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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FDynamicPrimitiveUniformBuffer, including all inherited members.
| FDynamicPrimitiveUniformBuffer() | FDynamicPrimitiveUniformBuffer | |
| FDynamicPrimitiveUniformBuffer(const FDynamicPrimitiveUniformBuffer &)=delete | FDynamicPrimitiveUniformBuffer | |
| Set(FRHICommandListBase &RHICmdList, FPrimitiveUniformShaderParametersBuilder &Builder) | FDynamicPrimitiveUniformBuffer | |
| Set(FRHICommandListBase &RHICmdList, const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FVector &ActorPositionWS, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FBoxSphereBounds &PreSkinnedLocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity, const FCustomPrimitiveData *CustomPrimitiveData) | FDynamicPrimitiveUniformBuffer | |
| Set(FRHICommandListBase &RHICmdList, const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FBoxSphereBounds &PreSkinnedLocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity, const FCustomPrimitiveData *CustomPrimitiveData) | FDynamicPrimitiveUniformBuffer | |
| Set(FRHICommandListBase &RHICmdList, const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FBoxSphereBounds &PreSkinnedLocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity) | FDynamicPrimitiveUniformBuffer | |
| Set(FRHICommandListBase &RHICmdList, const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity) | FDynamicPrimitiveUniformBuffer | |
| Set(const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FVector &ActorPositionWS, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FBoxSphereBounds &PreSkinnedLocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity, const FCustomPrimitiveData *CustomPrimitiveData) | FDynamicPrimitiveUniformBuffer | |
| Set(const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FBoxSphereBounds &PreSkinnedLocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity, const FCustomPrimitiveData *CustomPrimitiveData) | FDynamicPrimitiveUniformBuffer | |
| Set(const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FBoxSphereBounds &PreSkinnedLocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity) | FDynamicPrimitiveUniformBuffer | |
| Set(const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity) | FDynamicPrimitiveUniformBuffer | |
| UniformBuffer | FDynamicPrimitiveUniformBuffer | |
| ~FDynamicPrimitiveUniformBuffer() | FDynamicPrimitiveUniformBuffer | virtual |
| ~FOneFrameResource() | FOneFrameResource | inlinevirtual |