UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicPrimitiveUniformBuffer Member List

This is the complete list of members for FDynamicPrimitiveUniformBuffer, including all inherited members.

FDynamicPrimitiveUniformBuffer()FDynamicPrimitiveUniformBuffer
FDynamicPrimitiveUniformBuffer(const FDynamicPrimitiveUniformBuffer &)=deleteFDynamicPrimitiveUniformBuffer
Set(FRHICommandListBase &RHICmdList, FPrimitiveUniformShaderParametersBuilder &Builder)FDynamicPrimitiveUniformBuffer
Set(FRHICommandListBase &RHICmdList, const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FVector &ActorPositionWS, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FBoxSphereBounds &PreSkinnedLocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity, const FCustomPrimitiveData *CustomPrimitiveData)FDynamicPrimitiveUniformBuffer
Set(FRHICommandListBase &RHICmdList, const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FBoxSphereBounds &PreSkinnedLocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity, const FCustomPrimitiveData *CustomPrimitiveData)FDynamicPrimitiveUniformBuffer
Set(FRHICommandListBase &RHICmdList, const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FBoxSphereBounds &PreSkinnedLocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity)FDynamicPrimitiveUniformBuffer
Set(FRHICommandListBase &RHICmdList, const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity)FDynamicPrimitiveUniformBuffer
Set(const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FVector &ActorPositionWS, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FBoxSphereBounds &PreSkinnedLocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity, const FCustomPrimitiveData *CustomPrimitiveData)FDynamicPrimitiveUniformBuffer
Set(const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FBoxSphereBounds &PreSkinnedLocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity, const FCustomPrimitiveData *CustomPrimitiveData)FDynamicPrimitiveUniformBuffer
Set(const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FBoxSphereBounds &PreSkinnedLocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity)FDynamicPrimitiveUniformBuffer
Set(const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity)FDynamicPrimitiveUniformBuffer
UniformBufferFDynamicPrimitiveUniformBuffer
~FDynamicPrimitiveUniformBuffer()FDynamicPrimitiveUniformBuffervirtual
~FOneFrameResource()FOneFrameResourceinlinevirtual