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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FGlobalShaderMap, including all inherited members.
| AddSection(FGlobalShaderMapSection *InSection) | FGlobalShaderMap | |
| BeginCreateAllShaders() | FGlobalShaderMap | |
| Empty() | FGlobalShaderMap | |
| FGlobalShaderMap(EShaderPlatform InPlatform) | FGlobalShaderMap | explicit |
| FindOrAddSection(const FShaderType *ShaderType) | FGlobalShaderMap | |
| FindOrAddShader(const FShaderType *ShaderType, int32 PermutationId, FShader *Shader) | FGlobalShaderMap | |
| FindOrAddShaderPipeline(const FShaderPipelineType *ShaderPipelineType, FShaderPipeline *ShaderPipeline) | FGlobalShaderMap | |
| FindSection(const FHashedName &HashedShaderFilename) | FGlobalShaderMap | |
| GetFirstSection() | FGlobalShaderMap | inline |
| GetShader(FShaderType *ShaderType, int32 PermutationId=0) const | FGlobalShaderMap | |
| GetShader() const | FGlobalShaderMap | inline |
| GetShader(int32 PermutationId) const | FGlobalShaderMap | inline |
| GetShader(const typename ShaderType::FPermutationDomain &PermutationVector) const | FGlobalShaderMap | inline |
| GetShaderPipeline(const FShaderPipelineType *PipelineType) const | FGlobalShaderMap | |
| HasShader(FShaderType *Type, int32 PermutationId) const | FGlobalShaderMap | inline |
| HasShaderPipeline(const FShaderPipelineType *ShaderPipelineType) const | FGlobalShaderMap | inline |
| IsComplete(const ITargetPlatform *TargetPlatform) const | FGlobalShaderMap | |
| IsEmpty() const | FGlobalShaderMap | |
| LoadFromGlobalArchive(FArchive &Ar) | FGlobalShaderMap | |
| ReleaseAllSections() | FGlobalShaderMap | |
| RemoveShaderPipelineType(const FShaderPipelineType *ShaderPipelineType) | FGlobalShaderMap | |
| RemoveShaderTypePermutaion(const FShaderType *Type, int32 PermutationId) | FGlobalShaderMap | |
| SaveToGlobalArchive(FArchive &Ar) | FGlobalShaderMap | |
| ~FGlobalShaderMap() | FGlobalShaderMap |