneProxy | inline |
| IsLandscapeProxy() const | FPrimitiveSceneProxy | inline |
| IsLocalToWorldDeterminantNegative() const | FPrimitiveSceneProxy | inline |
| IsLumenHeightfield() const | FPrimitiveSceneProxy | inline |
| IsMeshShapeOftenMoving() const | FPrimitiveSceneProxy | inline |
| IsMovable() const | FPrimitiveSceneProxy | inline |
| IsNaniteMesh() const | FPrimitiveSceneProxy | inline |
| IsOftenMoving() const | FPrimitiveSceneProxy | inline |
| IsOnlyOwnerSee() const | FPrimitiveSceneProxy | inline |
| IsOpaqueOrMasked() const | FPrimitiveSceneProxy | inline |
| IsOwnedBy(const FSceneViewOwner &Owner) const | FPrimitiveSceneProxy | inline |
| IsOwnerNoSee() const | FPrimitiveSceneProxy | inline |
| IsParentSelected() const | FPrimitiveSceneProxy | inline |
| IsRayTracingFarField() const | FPrimitiveSceneProxy | inline |
| IsRuntimeVirtualTextureOnly() const | FPrimitiveSceneProxy | inlineprotected |
| IsSelectable() const | FPrimitiveSceneProxy | inline |
| IsSelected() const | FPrimitiveSceneProxy | inline |
| IsShadowCast(const FSceneView *View) const | FPrimitiveSceneProxy | |
| IsShown(const FSceneView *View) const | FPrimitiveSceneProxy | |
| IsSkinnedMesh() const | FPrimitiveSceneProxy | inline |
| IsSplineMesh() const | FPrimitiveSceneProxy | inline |
| IsStatic() const | FPrimitiveSceneProxy | inline |
| IsSupportingStreamableRenderAssetsGathering() const | FPrimitiveSceneProxy | inline |
| IsUsingDistanceCullFade() const | FPrimitiveSceneProxy | inlinevirtual |
| IsVisibleInLumenScene() const | FPrimitiveSceneProxy | inline |
| IsVisibleInRayTracing() const | FPrimitiveSceneProxy | inline |
| IsVisibleInRealTimeSkyCaptures() const | FPrimitiveSceneProxy | inline |
| IsVisibleInReflectionCaptures() const | FPrimitiveSceneProxy | inline |
| IsVisibleInSceneCaptureOnly() const | FPrimitiveSceneProxy | inline |
| LightAttachmentsAsGroup() const | FPrimitiveSceneProxy | inline |
| MakeTangentsFunc(bool bSkipAutoCompute=false) | FDynamicMeshSceneProxy | inline |
| MaterialCacheDescriptor | FPrimitiveSceneProxy | |
| MaterialCacheRenderProxies | FPrimitiveSceneProxy | |
| MaxDrawDistance | FPrimitiveSceneProxy | protected |
| MaxWPOExtent | FPrimitiveSceneProxy | protected |
| MeshCards | FBaseDynamicMeshSceneProxy | protected |
| MeshRenderBufferSetConverter | FBaseDynamicMeshSceneProxy | |
| MinDrawDistance | FPrimitiveSceneProxy | protected |
| MinMaxMaterialDisplacement | FPrimitiveSceneProxy | protected |
| NeedsUnbuiltPreviewLighting() const | FPrimitiveSceneProxy | inline |
| OnDetachLight(const FLightSceneInfo *Light) | FPrimitiveSceneProxy | inlinevirtual |
| OnEvaluateWorldPositionOffsetChanged_RenderThread() | FPrimitiveSceneProxy | inlineprotectedvirtual |
| OnForceHiddenChanged() | FPrimitiveSceneProxy | inlineprotectedvirtual |
| OnLevelAddedToWorld_RenderThread() | FPrimitiveSceneProxy | protected |
| OnLevelRemovedFromWorld_RenderThread() | FPrimitiveSceneProxy | protected |
| OnTransformChanged(FRHICommandListBase &RHICmdList) | FPrimitiveSceneProxy | inlinevirtual |
| OverrideOwnerName(FName InOwnerName) | FPrimitiveSceneProxy | inlineprotected |
| PadInstanceLocalBounds(const FRenderBounds &InBounds) | FPrimitiveSceneProxy | protected |
| ParentBaseComponent | FBaseDynamicMeshSceneProxy | |
| ParentComponent | FDynamicMeshSceneProxy | |
| ReceivesDecals() const | FPrimitiveSceneProxy | inline |
| RecomputeRenderBufferTriangleIndexSets(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh) | FBaseDynamicMeshSceneProxy | inline |
| ReleaseRenderBufferSet(FMeshRenderBufferSet *BufferSet) | FBaseDynamicMeshSceneProxy | virtual |
| RenderBounds(FPrimitiveDrawInterface *PDI, const FEngineShowFlags &EngineShowFlags, const FBoxSphereBounds &Bounds, bool bRenderInEditor) const | FPrimitiveSceneProxy | |
| RenderMeshLayoutMatchesRenderBuffers() const | FDynamicMeshSceneProxy | inline |
| ResetSceneVelocity_GameThread() | FPrimitiveSceneProxy | |
| RuntimeVirtualTextureMaterialTypes | FPrimitiveSceneProxy | protected |
| RuntimeVirtualTextures | FPrimitiveSceneProxy | protected |
| SetCanSkipRedundantTransformUpdates(bool bCanSkip) | FPrimitiveSceneProxy | inline |
| SetCollisionData() | FBaseDynamicMeshSceneProxy | |
| SetCollisionEnabled_GameThread(const bool bNewEnabled) | FPrimitiveSceneProxy | |
| SetCollisionEnabled_RenderThread(const bool bNewEnabled) | FPrimitiveSceneProxy | |
| SetCustomDepthEnabled_GameThread(const bool bInRenderCustomDepth) | FPrimitiveSceneProxy | |
| SetCustomDepthEnabled_RenderThread(const bool bInRenderCustomDepth) | FPrimitiveSceneProxy | |
| SetCustomDepthStencilValue_GameThread(const int32 InCustomDepthStencilValue) | FPrimitiveSceneProxy | |
| SetCustomDepthStencilValue_RenderThread(const int32 InCustomDepthStencilValue) | FPrimitiveSceneProxy | |
| SetDebugMassData(const TArray< FDebugMassData > &InDebugMassData) | FPrimitiveSceneProxy | virtual |
| SetDistanceFieldSelfShadowBias_RenderThread(float NewBias) | FPrimitiveSceneProxy | |
| SetDrawDistance_RenderThread(float MinDrawDistance, float MaxDrawDistance, float VirtualTextureMaxDrawDistance) | FPrimitiveSceneProxy | |
| SetDrawnInGame_RenderThread(bool bInDrawInGame) | FPrimitiveSceneProxy | |
| SetEvaluateWorldPositionOffset_GameThread(bool bEvaluate) | FPrimitiveSceneProxy | |
| SetForceHidden(bool bForceHiddenIn) | FPrimitiveSceneProxy | inlineprotected |
| SetHiddenEdViews_GameThread(uint64 InHiddenEditorViews) | FPrimitiveSceneProxy | |
| SetHovered_GameThread(const bool bInHovered) | FPrimitiveSceneProxy | |
| SetHovered_RenderThread(const bool bInHovered) | FPrimitiveSceneProxy | protected |
| SetInstanceCullDistance_RenderThread(float StartCullDistance, float EndCullDistance) | FPrimitiveSceneProxy | inlinevirtual |
| SetLevelInstanceEditingState_GameThread(const bool bInEditingState) | FPrimitiveSceneProxy | |
| SetLevelInstanceEditingState_RenderThread(const bool bInLevelInstanceEditingState) | FPrimitiveSceneProxy | protected |
| SetLightingChannels_GameThread(FLightingChannels LightingChannels) | FPrimitiveSceneProxy | |
| SetNewDistanceField(TSharedPtr< FDistanceFieldVolumeData > NewDistanceField, bool bInInitialize) | FBaseDynamicMeshSceneProxy | |
| SetPrimitiveColor(const FLinearColor &InPrimitiveColor) | FPrimitiveSceneProxy | inline |
| SetPrimitiveColor_GameThread(const FLinearColor &InPrimitiveColor) | FPrimitiveSceneProxy | |
| SetSelection_GameThread(const bool bInParentSelected, const bool bInIndividuallySelected=false) | FPrimitiveSceneProxy | |
| SetSelection_RenderThread(const bool bInParentSelected, const bool bInIndividuallySelected) | FPrimitiveSceneProxy | protected |
| SetupInstanceSceneDataBuffers(const FInstanceSceneDataBuffers *InInstanceSceneDataBuffers) | FPrimitiveSceneProxy | protected |
| SetVerifyUsedMaterials(const bool bState) | FBaseDynamicMeshSceneProxy | inline |
| SetWireframeColor(const FLinearColor &InWireframeColor) | FPrimitiveSceneProxy | inline |
| SetWorldPositionOffsetDisableDistance_GameThread(int32 NewValue) | FPrimitiveSceneProxy | inlinevirtual |
| ShadowCacheInvalidationBehavior | FPrimitiveSceneProxy | protected |
| ShouldNotifyOnWorldAddRemove() const | FPrimitiveSceneProxy | inline |
| ShouldReceiveMobileCSMShadows() const | FPrimitiveSceneProxy | inline |
| ShouldRenderCustomDepth() const | FPrimitiveSceneProxy | |
| ShouldRenderInDepthPass() const | FPrimitiveSceneProxy | inline |
| ShouldRenderInMainPass() const | FPrimitiveSceneProxy | inline |
| ShouldUseAsOccluder() const | FPrimitiveSceneProxy | inline |
| ShowInBSPSplitViewmode() const | FPrimitiveSceneProxy | inlinevirtual |
| SimpleStreamableAssetManagerIndex | FPrimitiveSceneProxy | |
| SinglePassGDME() const | FPrimitiveSceneProxy | inline |
| StaticElementsAlwaysUseProxyPrimitiveUniformBuffer() const | FPrimitiveSceneProxy | inline |
| StaticMeshHasPendingStreaming() const | FPrimitiveSceneProxy | inlinevirtual |
| SupportsDistanceFieldRepresentation() const | FPrimitiveSceneProxy | inline |
| SupportsGPUScene() const | FPrimitiveSceneProxy | inline |
| SupportsHeightfieldRepresentation() const | FPrimitiveSceneProxy | inline |
| SupportsInstanceDataBuffer() const | FPrimitiveSceneProxy | inline |
| SupportsMaterialCache() const | FPrimitiveSceneProxy | inline |
| SupportsParallelGDME() const | FPrimitiveSceneProxy | inline |
| SupportsParallelGDRTI() const | FPrimitiveSceneProxy | inline |
| SupportsSortedTriangles() const | FPrimitiveSceneProxy | inline |
| TreatAsBackgroundForOcclusion() const | FPrimitiveSceneProxy | inline |
| UpdatedReferencedMaterials() override | FDynamicMeshSceneProxy | inlinevirtual |
| UpdateInstances_RenderThread(FRHICommandListBase &RHICmdList, const FBoxSphereBounds &InBounds, const FBoxSphereBounds &InLocalBounds, const FBoxSphereBounds &InStaticMeshBounds) final | FPrimitiveSceneProxy | protectedvirtual |
| UpdateInstances_RenderThread(FRHICommandListBase &RHICmdList, const FBoxSphereBounds &InBounds, const FBoxSphereBounds &InLocalBounds) | FPrimitiveSceneProxy | protectedvirtual |
| UpdateLumenCardsFromBounds() | FBaseDynamicMeshSceneProxy | protected |
| UpdateSecondaryTriangleBuffer(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, bool bDuplicate) | FBaseDynamicMeshSceneProxy | inline |
| UpdateUniformBuffer(FRHICommandList &RHICmdList) | FPrimitiveSceneProxy | |
| UpdateVertexBuffersFromOverlays(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, int NumTriangles, const TriangleEnumerable &Enumerable, const FDynamicMeshNormalOverlay *NormalOverlay, const FDynamicMeshColorOverlay *ColorOverlay, TFunctionRef< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> TangentsFunc, bool bUpdatePositions=true, bool bUpdateNormals=false, bool bUpdateColors=false) | FBaseDynamicMeshSceneProxy | inline |
| UpdateVertexUVBufferFromOverlays(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, int32 NumTriangles, const TriangleEnumerable &Enumerable, const TArray< const FDynamicMeshUVOverlay *, UVOverlayListAllocator > &UVOverlays) | FBaseDynamicMeshSceneProxy | inline |
| UpdateVisibleInLumenScene() | FPrimitiveSceneProxy | protected |
| UseEditorCompositing(const FSceneView *View) const | FPrimitiveSceneProxy | |
| UseSingleSampleShadowFromStationaryLights() const | FPrimitiveSceneProxy | |
| VerifyUsedMaterial(const class FMaterialRenderProxy *MaterialRenderProxy) const | FPrimitiveSceneProxy | |
| VirtualTextureCullMips | FPrimitiveSceneProxy | protected |
| VirtualTextureLodBias | FPrimitiveSceneProxy | protected |
| VirtualTextureMinCoverage | FPrimitiveSceneProxy | protected |
| WantsEditorEffects() const | FPrimitiveSceneProxy | inline |
| WantsSelectionOutline() const | FPrimitiveSceneProxy | inline |
| WillEverBeLit() const | FPrimitiveSceneProxy | inline |
| WritesVirtualTexture() const | FPrimitiveSceneProxy | inline |
| WritesVirtualTexture(URuntimeVirtualTexture *VirtualTexture) const | FPrimitiveSceneProxy | inline |
| ~FBaseDynamicMeshSceneProxy() | FBaseDynamicMeshSceneProxy | virtual |
| ~FPrimitiveSceneProxy() | FPrimitiveSceneProxy | virtual |