UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FIOSAudioSoundSource Member List

This is the complete list of members for FIOSAudioSoundSource, including all inherited members.

AttachToAUGraph()FIOSAudioSoundSourceprotected
AudioDeviceFSoundSourceprotected
bAllChannelsFinishedFIOSAudioSoundSourceprotected
bChannel0FinishedFIOSAudioSoundSourceprotected
bInitializedFSoundSourceprotected
bIsManuallyPausedFSoundSourceprotected
bIsPausedByGameFSoundSourceprotected
bIsPreviewSoundFSoundSourceprotected
bIsVirtualFSoundSourceprotected
bReverbAppliedFSoundSourceprotected
BufferFSoundSourceprotected
BusNumberFIOSAudioSoundSourceprotected
CallbackLockFIOSAudioSoundSourceprotected
Describe(bool bUseLongName)FSoundSourcevirtual
DetachFromAUGraph()FIOSAudioSoundSourceprotected
FIOSAudioDeviceFIOSAudioSoundSourcefriend
FIOSAudioSoundSource(FIOSAudioDevice *InAudioDevice, uint32 InBusNumber)FIOSAudioSoundSource
FSoundSource(FAudioDevice *InAudioDevice)FSoundSourceinline
GetAudioUnitElement(int32 Channel)FIOSAudioSoundSource
GetBuffer() constFSoundSourceinlinevirtual
GetChannelLocations(FVector &Left, FVector &Right) constFSoundSource
GetDebugVolume(const float InVolume)FSoundSourceprotected
GetEnvelopeValue() constFSoundSourceinlinevirtual
GetNumChannels() constFSoundSourceinline
GetNumFramesPlayed() constFSoundSourcevirtual
GetNumTotalFrames() constFSoundSourcevirtual
GetPlaybackPercent() constFSoundSourcevirtual
GetRelativeRenderCost() constFSoundSourceinlinevirtual
GetSourceSampleRate() constFSoundSourcevirtual
GetSpatializationParams()FSoundSource
GetStartFrame() constFSoundSourcevirtual
GetWaveInstance() constFSoundSourceinline
HPFFrequencyFSoundSourceprotected
Init(FWaveInstance *WaveInstance) overrideFIOSAudioSoundSourcevirtual
InitCommon()FSoundSourceprotected
InitializeSourceEffects(uint32 InEffectVoiceId)FSoundSourceinlinevirtual
IOSAudioDeviceFIOSAudioSoundSourceprotected
IOSBufferFIOSAudioSoundSourceprotected
IsFinished(void) overrideFIOSAudioSoundSourcevirtual
IsGameOnly() constFSoundSource
IsInitialized() constFSoundSourceinlinevirtual
IsPaused() constFSoundSourceinline
IsPausedByGame() constFSoundSourceinline
IsPausedManually() constFSoundSourceinline
IsPlaying() constFSoundSourceinline
IsPreparedToInit()FSoundSourceinlinevirtual
IsReverbApplied() constFSoundSourceinline
IsStopping()FSoundSourceinlinevirtual
LastHeardUpdateFSoundSourceprotected
LastHPFFrequencyFSoundSourceprotected
LastLPFFrequencyFSoundSourceprotected
LastUpdateFSoundSourceprotected
LeftChannelSourceLocationFSoundSourceprotected
LFEBleedFSoundSourceprotected
LowpassFilterBankFIOSAudioSoundSource
LPFFrequencyFSoundSourceprotected
LPFParamBankFIOSAudioSoundSource
NotifyPlaybackData()FSoundSource
NumChannelsFSoundSourceprotected
NumFramesPlayedFSoundSourceprotected
NumTotalFramesFSoundSourceprotected
Pause(void) overrideFIOSAudioSoundSourcevirtual
PausedFSoundSourceprotected
PitchFSoundSourceprotected
Play(void) overrideFIOSAudioSoundSourcevirtual
PlaybackTimeFSoundSourceprotected
PlayingFSoundSourceprotected
PrepareForInitialization(FWaveInstance *InWaveInstance)FSoundSourceinlinevirtual
RightChannelSourceLocationFSoundSourceprotected
SampleRateFIOSAudioSoundSource
SetFilterFrequency()FSoundSource
SetLFEBleed()FSoundSource
SetPauseByGame(bool bInIsPauseByGame)FSoundSource
SetPauseManually(bool bInIsPauseManually)FSoundSource
SetReverbApplied(bool bHardwareAvailable)FSoundSource
SetVirtual()FSoundSourceinline
SourceLPFFrequencyFIOSAudioSoundSource
StartFrameFSoundSourceprotected
Stop(void) overrideFIOSAudioSoundSourcevirtual
StopNow()FSoundSourceinlinevirtual
TickCountFSoundSourceprotected
Update(void) overrideFIOSAudioSoundSourcevirtual
UpdateCommon()FSoundSourceprotected
UpdatePause()FSoundSourceprotected
UpdateStereoEmitterPositions()FSoundSource
VoiceIdFSoundSourceprotected
WaveInstanceFSoundSourceprotected
~FIOSAudioSoundSource(void)FIOSAudioSoundSource
~FSoundSource()FSoundSourcevirtual