UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGraphicsMinimalPipelineStateId Member List

This is the complete list of members for FGraphicsMinimalPipelineStateId, including all inherited members.

AddSizeToLocalPipelineIdTableSize(SIZE_T Size)FGraphicsMinimalPipelineStateIdstatic
bComesFromLocalPipelineStateSetFGraphicsMinimalPipelineStateId
bValidFGraphicsMinimalPipelineStateId
FreezeIdTable(bool bEnable)FGraphicsMinimalPipelineStateIdstatic
GetId() constFGraphicsMinimalPipelineStateIdinline
GetLocalPipelineIdTableSize()FGraphicsMinimalPipelineStateIdinlinestatic
GetPersistentId(const FGraphicsMinimalPipelineStateInitializer &InPipelineState)FGraphicsMinimalPipelineStateIdstatic
GetPersistentIdNum()FGraphicsMinimalPipelineStateIdinlinestatic
GetPersistentIdTableSize()FGraphicsMinimalPipelineStateIdinlinestatic
GetPipelineState(const FGraphicsMinimalPipelineStateSet &InPipelineSet) constFGraphicsMinimalPipelineStateIdinline
GetPipelineStateId(const FGraphicsMinimalPipelineStateInitializer &InPipelineState, FGraphicsMinimalPipelineStateSet &InOutPassSet, bool &NeedsShaderInitialisation)FGraphicsMinimalPipelineStateIdstatic
InitializePersistentIds()FGraphicsMinimalPipelineStateIdstatic
IsValid() constFGraphicsMinimalPipelineStateIdinline
operator!=(const FGraphicsMinimalPipelineStateId &rhs) constFGraphicsMinimalPipelineStateIdinline
operator==(const FGraphicsMinimalPipelineStateId &rhs) constFGraphicsMinimalPipelineStateIdinline
PackedIdFGraphicsMinimalPipelineStateId
RemovePersistentId(FGraphicsMinimalPipelineStateId Id)FGraphicsMinimalPipelineStateIdstatic
ResetLocalPipelineIdTableSize()FGraphicsMinimalPipelineStateIdstatic
SetElementIndexFGraphicsMinimalPipelineStateId