UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicMeshToMeshDescription Member List

This is the complete list of members for FDynamicMeshToMeshDescription, including all inherited members.

ApplyVertexColorTransform(FVector4f &Color) constFDynamicMeshToMeshDescriptionprotected
bPrintDebugMessagesFDynamicMeshToMeshDescription
ConversionOptionsFDynamicMeshToMeshDescription
Convert(const FDynamicMesh3 *MeshIn, FMeshDescription &MeshOut, bool bCopyTangents=false)FDynamicMeshToMeshDescription
Convert_NoAttributes(const FDynamicMesh3 *MeshIn, FMeshDescription &MeshOut)FDynamicMeshToMeshDescription
Convert_NoSharedInstances(const FDynamicMesh3 *MeshIn, FMeshDescription &MeshOut, bool bCopyTangents)FDynamicMeshToMeshDescription
Convert_SharedInstances(const FDynamicMesh3 *MeshIn, FMeshDescription &MeshOut)FDynamicMeshToMeshDescription
ConvertPolygroupLayers(const FDynamicMesh3 *MeshIn, FMeshDescription &MeshOut, const TArray< FTriangleID > &IndexToTriangleIDMap)FDynamicMeshToMeshDescriptionprotected
ConvertWeightLayers(const FDynamicMesh3 *MeshIn, FMeshDescription &MeshOut, const TArray< FVertexID > &IndexToVertexIDMap)FDynamicMeshToMeshDescriptionprotected
FDynamicMeshToMeshDescription()FDynamicMeshToMeshDescriptioninline
FDynamicMeshToMeshDescription(FConversionToMeshDescriptionOptions ConversionOptions)FDynamicMeshToMeshDescriptioninline
HaveMatchingElementCounts(const FDynamicMesh3 *DynamicMesh, const FMeshDescription *MeshDescription, bool bVerticesOnly, bool bAttributesOnly)FDynamicMeshToMeshDescriptionstatic
HaveMatchingElementCounts(const FDynamicMesh3 *DynamicMesh, const FMeshDescription *MeshDescription)FDynamicMeshToMeshDescription
SetMaterialIDMapFromInverseMap(TArrayView< const int32 > PolygroupIDToMaterialIDMap)FDynamicMeshToMeshDescription
Update(const FDynamicMesh3 *MeshIn, FMeshDescription &MeshOut, bool bUpdateNormals=true, bool bUpdateTangents=false, bool bUpdateUVs=false)FDynamicMeshToMeshDescription
UpdateAttributes(const FDynamicMesh3 *MeshIn, FMeshDescription &MeshOut, bool bUpdateNormals, bool bUpdateTangents, bool bUpdateUVs)FDynamicMeshToMeshDescription
UpdateTangents(const FDynamicMesh3 *MeshIn, FMeshDescription &MeshOut, const UE::Geometry::TMeshTangents< double > *SrcTangents)FDynamicMeshToMeshDescription
UpdateTangents(const FDynamicMesh3 *MeshIn, FMeshDescription &MeshOut)FDynamicMeshToMeshDescription
UpdateUsingConversionOptions(const FDynamicMesh3 *MeshIn, FMeshDescription &MeshOut)FDynamicMeshToMeshDescription
UpdateVertexColors(const FDynamicMesh3 *MeshIn, FMeshDescription &MeshOut)FDynamicMeshToMeshDescription