UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FHairGroupPublicData Member List

This is the complete list of members for FHairGroupPublicData, including all inherited members.

AutoLODBiasFHairGroupPublicData
bAutoLODFHairGroupPublicData
bDebugDrawLODInfoFHairGroupPublicData
BindingMinMeshLODFHairGroupPublicData
BindingTypesFHairGroupPublicData
bIsDeformationEnableFHairGroupPublicData
bIsSimulationCacheEnableFHairGroupPublicData
bLODVisibilityFHairGroupPublicData
bSupportVoxelizationFHairGroupPublicData
ClusterCountFHairGroupPublicData
ClusterDataIndexFHairGroupPublicData
ClusterScaleFHairGroupPublicData
ContinuousLODBoundsFHairGroupPublicData
ContinuousLODCoverageScaleFHairGroupPublicData
ContinuousLODCurveCountFHairGroupPublicData
ContinuousLODPointCountFHairGroupPublicData
ContinuousLODPreviousCurveCountFHairGroupPublicData
ContinuousLODPreviousPointCountFHairGroupPublicData
ContinuousLODRadiusScaleFHairGroupPublicData
ContinuousLODScreenPosFHairGroupPublicData
ContinuousLODScreenSizeFHairGroupPublicData
CullingFHairGroupPublicData
DebugGroupColorFHairGroupPublicData
DebugScreenSizeFHairGroupPublicData
DoesSupportVoxelization() constFHairGroupPublicDatainline
FHairGroupPublicData(uint32 InGroupIndex, const FName &OwnerName)FHairGroupPublicData
GetActiveStrandsCoverageScale() constFHairGroupPublicData
GetActiveStrandsCurveCount(bool bPrevious=false) constFHairGroupPublicData
GetActiveStrandsPointCount(bool bPrevious=false) constFHairGroupPublicData
GetActiveStrandsRadiusScale() constFHairGroupPublicData
GetBindingType(int32 InLODIndex) constFHairGroupPublicDatainline
GetCulledCurveBuffer() constFHairGroupPublicDatainline
GetCulledCurveBuffer()FHairGroupPublicDatainline
GetCulledVertexIdBuffer() constFHairGroupPublicDatainline
GetCulledVertexIdBuffer()FHairGroupPublicDatainline
GetCullingResultAvailable() constFHairGroupPublicDatainline
GetDrawIndirectBuffer()FHairGroupPublicDatainline
GetDrawIndirectRasterComputeBuffer()FHairGroupPublicDatainline
GetDrawIndirectRasterComputeBuffer() constFHairGroupPublicDatainline
GetGeometryType(int32 InLODIndex) constFHairGroupPublicDatainline
GetGroupIndex() constFHairGroupPublicDatainline
GetIntLODIndex() constFHairGroupPublicDatainline
GetLODBias() constFHairGroupPublicDatainline
GetLODGeometryTypes() constFHairGroupPublicDatainline
GetLODIndex() constFHairGroupPublicDatainline
GetLODScreenSizes() constFHairGroupPublicDatainline
GetLODVisibilities() constFHairGroupPublicDatainline
GetLODVisibility() constFHairGroupPublicDatainline
GetMeshLODIndex() constFHairGroupPublicDatainline
GroupIndexFHairGroupPublicData
InstanceFHairGroupPublicData
IsGlobalInterpolationEnable(int32 InLODIndex) constFHairGroupPublicDatainline
IsSimulationEnable(int32 InLODIndex) constFHairGroupPublicDatainline
IsVisible(int32 InLODIndex) constFHairGroupPublicDatainline
LODBiasFHairGroupPublicData
LODGeometryTypesFHairGroupPublicData
LODGlobalInterpolationsFHairGroupPublicData
LODIndexFHairGroupPublicData
LODScreenSizesFHairGroupPublicData
LODSimulationsFHairGroupPublicData
LODVisibilitiesFHairGroupPublicData
MeshLODIndexFHairGroupPublicData
RestCurveCountFHairGroupPublicData
RestPointCountFHairGroupPublicData
SetCullingResultAvailable(bool b)FHairGroupPublicDatainline
SetLODBias(float InLODBias)FHairGroupPublicDatainline
SetLODGeometryTypes(const TArray< EHairGeometryType > &InTypes)FHairGroupPublicDatainline
SetLODIndex(float InLODIndex)FHairGroupPublicDatainline
SetLODScreenSizes(const TArray< float > &ScreenSizes)FHairGroupPublicDatainline
SetLODVisibilities(const TArray< bool > &InLODVisibility)FHairGroupPublicDatainline
SetLODVisibility(bool bVisible)FHairGroupPublicDatainline
SetMeshLODIndex(float InMeshLODIndex)FHairGroupPublicDatainline
SupportVoxelization(bool InVoxelize)FHairGroupPublicDatainline
VFInputFHairGroupPublicData