UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FIOSInputInterface Member List

This is the complete list of members for FIOSInputInterface, including all inherited members.

bAllowControllersFAppleControllerInterfaceprotected
ControllersFAppleControllerInterfaceprotected
Create(const TSharedRef< FGenericApplicationMessageHandler > &InMessageHandler)FIOSInputInterfacestatic
DeferredEventCSFAppleControllerInterfaceprotected
EnableMotionData(bool bEnable)FIOSInputInterface
Exec_Runtime(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) overrideFIOSInputInterfaceprotectedvirtual
FAppleControllerInterface(const TSharedRef< FGenericApplicationMessageHandler > &InMessageHandler)FAppleControllerInterfaceprotected
Get()FIOSInputInterfacestatic
GetControllerType(uint32 ControllerIndex)FAppleControllerInterface
GetControllerTypeName(const ControllerType InControllerType)FAppleControllerInterface
GetGamepadGlyphRawData(const FGamepadKeyNames::Type &ButtonKey, uint32 ControllerIndex)FIOSInputInterface
GetGCControllerButton(const FGamepadKeyNames::Type &ButtonKey, uint32 ControllerIndex)FAppleControllerInterface
HandleAnalogGamepad(const FGamepadKeyNames::Type &UEAxis, uint32 ControllerIndex)FAppleControllerInterface
HandleButtonGamepad(const FGamepadKeyNames::Type &UEButton, uint32 ControllerIndex)FAppleControllerInterface
HandleInputInternal(const FGamepadKeyNames::Type &UEButton, uint32 ControllerIndex, bool bIsPressed, bool bWasPressed)FAppleControllerInterface
HandleVirtualButtonGamepad(const FGamepadKeyNames::Type &UEButtonNegative, const FGamepadKeyNames::Type &UEButtonPositive, uint32 ControllerIndex)FAppleControllerInterface
HardwareDeviceIdentifier_DefaultGamepadFAppleControllerInterfaceprotectedstatic
IsControllerAssignedToGamepad(int32 ControllerId) constFAppleControllerInterface
IsGamepadAttached() constFAppleControllerInterface
IsKeyboardInhibited()FIOSInputInterfaceinlinestatic
IsMotionDataEnabled() constFIOSInputInterface
MessageHandlerFAppleControllerInterfaceprotected
NextKeyRepeatTimeFAppleControllerInterfaceprotected
QueueKeyInput(int32 Key, int32 Char)FIOSInputInterfacestatic
QueueTouchInput(const TArray< TouchInput > &InTouchEvents)FIOSInputInterfacestatic
ResetLightColor(int32 ControllerId) overrideFAppleControllerInterfaceinlinevirtual
SendControllerEvents()FIOSInputInterface
SetControllerType(uint32 ControllerIndex)FAppleControllerInterface
SetDeviceProperty(int32 ControllerId, const FInputDeviceProperty *Property)IInputInterfaceinlinevirtual
SetForceFeedbackChannelValue(int32 ControllerId, FForceFeedbackChannelType ChannelType, float Value) overrideFIOSInputInterfacevirtual
SetForceFeedbackChannelValues(int32 ControllerId, const FForceFeedbackValues &values) overrideFIOSInputInterfacevirtual
SetGamepadsAllowed(bool bAllowed)FIOSInputInterfaceinline
SetGamepadsBlockDeviceFeedback(bool bBlock)FIOSInputInterfaceinline
SetHapticFeedbackValues(int32 ControllerId, int32 Hand, const FHapticFeedbackValues &Values)IInputInterfaceinlinevirtual
SetKeyboardInhibited(bool bInhibited)FIOSInputInterfaceinlinestatic
SetLightColor(int32 ControllerId, FColor Color) overrideFAppleControllerInterfaceinlinevirtual
SetMessageHandler(const TSharedRef< FGenericApplicationMessageHandler > &InMessageHandler)FAppleControllerInterface
SignalEvent(EAppleControllerEventType InEventType, GCController *InController)FAppleControllerInterfaceprotected
Tick(float DeltaTime)FAppleControllerInterface
~FAppleControllerInterface()FAppleControllerInterfaceinlinevirtual
~FIOSInputInterface()FIOSInputInterfaceinlinevirtual
~IInputInterface()IInputInterfaceinlinevirtual