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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FGlobalShaderMapContent, including all inherited members.
| AddShader(const FHashedName &TypeName, int32 PermutationId, FShader *Shader) | FShaderMapContent | |
| AddShaderPipeline(FShaderPipeline *Pipeline) | FShaderMapContent | |
| DumpShaderList(const FShaderMapBase &InShaderMap, FShaderListReport &Out) const | FShaderMapContent | |
| Empty() | FShaderMapContent | |
| EmptyShaderPipelines() | FShaderMapContent | protected |
| FGlobalShaderMap | FGlobalShaderMapContent | friend |
| FGlobalShaderMapSection | FGlobalShaderMapContent | friend |
| Finalize(const FShaderMapResourceCode *Code) | FShaderMapContent | |
| FindOrAddShader(const FHashedName &TypeName, int32 PermutationId, FShader *Shader) | FShaderMapContent | |
| FindOrAddShaderPipeline(FShaderPipeline *Pipeline) | FShaderMapContent | |
| FMemoryImageHashTable typedef | FShaderMapContent | protected |
| FShaderMapContent(EShaderPlatform InPlatform) | FShaderMapContent | explicit |
| GetHashedSourceFilename() const | FGlobalShaderMapContent | inline |
| GetMaxNumInstructionsForShader(const FShaderMapBase &InShaderMap, FShaderType *ShaderType) const | FShaderMapContent | |
| GetNumShaderPipelines() const | FShaderMapContent | inline |
| GetNumShaders() const | FShaderMapContent | |
| GetShader(int32 PermutationId=0) const | FShaderMapContent | inline |
| GetShader(const typename ShaderType::FPermutationDomain &PermutationVector) const | FShaderMapContent | inline |
| GetShader(const FShaderType *ShaderType, int32 PermutationId=0) const | FShaderMapContent | inline |
| GetShader(const FHashedName &TypeName, int32 PermutationId=0) const | FShaderMapContent | |
| GetShaderList(const FShaderMapBase &InShaderMap, const FSHAHash &InMaterialShaderMapHash, TMap< FShaderId, TShaderRef< FShader > > &OutShaders) const | FShaderMapContent | |
| GetShaderList(const FShaderMapBase &InShaderMap, TMap< FHashedName, TShaderRef< FShader > > &OutShaders) const | FShaderMapContent | |
| GetShaderPipeline(const FHashedName &PipelineTypeName) const | FShaderMapContent | inline |
| GetShaderPipeline(const FShaderPipelineType *PipelineType) const | FShaderMapContent | inline |
| GetShaderPipelineList(const FShaderMapBase &InShaderMap, TArray< FShaderPipelineRef > &OutShaderPipelines, FShaderPipeline::EFilter Filter) const | FShaderMapContent | |
| GetShaderPipelines() const | FShaderMapContent | inline |
| GetShaderPlatform() const | FShaderMapContent | |
| GetShaders() const | FShaderMapContent | inline |
| HasShader(const FHashedName &TypeName, int32 PermutationId) const | FShaderMapContent | inline |
| HasShader(const FShaderType *Type, int32 PermutationId) const | FShaderMapContent | inline |
| HasShaderPipeline(const FHashedName &PipelineTypeName) const | FShaderMapContent | inline |
| HasShaderPipeline(const FShaderPipelineType *PipelineType) const | FShaderMapContent | inline |
| IsEmpty() const | FShaderMapContent | inline |
| FShaderMapContent::LAYOUT_FIELD(FMemoryImageHashTable, ShaderHash) | FShaderMapContent | protected |
| FShaderMapContent::LAYOUT_FIELD(TMemoryImageArray< FHashedName >, ShaderTypes) | FShaderMapContent | protected |
| FShaderMapContent::LAYOUT_FIELD(TMemoryImageArray< int32 >, ShaderPermutations) | FShaderMapContent | protected |
| FShaderMapContent::LAYOUT_FIELD(TMemoryImageArray< TMemoryImagePtr< FShader > >, Shaders) | FShaderMapContent | protected |
| FShaderMapContent::LAYOUT_FIELD(TMemoryImageArray< TMemoryImagePtr< FShaderPipeline > >, ShaderPipelines) | FShaderMapContent | protected |
| FShaderMapContent::LAYOUT_FIELD(FMemoryImageName, ShaderPlatformName) | FShaderMapContent | protected |
| RemoveShaderPipelineType(const FShaderPipelineType *ShaderPipelineType) | FShaderMapContent | |
| RemoveShaderTypePermutaion(const FHashedName &TypeName, int32 PermutationId) | FShaderMapContent | |
| RemoveShaderTypePermutaion(const FShaderType *Type, int32 PermutationId) | FShaderMapContent | inline |
| UpdateHash(FSHA1 &Hasher) const | FShaderMapContent | |
| Validate(const FShaderMapBase &InShaderMap) const | FShaderMapContent | |
| ~FShaderMapContent() | FShaderMapContent |